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SplayTree.h
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/*
Author: Gabriel Sellés Salvà
UCM Student 2016-2017
*/
#ifndef SPLAYTTREEHEADER
#define SPLAYTREEHEADER
#include <iostream>
using namespace std;
//Struct that represents a node from the SplayTree.
struct Node {
Node* father;
Node* rightSon;
Node* leftSon;
int value;
};
class SplayTree {
//Private atributes
Node* root;
//Private Methods
bool isEmpty();
bool search_if_not_empty(int element);
bool remove_if_not_empty(int elem);
void get_biggest(Node* &actualNode);
bool remove_node(Node* &actualNode);
bool insert_if_empty(int element);
bool insert_if_not_empty(int element);
bool study_right_son(Node* &actualNode, int element);
bool study_left_son(Node* &actualNode, int element);
void insert_to_right_son(Node* &actualNode, int element);
void insert_to_left_son(Node* &actualNode, int element);
void updateParents(Node* &n, Node* &aux);
void updateGrandpa(Node* &n, Node* &aux);
void L(Node* n);
void R(Node* n);
bool rotate_if_father(Node* &actualNode);
void rotate_if_grandpa(Node* &actualNode);
void floation(Node* n);
public:
//Public Methods
SplayTree();
//Remove, if it exists, a node with value=elem from the SplayTree. It returns true if it existed and it has been removed.
bool remove(int elem);
//Looks for a node with value = elem. It returns true if its on the tree. False if not.
bool search(int elem);
//Inserts a node with value= elem. If there's another node with the same value, it returns false. True if not.
bool insert(int element);
};
#endif