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The Korean translation patch already exists, but the quality is not enough.
Even though it is the same building, there are cases where the name of the building that the advisor says is different from the actual building, and there are awkward expressions.
I want to change these things, but I don't know how to modify the vanilla Caesar 3 (the officially released c3.eng, c3_mm.eng in Korea). These are words that are not in "Korean.c".
I get engconverter 0.5, convert the eng file to xml by selecting Korean (window-949), and open the converted xml file through notepad++ or vscode, completely broken characters come out.
Changing the encoding using the reopen function does not solve it at all.
I translated Augustus 4.0.0 as well,
I want to make a natural translation patch for Julius as well.
Can anyone tell me how to modify the eng file?
Thank you.
The text was updated successfully, but these errors were encountered:
The Korean translation patch already exists, but the quality is not enough.
Even though it is the same building, there are cases where the name of the building that the advisor says is different from the actual building, and there are awkward expressions.
I want to change these things, but I don't know how to modify the vanilla Caesar 3 (the officially released c3.eng, c3_mm.eng in Korea). These are words that are not in "Korean.c".
I get engconverter 0.5, convert the eng file to xml by selecting Korean (window-949), and open the converted xml file through notepad++ or vscode, completely broken characters come out.
Changing the encoding using the reopen function does not solve it at all.
I translated Augustus 4.0.0 as well,
I want to make a natural translation patch for Julius as well.
Can anyone tell me how to modify the eng file?
Thank you.
The text was updated successfully, but these errors were encountered: