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When using linear textures in an Bitmap as an input to e.g. a diffuse color the gamma override setting in the 3ds Max Bitmap dialog is ignored and an sRGB to linear conversion node is inserted.
The corresponding check is done in utilities.cpp / is_linear_texture(BitmapTex* bitmap_tex) function which just checks the file ending against .exr and .hdr. As a first improvement we should check if the input gamma is overridden and set to 1.0.
The text was updated successfully, but these errors were encountered:
When using linear textures in an Bitmap as an input to e.g. a diffuse color the gamma override setting in the 3ds Max Bitmap dialog is ignored and an sRGB to linear conversion node is inserted.
The corresponding check is done in utilities.cpp / is_linear_texture(BitmapTex* bitmap_tex) function which just checks the file ending against .exr and .hdr. As a first improvement we should check if the input gamma is overridden and set to 1.0.
The text was updated successfully, but these errors were encountered: