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gl_model.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __MODEL__
#define __MODEL__
#include "modelgen.h"
#include "spritegn.h"
/*
d*_t structures are on-disk representations
m*_t structures are in-memory
*/
// entity effects
#define EF_BRIGHTFIELD 1
#define EF_MUZZLEFLASH 2
#define EF_BRIGHTLIGHT 4
#define EF_DIMLIGHT 8
/*
==============================================================================
BRUSH MODELS
==============================================================================
*/
//
// in memory representation
//
typedef struct
{
vec3_t position;
} mvertex_t;
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
// plane_t structure
typedef struct mplane_s
{
vec3_t normal;
float dist;
byte type; // for texture axis selection and fast side tests
byte signbits; // signx + signy<<1 + signz<<1
byte pad[2];
} mplane_t;
typedef struct texture_s
{
char name[16];
unsigned width, height;
struct gltexture_s *gltexture; // pointer to gltexture
struct gltexture_s *fullbright; // fullbright mask texture
struct gltexture_s *warpimage; // for water animation
qboolean update_warp; // update warp this frame
struct msurface_s *texturechain; // for texture chains
int anim_total; // total tenths in sequence ( 0 = no)
int anim_min, anim_max; // time for this frame min <=time< max
struct texture_s *anim_next; // in the animation sequence
struct texture_s *alternate_anims; // bmodels in frame 1 use these
unsigned offsets[MIPLEVELS]; // four mip maps stored
} texture_t;
#define SURF_PLANEBACK 2
#define SURF_DRAWSKY 4
#define SURF_DRAWSPRITE 8
#define SURF_DRAWTURB 0x10
#define SURF_DRAWTILED 0x20
#define SURF_DRAWBACKGROUND 0x40
#define SURF_UNDERWATER 0x80
//#define SURF_TRANSLUCENT 0x100
//#define SURF_DRAWBLACK 0x200
#define SURF_NOTEXTURE 0x100 // johnfitz
#define SURF_DRAWALPHA 0x200
#define SURF_DRAWLAVA 0x400
#define SURF_DRAWSLIME 0x800
#define SURF_DRAWTELE 0x1000
#define SURF_DRAWWATER 0x2000
#define SURF_TRANSLUCENT 0x4000
#define SURF_DRAWBLACK 0x8000
typedef struct
{
unsigned short v[2];
unsigned int cachededgeoffset;
} medge_t;
typedef struct
{
float vecs[2][4];
float mipadjust;
texture_t *texture;
int flags;
} mtexinfo_t;
#define VERTEXSIZE 7
typedef struct glpoly_s
{
struct glpoly_s *next;
struct glpoly_s *chain;
int numverts;
int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
} glpoly_t;
typedef struct msurface_s
{
int visframe; // should be drawn when node is crossed
qboolean culled; // for frustum culling
float mins[3]; // for frustum culling
float maxs[3]; // for frustum culling
mplane_t *plane;
unsigned int flags;
int firstedge; // look up in model->surfedges[], negative numbers
int numedges; // are backwards edges
short texturemins[2];
short extents[2];
int light_s, light_t; // gl lightmap coordinates
glpoly_t *polys; // multiple if warped
struct msurface_s *texturechain;
mtexinfo_t *texinfo;
// lighting info
int dlightframe;
int dlightbits;
int lightmaptexture;
byte styles[MAXLIGHTMAPS];
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
qboolean cached_dlight; // true if dynamic light in cache
byte *samples; // [numstyles*surfsize]
} msurface_t;
typedef struct mnode_s
{
// common with leaf
int contents; // 0, to differentiate from leafs
int visframe; // node needs to be traversed if current
float minmaxs[6]; // for bounding box culling
struct mnode_s *parent;
// node specific
mplane_t *plane;
struct mnode_s *children[2];
unsigned short firstsurface;
unsigned short numsurfaces;
} mnode_t;
typedef struct mleaf_s
{
// common with node
int contents; // wil be a negative contents number
int visframe; // node needs to be traversed if current
float minmaxs[6]; // for bounding box culling
struct mnode_s *parent;
// leaf specific
byte *compressed_vis;
efrag_t *efrags;
msurface_t **firstmarksurface;
int nummarksurfaces;
int key; // BSP sequence number for leaf's contents
byte ambient_sound_level[NUM_AMBIENTS];
} mleaf_t;
typedef struct
{
mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
mplane_t *planes;
int firstclipnode;
int lastclipnode;
vec3_t clip_mins;
vec3_t clip_maxs;
int available;
} hull_t;
// on-disk vis data structure: stored in little endian format
#define VISPATCH_MAPNAME_IDLEN 32
#define VISPATCH_HEADER_LEN 36
typedef struct
{
// header
char mapname[VISPATCH_MAPNAME_IDLEN]; // Baker: DO NOT CHANGE THIS to MAX_QPATH, must be 32
int datalen; // length of data after VisPatch header (VIS+Leafs)
// data
int vislen;
byte *visdata;
int leaflen;
byte *leafdata;
} vispatch_t;
/*
==============================================================================
SPRITE MODELS
==============================================================================
*/
// FIXME: shorten these?
typedef struct mspriteframe_s
{
short width;
short height;
float up, down, left, right;
float smax, tmax; // image might be padded
struct gltexture_s *gltexture;
} mspriteframe_t;
typedef struct
{
short numframes;
float *intervals;
mspriteframe_t *frames[1];
} mspritegroup_t;
typedef struct
{
spriteframetype_t type;
mspriteframe_t *frameptr;
} mspriteframedesc_t;
typedef struct
{
short type;
short maxwidth;
short maxheight;
short numframes;
float beamlength; // remove?
