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Vehicles.py
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class Vehicles:
tracks = [] # vehicles being tracked
def __init__(self, i, xi, yi, max_weight):
# initialize class attributes
self.i = i
self.x = xi
self.y = yi
self.tracks = []
#self.R = randint(0,255)
#self.G = randint(0,255)
#self.B = randint(0,255)
self.done = False
self.state = '0'
self.weight = 0
self.max_weight = max_weight
self.dir = None
def getTracks(self):
return self.tracks
def getId(self):
return self.i
def getState(self):
return self.state
def getDir(self):
return self.dir
def getX(self):
return self.x
def getY(self):
return self.y
def updateCoords(self, xn, yn):
self.weight = 0
self.tracks.append([self.x,self.y])
self.x = xn
self.y = yn
def setDone(self):
self.done = True
def timedOut(self):
return self.done
def going_UP(self,mid_start,mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] < mid_end and self.tracks[-2][1] >= mid_end:
state = '1'
self.dir = 'up'
return True
else:
return False
else:
return False
def going_DOWN(self,mid_start,mid_end):
if len(self.tracks) >= 2:
if self.state == '0':
if self.tracks[-1][1] > mid_start and self.tracks[-2][1] <= mid_start:
state = '1'
self.dir = 'down'
return True
else:
return False
else:
return False
def get_weight(self):
self.weight += 1
if self.weight > self.max_weight:
self.done = True
return True