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Camera should respect height of water surface, not the seabed. #4171

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aco4 opened this issue Jan 8, 2025 · 0 comments
Open

Camera should respect height of water surface, not the seabed. #4171

aco4 opened this issue Jan 8, 2025 · 0 comments
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@aco4
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aco4 commented Jan 8, 2025

As the camera moves around the map, it will raise and lower due to terrain elevation.

Water is not flat. Topographically, it is very deep. You will need Normal graphics to see this:

wz2100-20250108_005816-Expanse-T1

So when the camera is above water, it will lower significantly. This causes gameplay issues, especially on maps with large bodies of water. In effect, the camera will be zoomed in too much and it's hard to see.


Perhaps a simple solution is to enforce a minimum camera height at sea level.

@aco4 aco4 added the Feature label Jan 8, 2025
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