lag and many player #18977
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xengine-qyt
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lag and many player
#18977
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did you set your MapThreads to at least 8 in the config? also what is the output of |
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Is there a recommendation for the number of players and server hardware configuration for AzerothCore? I noticed that with 8 CPUs and 16GB of memory, there is significant lag when there are more than 6000 players. However, the CPU and memory usage don't seem to be high. I don't know why this is happening.
my configure :
ThreadPool = 8
UseProcessors = 0
ProcessPriority = 0
MapUpdate.Threads = 8
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