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Can you please update for GIMP-3.0 RC1 #135
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OK. Actually someone else packages the flatpak of resynthesizer. Also, I and others have contributed to a branch of the resynthesizer for 3.0, as gimp 2.99 was developed. |
I think I was directed here as the determination was that it's not a flatpak-specific issue. More of a late-breaking API change. The reported error at startup is as follows:
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#136 tries to do this, but cant build with the latest 3.0 rc at the moment. I'm running into errors building the latest gimp master so I cant debug it well enough. EDIT I've got it working on my branch. Not sure about flatpak compatibility, though. |
Bump up~ I really hope this fantastic feature can work in Gimp 3.0 :D |
Sorry for the delay. Ill see if i can make a windows build over the weekend
…On Fri, Dec 13, 2024, 10:12 AM arrenwu ***@***.***> wrote:
Bump up~
I really hope this fantastic feature can work in Gimp 3.0 :D
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WIP gimp 3 port: bootchk/resynthesizer#135
Hubert Figuière [email protected] updated the flatpak packaging of Resynthesizer using commit 12a967d from the resynthesizer3 branch of this repository. Running the flatpak in a terminal produces the following output:
It appears that the previous symbol lookup error has been fixed but none of the plugin features appear in the GIMP menus. So, Resynthesizer still appears to be non-functional with flatpak-packaged GIMP-3.0-RC1 Regards, |
Gimp 3.0 RC2 has been released: |
In progress. See the readme of the master branch, "News". |
Wait, @bootchk, in the issues: #143, #140, it seems that it's possible to compile the extension, and make it work. |
Specialized knowledge missing, and slowly grinding wheels, and other commitments, and other interests. I don't know how to use Github Actions and host the built binaries from the repo. I don't know how to build the flatpack, and Hubert generously takes responsibility for that. This repo has never built and hosted binaries, only linked to binaries built by others. I contribute to the GIMP project also, and I should be working on that (3.0rc3) rather than resynthesizer. Resynthesizer builds and works on GIMP 3rc2, but only minimally, only 3 of the plugins, and without translations. I have been working on getting i18n to work. Then I need to port the rest of the outer plugins. See plugin-heal-selection.scm for comments I am more interested in getting resynthesizer ported to a GEGL plugin (or a Krita plugin) than the drudgery of making a new release of resynthesizer. |
Ok, what about building it for Windows? At least 3 working plugins. |
I need help with that. I use Linux. Rarely MS Windows. I do us VSCode on Linux, if that helps. One main problem is that I don't know where to get libgimp-3.0 for Windows. Assuming one had a VSCode project, and the libgimp-3.0.dll and headers. That's just to allow a developer on Windows to build for themselves. Even in the GIMP project, the build on Windows is complicated, and changed recently. |
Hi, @bootchk I don't know the inner workings of GEGL plugins but would that be the way forward. Would a GEGL implementation of Resynthesizer be cross-platform and easier for you to maintain? Regards, |
I don't think as a GEGL plugin, it would be any more cross platform. Unless gegl.org would then take over the source. Then it does become cross platform. There are two aspects of making it a GEGL plugin:
As a GEGL plugin as a GEGL node, might be breaking new untested ground. The reason that resynthesizer has not been absorbed long ago is coding standards and readability, |
Hi,
I've been directed here by Bruno following a report I made to the https://github.com/flathub/org.gimp.GIMP reposiitory relating to Resynthesizer not loading under GIMP 3.0-RC1.
The problem is that the flathub.org page for GIMP lists the same plugins for stable and beta versions so users are likely to install a non-working version of the plugin and report any issues to the wrong repository (because website and issue reporting links are not shown for plugins).
The best solution would be if you could provide a working Resynthesizer for GIMP 3.0 now that API has settled.
Thanks and regards,
Neil Darlow
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