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Server running tips
Alienmario edited this page Jan 13, 2022
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mp_teamplay 1 // provides lag-free noblock
sv_always_run 1 // avoids glitchy sprinting weapon animations
sv_tags "custom, coop, sourcecoop"
sv_cheats 0
sv_alltalk 1
mp_timelimit 2700 // 0 to disable
mp_mapcycle_empty_timeout_seconds 600 // changes maps in empty server
sourcecoop_homemap "bm_c0a0a"
Add bm_* maps to the mapcycle. Use bms/maplist.txt as reference.
Adding workshop content is relatively easy. Of course, you can't add everything. Each map has to be supported by SourceCoop or have support built-in.
On linux, first copy steamclient.so from steamcmd/linux32 to your server's bin folder. Backup in case.
- Create subscribed_file_ids.txt under <server>/bms.
- Add a workshop item id per line. It is part of the url when viewing the workshop. Unfurtunately, collections are not supported.
- Restart your server. You should see each item begin downloading or updating.
For troubleshooting, Steam saves its own logs. If using LinuxGSM, this would be under
/home/bmdmserver/.local/share/Steam/logs/workshop_log.txt
We recommend the following plugins to run alongside SourceCoop.