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File00916.DAT
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-- GETOFFFORMATION() List
-- you must use the integer value for the formations not the name
--
-- PROSET == 0
-- FAR == 8
-- GOAL == 9
-- IFORM == 10
-- NEAR == 12
-- SHOTGUN == 13
-- SINGLEBACK == 14
--unused, FIGURE THIS OUT LATER
function OffensiveSet()
return
end
function OffensivePlay()
-- The first section determines what type of kick you call
if (GETFKICKOFF() > 0) then
if (GETFKICKOFF() == 2) then -- Following a safety
SETPLAYGROUP (COKICKOFFSAFETY)
return
end
if (GETQUARTER() == 4 and GETSCOREDIFF() < 0 and GETSCOREDIFF() >= -24 and GETTIMEREMAINING() < 165) then -- We're losing with under 2:45 remaining
SETPLAYGROUP (COKICKOFFONSIDE)
return
end
if (GETQUARTER() == 4 and GETSCOREDIFF() <= -9 and GETSCOREDIFF() >= -24 and GETTIMEREMAINING() < 210) then -- We're losing by 2 scores with under 3:30 remaining
SETPLAYGROUP (COKICKOFFONSIDE)
return
end
if (GETQUARTER() == 4 and GETSCOREDIFF() <= -17 and GETSCOREDIFF() >= -24 and GETTIMEREMAINING() < 300) then -- We're losing by 3 scores with under 5 minutes remaining
SETPLAYGROUP (COKICKOFFONSIDE)
return
end
SETPLAYGROUP(COKICKOFF)
return
end
-- The next section determines whether a coach goes for 1 or 2 point conversion - JRL 5/16/00
if (GETFPAT() == 1) then
if (GETQUARTER() > 4) then -- Overtime Logic
if (GETSCOREDIFF() == 0 and GETOTCOUNT() == 1) then -- Always go for 1 if you are tied in the first OT period
SETPLAYGROUP(COGOFOR1)
return
end
if (GETSCOREDIFF() == -2) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETSCOREDIFF() == -1 and GETOTCOUNT() == 1) then -- Chance of going for 2 in OT based on coach aggressiveness
if (GETOFFCOACHAGGRESSIVENESS() >= 85 and GETRANDOMNUMBER(1) <= 80) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 80 and GETRANDOMNUMBER(1) <= 75) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 75 and GETRANDOMNUMBER(1) <= 70) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 70 and GETRANDOMNUMBER(1) <= 65) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 65 and GETRANDOMNUMBER(1) <= 60) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 60 and GETRANDOMNUMBER(1) <= 55) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 55 and GETRANDOMNUMBER(1) <= 50) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 50 and GETRANDOMNUMBER(1) <= 45) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 45 and GETRANDOMNUMBER(1) <= 40) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 40 and GETRANDOMNUMBER(1) <= 35) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 35 and GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 30 and GETRANDOMNUMBER(1) <= 25) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() < 30 and GETRANDOMNUMBER(1) <= 20) then
SETPLAYGROUP(COGOFOR2)
return
end
SETPLAYGROUP(COGOFOR1)
return
end
if (GETSCOREDIFF() == 6 and GETOTCOUNT() == 1) then -- Chance of going for 2 in OT based on coach aggressiveness
if (GETOFFCOACHAGGRESSIVENESS() >= 85 and GETRANDOMNUMBER(1) <= 25) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 80 and GETRANDOMNUMBER(1) <= 20) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 75 and GETRANDOMNUMBER(1) <= 15) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 70 and GETRANDOMNUMBER(1) <= 10) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 65 and GETRANDOMNUMBER(1) <= 8) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 60 and GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() >= 55 and GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
if (GETOFFCOACHAGGRESSIVENESS() < 55 and GETRANDOMNUMBER(1) <= 2) then
SETPLAYGROUP(COGOFOR2)
return
end
SETPLAYGROUP(COGOFOR1)
return
end
if (GETOTCOUNT() >= 2) then
SETPLAYGROUP(COGOFOR2)
return
end
SETPLAYGROUP(COGOFOR1)
return
end
-- Not in Overtime
if (GETYARDSTOENDZONE() >= 30) then
SETPLAYGROUP(CO3RDLONG)
return
end
if (GETDISTANCETO1ST() > 5) then
if((GETSCOREDIFF() == -10 or GETSCOREDIFF() == -2 or GETSCOREDIFF() == 1) and GETQUARTER() == 4) then
SETPLAYGROUP(CO3RDLONG)
return
end
SETPLAYGROUP(COGOFOR1)
return
end
if (GETSCOREDIFF() == 0) then -- always kick if tied
SETPLAYGROUP(COGOFOR1)
return
end
if (GETSCOREDIFF() == 1 and GETTIMEREMAINING() <= 10) then -- don't risk giving up 2 and losing the game
SETPLAYGROUP(COGOFOR1)
return
end
if (GETSCOREDIFF() == -26 or GETSCOREDIFF() == -18) then -- go for 2 in the most advantageous spots, with odds increasing by quarter
if (GETQUARTER() <= 2 and GETOFFCOACHAGGRESSIVENESS() > 50) then
if(GETRANDOMNUMBER(1) <= 2) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 3) then
if(GETRANDOMNUMBER(1) <= 50) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -10) then -- go for 2 in the most advantageous spots, with odds increasing by quarter
if (GETQUARTER() <= 2 and GETOFFCOACHAGGRESSIVENESS() > 50) then
if(GETRANDOMNUMBER(1) <= 1) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 3) then
if(GETRANDOMNUMBER(1) <= 3) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 4) then
if (GETTIMEREMAINING() > 360) then
if(GETRANDOMNUMBER(1) <= 13) then
SETPLAYGROUP(COGOFOR2)
return
end
elseif (GETTIMEREMAINING() > 270) then
if(GETRANDOMNUMBER(1) <= 75) then
SETPLAYGROUP(COGOFOR2)
return
end
elseif (GETTIMEREMAINING() <= 270) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETSCOREDIFF() == -2 or GETSCOREDIFF() == 1) then -- go for 2 in the most advantageous spots, with odds increasing by quarter
if (GETQUARTER() <= 2 and GETOFFCOACHAGGRESSIVENESS() > 50) then
if(GETRANDOMNUMBER(1) <= 1) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 3) then
if(GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETQUARTER() == 4) then
if (GETTIMEREMAINING() > 360) then
if(GETRANDOMNUMBER(1) <= 42) then
SETPLAYGROUP(COGOFOR2)
return
end
elseif (GETTIMEREMAINING() > 270) then
if(GETRANDOMNUMBER(1) <= 95) then
SETPLAYGROUP(COGOFOR2)
return
end
elseif (GETTIMEREMAINING() <= 270) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if ((GETQUARTER() <= 2) and (GETSCOREDIFF() > 0 or GETSCOREDIFF() < 0)) then -- small chance of going for 2 if not tied in the first half
if (GETRANDOMNUMBER(1) <= 1) then
if(GETOFFCOACHAGGRESSIVENESS() >= 85) then
SETPLAYGROUP(COGOFOR2)
return
end
end
SETPLAYGROUP(COGOFOR1)
return
end
if (GETQUARTER() == 3 and (GETSCOREDIFF() == -15 or GETSCOREDIFF() == -8)) then
if (GETRANDOMNUMBER(1) <= 1) then
if(GETOFFCOACHAGGRESSIVENESS() <= 50) then
SETPLAYGROUP(COGOFOR2)
return
end
elseif (GETRANDOMNUMBER(1) <= 5) then
if(GETOFFCOACHAGGRESSIVENESS() > 50) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETQUARTER() == 4 and GETTIMEREMAINING() > 360 and (GETSCOREDIFF() == -8 or GETSCOREDIFF() == -15)) then
if (GETRANDOMNUMBER(1) <= 5) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETTIMEREMAINING() <= 90) then
if (GETSCOREDIFF() == -15) then
if (GETRANDOMNUMBER(1) <= 35) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -13) then
if (GETRANDOMNUMBER(1) <= 73) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -12) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -11) then
if (GETRANDOMNUMBER(1) <= 32) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -9) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -8) then
if (GETRANDOMNUMBER(1) <= 16) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -6) then
if (GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -5) then
if (GETRANDOMNUMBER(1) <= 97) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -4) then
if (GETRANDOMNUMBER(1) <= 13) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 4) then
if (GETRANDOMNUMBER(1) <= 70) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 5) then
if (GETRANDOMNUMBER(1) <= 97) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 7) then
if (GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 10) then
if (GETRANDOMNUMBER(1) <= 2) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 12) then
if (GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 14) then
if (GETRANDOMNUMBER(1) <= 7) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETTIMEREMAINING() <= 180) then
if (GETSCOREDIFF() == -15) then
if (GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -13) then
if (GETRANDOMNUMBER(1) <= 43) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -12) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -11) then
if (GETRANDOMNUMBER(1) <= 17) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -9) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -8) then
if (GETRANDOMNUMBER(1) <= 16) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -6) then
if (GETRANDOMNUMBER(1) <= 20) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -5) then
if (GETRANDOMNUMBER(1) <= 87) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -4) then
if (GETRANDOMNUMBER(1) <= 13) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 4) then
if (GETRANDOMNUMBER(1) <= 40) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 5) then
if (GETRANDOMNUMBER(1) <= 87) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 7) then
if (GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 10) then
if (GETRANDOMNUMBER(1) <= 2) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 12) then
if (GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 14) then
if (GETRANDOMNUMBER(1) <= 7) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETTIMEREMAINING() <= 270) then
if (GETSCOREDIFF() == -15) then
if (GETRANDOMNUMBER(1) <= 25) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -13) then
if (GETRANDOMNUMBER(1) <= 33) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -12) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -11) then
if (GETRANDOMNUMBER(1) <= 12) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -9) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -8) then
if (GETRANDOMNUMBER(1) <= 16) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -6) then
if (GETRANDOMNUMBER(1) <= 10) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -5) then
if (GETRANDOMNUMBER(1) <= 32) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -4) then
if (GETRANDOMNUMBER(1) <= 13) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 4) then
if (GETRANDOMNUMBER(1) <= 10) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 5) then
if (GETRANDOMNUMBER(1) <= 32) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 7) then
if (GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 10) then
if (GETRANDOMNUMBER(1) <= 3) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 12) then
if (GETRANDOMNUMBER(1) <= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 14) then
if (GETRANDOMNUMBER(1) <= 7) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETTIMEREMAINING() <= 360) then
if (GETSCOREDIFF() == -15) then
if (GETRANDOMNUMBER(1) <= 20) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -13) then
if (GETRANDOMNUMBER(1) <= 28) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -12) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -11) then
if (GETRANDOMNUMBER(1) <= 17) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -9) then
if (GETRANDOMNUMBER(1) <= 6) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -8) then
if (GETRANDOMNUMBER(1) <= 16) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -6) then
if (GETRANDOMNUMBER(1) <= 5) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -5) then
if (GETRANDOMNUMBER(1) <= 17) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == -4) then
if (GETRANDOMNUMBER(1) <= 13) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 4) then
if (GETRANDOMNUMBER(1) <= 5) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 5) then
if (GETRANDOMNUMBER(1) <= 17) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 7) then
if (GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 10) then
if (GETRANDOMNUMBER(1) <= 4) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 12) then
if (GETRANDOMNUMBER(1) <= 25) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETSCOREDIFF() == 14) then
if (GETRANDOMNUMBER(1) <= 7) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
if (GETSCOREDIFF() == -1 and GETTIMEREMAINING() <= 30) then -- The most aggressive coaches will go for the win late in the game
if (GETRANDOMNUMBER(1) <= 1) then
if (GETOFFCOACHAGGRESSIVENESS() < 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 5) then
if (GETOFFCOACHAGGRESSIVENESS() >= 30) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 10) then
if (GETOFFCOACHAGGRESSIVENESS() >= 35) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 15) then
if (GETOFFCOACHAGGRESSIVENESS() >= 40) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 20) then
if (GETOFFCOACHAGGRESSIVENESS() >= 45) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 25) then
if (GETOFFCOACHAGGRESSIVENESS() >= 50) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 30) then
if (GETOFFCOACHAGGRESSIVENESS() >= 55) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 35) then
if (GETOFFCOACHAGGRESSIVENESS() >= 60) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 40) then
if (GETOFFCOACHAGGRESSIVENESS() >= 65) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 45) then
if (GETOFFCOACHAGGRESSIVENESS() >= 70) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 50) then
if (GETOFFCOACHAGGRESSIVENESS() >= 75) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 55) then
if (GETOFFCOACHAGGRESSIVENESS() >= 80) then
SETPLAYGROUP(COGOFOR2)
return
end
end
if (GETRANDOMNUMBER(1) <= 60) then
if (GETOFFCOACHAGGRESSIVENESS() >= 85) then
SETPLAYGROUP(COGOFOR2)
return
end
end
end
SETPLAYGROUP(COGOFOR1)
return
end
-- The following section determines when you should run no-huddle/hurry-up because you need to score.
if (GETCLOCKISRUNNING() == 1) then
if (GETQUARTER() == 2 and GETTIMEREMAININGQUARTER() <= 70) then -- First Half Hurry-Up AI (1:10 offense)
if (GETTIMEREMAININGQUARTER() >= 24) then -- Between :24 and 1:10 remaining in the half (We're under a minute and need to hurry and spike it if we can)
if (GETYARDSTOENDZONE() >= 60 and GETYARDSTOENDZONE() < 75) then -- We're past our own 25 but not past midfield yet so we need to hurry up
if (GETDOWN() < 3) then -- Call a TIMEOUT here only if we've got all three remaining (Run hurry-up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETDOWN() == 3 and GETDISTANCETO1ST() <= 8) then -- 3rd down and it's makeable (run hurry-up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's third down and more than 8 and we may want to slow it down
-- If it's 4th down and we will want to slow down
end
if (GETYARDSTOENDZONE() > 39 and GETYARDSTOENDZONE() < 60) then -- We're between the 40 yard lines so let's keep throwing it
if (GETDOWN() < 4) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's 4th down and we want to slow down
end
if (GETYARDSTOENDZONE() >= 20 and GETYARDSTOENDZONE() <= 39 and GETTIMEREMAININGQUARTER() <= 60) then -- We're between the 20 and the 40 yard lines so let's keep throwing it (Run normal plays if we've got a couple TIMEOUTs)
if (GETDOWN() < 4) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's 4th down and we want to slow down
end
if (GETYARDSTOENDZONE() >= 10 and GETYARDSTOENDZONE() < 20 and GETTIMEREMAININGQUARTER() <= 45) then -- We're between the 10 and the 20 yard lines
if (GETDOWN() < 4) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's 4th down and we want to slow down
end
if (GETYARDSTOENDZONE() < 4) then
if (GETDOWN() > 4) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's 4th down and we want to slow down
end
end
if (GETTIMEREMAININGQUARTER() < 24) then -- Under :24 remaining in the half (Clock is running and we have to line up quickly)
if (GETYARDSTOENDZONE() >= 70 and GETYARDSTOENDZONE() < 80 and GETOFFTIMEOUTS() > 0 and GETTIMEREMAININGQUARTER() >= 12) then -- We're past our own 20 but not past midfield yet so we need to hurry up
if (GETDOWN() < 3) then -- Call a TIMEOUT here only if we've got all three remaining (Run hurry-up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETDOWN() == 3 and GETDISTANCETO1ST() <= 7) then -- 3rd down and it's makable (run hurry-up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's third down and more than 7 and we may want to slow it down
-- If it's 4th down and we will want to slow down
end
if (GETYARDSTOENDZONE() < 70) then
if (GETDOWN() < 4) then -- Gotta go hurry-up if it's not 4th down
SETPLAY(NOHUDDLEHURRYUP)
return
end
-- If it's 4th down and we want to slow down
end
end
-- below: 4th quarter. Hurry-Up AI (Under 7:00 and tied or losing and but not by more than 3 scores)
elseif (GETQUARTER() == 4 and GETTIMEREMAININGQUARTER() < 420 and GETSCOREDIFF() <= 0 and GETSCOREDIFF() >= -24) then
if (GETTIMEREMAININGQUARTER() >= 330 and GETSCOREDIFF() <= -17) then -- Between 7:00 and 5:30 remaining in the game (Better hurry up on 1st down if we're down by 3 possessions)
if (GETDOWN() == 1) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETTIMEREMAININGQUARTER() < 330 and GETTIMEREMAININGQUARTER() >= 150 and GETSCOREDIFF() <= -9) then -- Between 5:30 and 2:30 remaining in the game (Better hurry up on 1st down if we're down by 2+ possessions)
if (GETDOWN() == 1) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETTIMEREMAININGQUARTER() < 150 and GETTIMEREMAININGQUARTER() >= 120 and GETSCOREDIFF() <= -9) then -- Between 2:30 and 2:00 remaining in the game (Better hurry up on 1st/2nd if we're down by 2+ possessions)
if (GETDOWN() < 3) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETTIMEREMAININGQUARTER() >= 70 and GETTIMEREMAININGQUARTER() < 120) then -- Between 2:00 and 1:10 remaining in the game (Need to really hurry up now and we're under 2 minutes)
if (GETSCOREDIFF() <= -9) then -- We're down by 2+ possessions inside 2 minutes so we need to hurry up
if (GETDOWN() < 4 or GETTIMEREMAININGQUARTER() < 85) then -- only huddle if 4th down or over 1:25 left
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETDOWN() < 4) then
if (GETSCOREDIFF() == -8 and GETYARDSTOENDZONE() > 20 and GETDOWN() < 3) then -- We're down 8 so hurry up if not in the RZ on 1st/2nd down
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() <= -4 and GETSCOREDIFF() >= -7 and GETYARDSTOENDZONE() > 30 and GETDOWN() < 3) then -- We need a TD, hurry up only if we're not nearing scoring range on 1st/2nd down
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() <= -1 and GETSCOREDIFF() >= -3 and GETYARDSTOENDZONE() > 40 and GETDOWN() == 1) then -- We need a FG, hurry up only if we have a ways to go on 1st down
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() == 0 and GETYARDSTOENDZONE() > 50 and GETDOWN() == 1) then -- We're tied so hurry up if we have a ways to go on 1st down
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
end
if (GETTIMEREMAININGQUARTER() >= 24 and GETTIMEREMAININGQUARTER() < 70) then -- Between :24 and 1:10 remaining in the game
if (GETDOWN() < 4) then
if (GETSCOREDIFF() <= -4) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() < 0 and GETYARDSTOENDZONE() >= 11) then -- Need a FG - run hurry-up until we're in comfortable FG range
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() == 0 and GETYARDSTOENDZONE() >= 33 and GETYARDSTOENDZONE() < 80) then -- We're tied - run hurry-up until we're near FG range (unless we're really backed up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() == 0 and GETYARDSTOENDZONE() >= 23 and GETYARDSTOENDZONE() < 33 and GETTIMEREMAININGQUARTER() < 40) then -- We're tied - run hurry-up until we're in comfortable FG range
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() == 0 and GETYARDSTOENDZONE() >= 80 and GETYARDSTOENDZONE() <= 90 and GETOFFCOACHAGGRESSIVENESS() >= 80) then -- Aggressive coach is going to try and move the ball
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETDOWN() == 4) then
if (GETYARDSTOENDZONE() >= 55) then
if (GETSCOREDIFF() >= -16 and GETSCOREDIFF() < 0) then -- losing by 1-2 possessions
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETYARDSTOENDZONE() > 43 and GETYARDSTOENDZONE() < 55) then
if (GETSCOREDIFF() < 0) then -- losing
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETDISTANCETO1ST() <= 1 and GETOFFCOACHAGGRESSIVENESS() >= 75 and GETSCOREDIFF() == 0 and GETRANDOMNUMBER(1) <= 80) then -- Short yardage - VERY aggressive coach can go for it when tied
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETYARDSTOENDZONE() >= 23 and GETYARDSTOENDZONE() <= 43) then -- We are in long distance FG range and 4th down and 4th quarter and :24 - 1:00 remaining
if (GETSCOREDIFF() <= -4) then -- We're in Long Distance FG Range but a FG doesn't do us much good
