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Hey guys I'm an AngularJS web developer full-time. I also happen to love Factorio and open-source stuff. I stumbled across this repo and see a lot of potential. I just had a couple questions: 1. Is there any plan to implement importing a blueprint from the game into the planner? Because it's quite tedious to try to write blueprints from scratch in the planner currently. 2. Is there any interest in creating this planner as a web app using AngularJS? This seems like the ideal application for a library such as Angular so you don't have to fiddle around with DOM manipulation, etc and you can build a really nice system that's fast, intuitive, and looks nice. If you're interested I could either create a fork or we could start porting the master branch over to Angular. If you're not interested, that's fine too. (I may take a stab at it either way!)
Thanks for reading. I look forward especially to hearing about the plans for question 1.
Edit: I also have a fair bit of CSS experience and could work on styling the interface to be more intuitive and user-friendly. Again, using Angular (especially for things such as the mouse hover events for the item icons) would help greatly reduce the amount of re-inventing the wheel we'd have to do for that.
The text was updated successfully, but these errors were encountered:
Probably better to fork it, this has been inactive for a while.
1- importing blueprints should be easy using the current functions, just convert string to json, but need to check for size and center position.
2- i dont know angular, was thinking of redoing this with vuejs while trying to learn it since it seems simpler..
Okay that sounds good. Thanks for the reply. No problem regarding the Angular/Vue think. They're both very similar and both would probably lend themselves towards this project!
Hey guys I'm an AngularJS web developer full-time. I also happen to love Factorio and open-source stuff. I stumbled across this repo and see a lot of potential. I just had a couple questions: 1. Is there any plan to implement importing a blueprint from the game into the planner? Because it's quite tedious to try to write blueprints from scratch in the planner currently. 2. Is there any interest in creating this planner as a web app using AngularJS? This seems like the ideal application for a library such as Angular so you don't have to fiddle around with DOM manipulation, etc and you can build a really nice system that's fast, intuitive, and looks nice. If you're interested I could either create a fork or we could start porting the master branch over to Angular. If you're not interested, that's fine too. (I may take a stab at it either way!)
Thanks for reading. I look forward especially to hearing about the plans for question 1.
Edit: I also have a fair bit of CSS experience and could work on styling the interface to be more intuitive and user-friendly. Again, using Angular (especially for things such as the mouse hover events for the item icons) would help greatly reduce the amount of re-inventing the wheel we'd have to do for that.
The text was updated successfully, but these errors were encountered: