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RadeonUnit.cpp
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#include "RadeonUnit.h"
#include "Radeon.h"
status_t RadeonUnit::InitHardware2() {return ENOSYS;}
status_t RadeonUnit::FiniHardware2() {return ENOSYS;}
status_t RadeonUnit::InitSoftware2() {return ENOSYS;}
status_t RadeonUnit::FiniSoftware2() {return ENOSYS;}
status_t RadeonUnit::InitHardware()
{
if (fFlags & (1 << (uint32)UnitFlag::hardwareInit)) {
return B_OK;
}
status_t res = InitHardware2();
if (res != ENOSYS) CheckRet(res);
fFlags |= 1 << (uint32)UnitFlag::hardwareInit;
return B_OK;
}
status_t RadeonUnit::FiniHardware()
{
if (!(fFlags & (1 << (uint32)UnitFlag::hardwareInit))) {
return B_OK;
}
status_t res = FiniHardware2();
if (res != ENOSYS) CheckRet(res);
fFlags &= ~(1 << (uint32)UnitFlag::hardwareInit);
return B_OK;
}
status_t RadeonUnit::InitSoftware()
{
if (fFlags & (1 << (uint32)UnitFlag::softwareInit)) {
return B_OK;
}
status_t res = InitSoftware2();
if (res != ENOSYS) CheckRet(res);
fFlags |= 1 << (uint32)UnitFlag::softwareInit;
return B_OK;
}
status_t RadeonUnit::FiniSoftware()
{
if (!(fFlags & (1 << (uint32)UnitFlag::softwareInit))) {
return B_OK;
}
status_t res = FiniSoftware2();
if (res != ENOSYS) CheckRet(res);
fFlags &= ~(1 << (uint32)UnitFlag::softwareInit);
return B_OK;
}