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() <= 0) then -- We're in FG Range and a FG would tie or take the lead (Go hurry-up if we can't make the FG)
if (GETYARDSTOENDZONE() > (Offense_DetermineKickersRange()-4)) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
end
if (GETYARDSTOENDZONE() < 23) then -- We are inside the 23 and 4th down and 4th quarter and :24 - 1:00 remaining
if (GETSCOREDIFF() <= -4) then -- We're in Long Distance FG Range but a FG doesn't do us much good
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
end
end
if (GETTIMEREMAININGQUARTER() < 24) then -- Under :24 remaining in the game (Clock is running and we have to line up quickly)
if (GETDOWN() < 4) then
if (GETSCOREDIFF() < 0) then -- Losing - run hurry-up (If we're in FG range then run no-huddle but slow down and time the spike or the TIMEOUT call)
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() == 0 and GETYARDSTOENDZONE() < 75) then -- We're tied - run hurry-up until we're in comfortable FG range (unless we're really backed up)
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETDOWN() == 4) then
if (GETYARDSTOENDZONE() >= 55) then
if (GETSCOREDIFF() >= -16 and GETSCOREDIFF() < 0) then -- losing by 1-2 possessions
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETYARDSTOENDZONE() > 43 and GETYARDSTOENDZONE() < 55) then
if (GETSCOREDIFF() < 0) then -- losing
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETDISTANCETO1ST() <= 1 and GETOFFCOACHAGGRESSIVENESS() >= 70 and GETSCOREDIFF() == 0 and GETRANDOMNUMBER(1) <= 75) then -- Short yardage - aggressive coach can go for it when tied
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETDISTANCETO1ST() <= 1 and GETOFFCOACHAGGRESSIVENESS() >= 50 and GETSCOREDIFF() == 0 and GETRANDOMNUMBER(1) <= 50) then -- Short yardage - aggressive coach can go for it when tied
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
if (GETYARDSTOENDZONE() >= 23 and GETYARDSTOENDZONE() <= 43) then -- We are in long distance FG range and 4th down and 4th quarter and :16 - :24 remaining
if (GETSCOREDIFF() <= -4) then -- We're in Long Distance FG Range but a FG doesn't do us much good
SETPLAY(NOHUDDLEHURRYUP)
return
end
if (GETSCOREDIFF() <= 0) then -- We're in FG Range and a FG would tie or take the lead (Go hurry-up if we can't make the FG)
if (GETYARDSTOENDZONE() > (Offense_DetermineKickersRange()-4)) then
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
end
if (GETYARDSTOENDZONE() < 23) then -- We are inside the 23 and 4th down and 4th quarter and :16 - :24 remaining
if (GETSCOREDIFF() <= -4) then -- We're in Long Distance FG Range but a FG doesn't do us much good
SETPLAY(NOHUDDLEHURRYUP)
return
end
end
end
end
end
end
-- The following section is the regular play calling section and broken down by quarter
if(GETQUARTER() == 1) then -- 1st quarter
if(GETDOWN() == 1 or GETDOWN() == 2) then -- 1st & 2nd GETDOWN()
if (GETPRECIPITATION() > 75 or GETWINDSTRENGTH() > 90) then
if (GETRANDOMNUMBER(1) <= 40) then
SETPLAYGROUP(COWTIME)
return
end
elseif (GETPRECIPITATION() > 50 or GETWINDSTRENGTH() > 75) then
if (GETRANDOMNUMBER(1) <= 32) then
SETPLAYGROUP(COWTIME)
return
end
elseif (GETPRECIPITATION() > 25 or GETWINDSTRENGTH() > 60) then
if (GETRANDOMNUMBER(1) <= 24) then
SETPLAYGROUP(COWTIME)
return
end
elseif (GETPRECIPITATION() > 0 or GETWINDSTRENGTH() > 45) then
if (GETRANDOMNUMBER(1) <= 16) then
SETPLAYGROUP(COWTIME)