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I was wondering if any of you could help me find a way to make this keyboard work with the Oculus Quest hand tracking support. My Unity knowledge is limited and any aid is more than welcome.
I have managed to import my hands to the scene, and by the use of the InteractableToolsSDKDriver I can define an interactable tool for each of my fingers... Yet I can't find a way to use them to type on this otherwise splendid keyboard.
Hopefully another quarantined soul comes to my rescue.
Best regards.
Edit: what I basically want is for my prefabs to interact with the keyboard the very same way the mallets' sphere can.
The text was updated successfully, but these errors were encountered:
Hello everybody,
I was wondering if any of you could help me find a way to make this keyboard work with the Oculus Quest hand tracking support. My Unity knowledge is limited and any aid is more than welcome.
I have managed to import my hands to the scene, and by the use of the InteractableToolsSDKDriver I can define an interactable tool for each of my fingers... Yet I can't find a way to use them to type on this otherwise splendid keyboard.
Hopefully another quarantined soul comes to my rescue.
Best regards.
Edit: what I basically want is for my prefabs to interact with the keyboard the very same way the mallets' sphere can.
The text was updated successfully, but these errors were encountered: