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Ultimate Yahtzee (1996) : One track stutters when repeated but other tracks work fine. #13

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SwiftpotatoJT opened this issue Jan 2, 2025 · 1 comment

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@SwiftpotatoJT
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This game has 7 tracks (first track is data). All tracks loop perfectly execpt for last the track (track 7). It plays fine the first time but on the second time it will stutter playing a second of audio before stopping for a second, starts playing again then stopping an so on. I then have to restart the game because all other tracks will stutter after track 7 repeats. I'm not sure if it's because it's the last track or that it is longer than all the other tracks. Most of the tracks in the game are around 2 minutes but this track is 4.5 minutes.

I could probably use ogg-winmm but that would be be pointless as the game has an option to use short loop music which are just 15 second WAV files (I would just use these but some tracks are enitirely different than to what they are on the CD). I can just replace those with the music ripped from the CD. I guess doing it this way you don't have to have the CD in or mount a CUE/BIN pair as you can trick the game into thinking you have the CD inserted with some edits to the ini file. You do need the CD inserted or else you can only play one mode without the CD, however, you don't need the CD to use the WAV files

It's not a big deal but it would good if I could drop these files in and not have to worry about ripping the music from the CD. This solution is almost perfect and fixes the looping issue of all the other tracks it is just this one track.

I am on Windows 10

@SwiftpotatoJT
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Update: I used ogg-winmm and it worked perfectly. I take back what I said about it being pointless. I ended up using this because even though the wav files I made from the tracks on the CD were stereo, the game plays them in mono when using the short loop option. Using ogg-winmm, this wrapper or directly from the CD keeps the stereo playback.

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