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player.team is not initialized correctly in Free-For-All (FFA) mode #4170

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aco4 opened this issue Jan 8, 2025 · 0 comments
Open

player.team is not initialized correctly in Free-For-All (FFA) mode #4170

aco4 opened this issue Jan 8, 2025 · 0 comments
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@aco4
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aco4 commented Jan 8, 2025

Steps to reproduce the issue

  1. Open Warzone. Click Singleplayer. Click Start Skirmish Game. Select a 10-player map. Click Start Hosting Game.
  2. Set Alliance option to Locked Teams.
  3. Assign each of the 10 players to teams. e.g. AAAAABBBBB, AABBCCDDEE
  4. Set Alliance option to No Alliances
  5. Click Ready to begin the game.
  6. Enable debug mode with Shift + Backspace. Open the Script Debugger with Ctrl + O.
  7. Select the Players tab. Examine each player. Pay attention to the NetPlay.players.team value.
  8. Notice that despite being FFA, the team values (from step 3) persist.

Expected behavior

In FFA mode, each player is assigned to a unique team. e.g. ABCDEFGHIJ

System

  • Windows 11
  • 4.5.5
@aco4 aco4 added the Bug label Jan 8, 2025
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