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Ah, I had already fixed this in #727, but it hasn't been merged yet. This was actually caused by a negative dt resulting from forgetting to reset the timing variables properly. I applied the fix to the stable/dev branches. Thanks!
lovr/src/modules/headset/headset_simulator.c
Line 468 in 26d17fc
When restarting on a simulated headset platform the dt can become so high that this line produces a NAN, which breaks rendering further down the line.
I would suggest clamping it at the start of the function.
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