This repository has been archived by the owner on Dec 20, 2022. It is now read-only.
Releases: andoowhy/EgoCS
Releases · andoowhy/EgoCS
v0.2.2
v0.2.1
v0.2.0
v0.1.2
v0.1.1
New Features
- Added a custom editor to easily create EgoCS-compatible Components
Assets -> Create -> EgoCS Component
API Changes
- You no longer need to call
Base.Start()
when overridingEgoSystem.Start()
- EgoCS no longer assumes all GameObjects have a
Transform
Component attached, since UI GameObjects instead have aRectTransform
. You now should specifyTransform
in a System's desired Components. - EgoEvents now iterate over queued Event Objects and Event Handlers using c-style for loops instead of
foreach
. This prevent breaking iterators when creating new Event Objects from Event Handlers Ego.AddGameObject()
now returns the new GameObject'sEgoComponent
instead of the GameObject. You can get the GameObject usingegoComponent.gameObject