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premake4.lua
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--
-- XreaL build configuration script
--
solution "Weaver"
--configurations { "Release", "Debug" }
configurations { "Release", "Debug" }
platforms {"x32", "x64", "native"}
--
-- Release/Debug Configurations
--
configuration "Release"
defines "NDEBUG"
flags
{
"OptimizeSpeed",
"EnableSSE",
"Symbols",
--"StaticRuntime"
}
configuration "Debug"
defines "_DEBUG"
flags
{
"Symbols",
--"StaticRuntime",
--"NoRuntimeChecks"
}
--
-- Options
newoption
{
trigger = "with-webp",
description = "Compile with webp image format support"
}
newoption
{
trigger = "with-glsl-opt",
description = "Compile with glsl-optimizer support"
}
--
--newoption
--{
-- trigger = "with-omnibot",
-- description = "Compile with Omni-bot support"
--}
--newoption
--{
-- trigger = "with-freetype",
-- description = "Compile with freetype support"
--}
--newoption
--{
-- trigger = "with-openal",
-- value = "TYPE",
-- description = "Specify which OpenAL library",
-- allowed =
-- {
-- { "none", "No support for OpenAL" },
-- { "dlopen", "Dynamically load OpenAL library if available" },
-- { "link", "Link the OpenAL library as normal" },
-- { "openal-dlopen", "Dynamically load OpenAL library if available" },
-- { "openal-link", "Link the OpenAL library as normal" }
-- }
--}
--
-- Platform specific defaults
--
-- We don't support freetype on VS platform
--if _ACTION and string.sub(_ACTION, 2) == "vs" then
-- _OPTIONS["with-freetype"] = false
--end
-- Default to dlopen version of OpenAL
--if not _OPTIONS["with-openal"] then
-- _OPTIONS["with-openal"] = "dlopen"
--end
--if _OPTIONS["with-openal"] then
-- _OPTIONS["with-openal"] = "openal-" .. _OPTIONS["with-openal"]
--end
if (tonumber(_PREMAKE_VERSION) < 4.4) then
dofile("premake4_44.lua")
end
if os.get() == "windows" then
if os.is64bit() then
proc = "x86_64"
else
proc = "x86"
end
else
--configuration { "linux or solaris or bsd or macosx" }
proc = os.outputof("uname -p")
if proc == "unknown" then
-- fallback
proc = os.outputof("uname -m")
end
end
include "code/engine"
include "base/code/game"
include "base/code/cgame"
include "base/code/ui"
include "code/tools/xmap2"
include "code/tools/master"