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NormalTile.hpp
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//----------------------------------------------------------------------------------------------------------------------
// NormalTile.hpp
//
// Class NormalTile contains methods and objects for storing
// the NormalTile objects that will be later used when creating
// the board using the provided random Class
//
// Author: 11804229
// 11814996
// 00713374
//----------------------------------------------------------------------------------------------------------------------
//
#ifndef A2_NORMALTILE_HPP
#define A2_NORMALTILE_HPP
#include "Tile.hpp"
#include <string>
static const char SPACE_NORMAL_TILE = ' ';
class NormalTile : public Tile
{
private:
size_t number_of_spaces;
std::string helper_string;
std::vector<Player*> helper_vector;
public:
//------------------------------------------------------------------------------------------------------------------
///
/// Default NormalTile constructor.
///
///
///
//
NormalTile(TileType type, Rotation rotation);
//------------------------------------------------------------------------------------------------------------------
///
/// NormalTile copy-constructor.
///
///
///
//
NormalTile(NormalTile const&) = delete;
//------------------------------------------------------------------------------------------------------------------
///
/// NormalTile destructor.
///
///
///
//
virtual ~NormalTile();
//------------------------------------------------------------------------------------------------------------------
///
/// Returns the tile string.
///
/// @return string tile string
//
virtual std::string getTileString() override;
//------------------------------------------------------------------------------------------------------------------
///
/// Returns the tile string of zero degrees.
///
/// @return string tile string
//
virtual std::string zero() override;
//------------------------------------------------------------------------------------------------------------------
///
/// Returns the tile string of 90 degrees.
///
/// @return string tile string
//
virtual std::string ninety() override;
//------------------------------------------------------------------------------------------------------------------
///
/// Returns the tile string of 180 degrees.
///
/// @return string tile string
//
virtual std::string oneEighty() override;
//------------------------------------------------------------------------------------------------------------------
///
/// Returns the tile string of 270 degrees.
///
/// @return string tile string
//
virtual std::string twoSeventy() override;
};
#endif // A2_NORMALTILE_HPP