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This repository has been archived by the owner on Dec 20, 2022. It is now read-only.
the wiki insists that you use Ego.SetParent(this.transform, child.transform) instead of the standard child.transform.SetParent(this.transform) but Ego.SetParent(this.transform, child.transform) doesn't actually set the parent child relationship Unity world/hierarchy wise so you have to use both, not sure if this is error on the wiki or a bug in the code
The text was updated successfully, but these errors were encountered:
Following your previous issue, EgoCS is not supported to run in the editor. Therefore, trying to change the Hierarchy with EgoCS at editor-time is also not supported.
the wiki insists that you use Ego.SetParent(this.transform, child.transform) instead of the standard child.transform.SetParent(this.transform) but Ego.SetParent(this.transform, child.transform) doesn't actually set the parent child relationship Unity world/hierarchy wise so you have to use both, not sure if this is error on the wiki or a bug in the code
The text was updated successfully, but these errors were encountered: