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This repository has been archived by the owner on Sep 25, 2023. It is now read-only.
Description
Marble positions are not randomized before starting, which causes early entries to usually finish before later entries. This is unfair as the game is intended to be purely random. To change this, we need a way to shuffle the marbles. A good way to do this is to have a physics trigger that applies a backwards and upwards force, so the marbles are in a "washing machine" kind of loop.
Minimum Acceptance Criteria
An option to turn a collider into a trigger
Trigger has an arrow in the center that visualizes the angle that the force is applied in
The angle of the force that will be applied can be modified
The strength of the force that will be applied can be modified
When a marble is in this area, the force will be applied as long as the marble is in the area. (This criteria can be altered if it does not deliver the desired results)
The text was updated successfully, but these errors were encountered:
Description
Marble positions are not randomized before starting, which causes early entries to usually finish before later entries. This is unfair as the game is intended to be purely random. To change this, we need a way to shuffle the marbles. A good way to do this is to have a physics trigger that applies a backwards and upwards force, so the marbles are in a "washing machine" kind of loop.
Minimum Acceptance Criteria
The text was updated successfully, but these errors were encountered: