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2025.01.2 Queued raw moves resulting in walking in circles #1878

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GoogleFrog opened this issue Jan 6, 2025 · 0 comments
Open

2025.01.2 Queued raw moves resulting in walking in circles #1878

GoogleFrog opened this issue Jan 6, 2025 · 0 comments

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@GoogleFrog
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Plop a cloakbot factory, queue a Gremlin. Give the Gremlin nanoframe a move order. It recieves a small move order upon leaving thef factory, then walks in small circles when it arrives.

Using /luarules debugmove (https://github.com/ZeroK-RTS/Zero-K/blob/f9193c78e373d017293e84ec14ae0c1ff023d0e1/LuaRules/Gadgets/cmd_raw_move.lua#L838-L874) to poison Spring.SetUnitMoveGoal with echos reveals that the engine receives a single move goal to the desired location.

2025-01-06_00-32-50-244_FolsomDamDeluxeV4_2025.01.2.zip

ZeroK-RTS/Zero-K#5434

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The issue does not occur if there is something in the way, because then raw move is disabled.

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The issue is reproduced by queuing two orders. The first order can be raw move, or it can be an engine move command such as Fight. Many other units seem to reproduce the issue as well.

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