//void *cachespot; // remove?
mspriteframedesc_t frames[1];
} msprite_t;
/*
==============================================================================
ALIAS MODELS
Alias models are position independent, so the cache manager can move them.
==============================================================================
*/
typedef struct
{
int firstpose;
int numposes;
float interval;
trivertx_t bboxmin;
trivertx_t bboxmax;
int frame;
char name[16];
} maliasframedesc_t;
typedef struct
{
trivertx_t bboxmin;
trivertx_t bboxmax;
int frame;
} maliasgroupframedesc_t;
typedef struct
{
int numframes;
int intervals;
maliasgroupframedesc_t frames[1];
} maliasgroup_t;
//this is only the GL version
typedef struct mtriangle_s {
int facesfront;
unsigned short vertindex[3];
unsigned short stindex[3];
} mtriangle_t;
#define MAX_SKINS 32
typedef struct {
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
int numposes;
int poseverts;
int posedata; // numposes*poseverts trivert_t
int commands; // gl command list with embedded s/t
struct gltexture_s *gltexture[MAX_SKINS];
struct gltexture_s *fullbright[MAX_SKINS];
maliasframedesc_t frames[1]; // variable sized
} aliashdr_t;
#define MAXALIASVERTS 4096 //2000
#define MAXALIASFRAMES 1024 //256
#define MAXALIASTRIS 4096 //2048
extern aliashdr_t *pheader;
extern stvert_t stverts[MAXALIASVERTS];
extern mtriangle_t triangles[MAXALIASTRIS];
extern trivertx_t *poseverts[MAXALIASFRAMES];
extern byte player_texels[MAX_PLAYER_CLASS][620*245];
//===================================================================
//
// Whole model
//
typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t;
// EF_ changes must also be made in model.h
#define EF_ROCKET 1 // leave a trail
#define EF_GRENADE 2 // leave a trail
#define EF_GIB 4 // leave a trail
#define EF_ROTATE 8 // rotate (bonus items)
#define EF_TRACER 16 // green split trail
#define EF_ZOMGIB 32 // small blood trail
#define EF_TRACER2 64 // orange split trail + rotate
#define EF_TRACER3 128 // purple trail
#define EF_FIREBALL 256 // Yellow transparent trail in all directions
#define EF_ICE 512 // Blue-white transparent trail, with gravity
#define EF_MIP_MAP 1024 // This model has mip-maps
#define EF_SPIT 2048 // Black transparent trail with negative light
#define EF_TRANSPARENT 4096 // Transparent sprite (texture_mode = 1)
#define EF_SPELL 8192 // Vertical spray of particles
#define EF_HOLEY 16384 // Solid model with color 0 (texture_mode = 2)
#define EF_SPECIAL_TRANS 32768 // Translucency through the particle table (texture_mode = 3)
#define EF_FACE_VIEW 65536 // Poly Model always faces you
#define EF_VORP_MISSILE 131072 // leave a trail at top and bottom of model
#define EF_SET_STAFF 262144 // slowly move up and left/right
#define EF_MAGICMISSILE 524288 // a trickle of blue/white particles with gravity
#define EF_BONESHARD 1048576 // a trickle of brown particles with gravity
#define EF_SCARAB 2097152 // white transparent particles with little gravity
#define EF_ACIDBALL 4194304 // Green drippy acid shit
#define EF_BLOODSHOT 8388608 // Blood rain shot trail
#define EF_MIP_MAP_FAR 0x1000000 // Set per frame, this model will use the far mip map
typedef struct model_s
{
char name[MAX_QPATH];
unsigned int path_id; // path id of the game directory that this model came from
qboolean needload; // bmodels and sprites don't cache normally
int size; // size of model
modtype_t type;
int numframes;
synctype_t synctype;
int flags;
//
// volume occupied by the model graphics
//
vec3_t mins, maxs;
vec3_t ymins, ymaxs; // bounds for entities with nonzero yaw
vec3_t rmins, rmaxs; // bounds for entities with nonzero pitch or roll
// removed float radius
// float radius;
//
// solid volume for clipping
//
qboolean clipbox;
vec3_t clipmins, clipmaxs;
//
// brush model
//
int firstmodelsurface, nummodelsurfaces;
int numsubmodels;
dmodel_t *submodels;
int numplanes;
mplane_t *planes;
int numleafs; // number of visible leafs, not counting 0
mleaf_t *leafs;
int numvertexes;
mvertex_t *vertexes;
int numedges;
medge_t *edges;
int numnodes;
mnode_t *nodes;
int numtexinfo;
mtexinfo_t *texinfo;
int numsurfaces;
msurface_t *surfaces;
int numsurfedges;
int *surfedges;
int numclipnodes;
mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
int nummarksurfaces;
msurface_t **marksurfaces;
hull_t hulls[MAX_MAP_HULLS];
int numtextures;
texture_t **textures;
byte *visdata;
byte *lightdata;
char *entities;
qboolean isworldmodel;
int bspversion;
//
// additional model data
//
cache_user_t cache; // only access through Mod_Extradata
} model_t;
//============================================================================
extern model_t *player_models[MAX_PLAYER_CLASS];
void Mod_Init (void);
void Mod_ClearAll (void);
model_t *Mod_ForName (char *name, qboolean crash);
void *Mod_Extradata (model_t *mod); // handles caching
void Mod_TouchModel (char *name);
mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
model_t *Mod_FindName (char *name);
#endif // __MODEL__