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dxgl-example.ini
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; Example configuration for DXGL
; Place in the same folder as a game or application and rename to dxgl.ini
; in order to pre-set profile settings for the game or application.
; Remove or comment out options to allow the registry settings to be used.
[system]
; NoWriteRegistry - Boolean
; If true, do not write a profile or settings to the user's registry.
; Set to true if distributing the DXGL ddraw.dll with a game or application.
; Default is false so ensure the following line is set to avoid writing to
; the end user's registry.
NoWriteRegistry=true
; OverrideDefaults - Boolean
; If true, settings not set in the .ini file will not be read from the
; settings in the Global section of the user's registry but instead will use
; the default settings. Users may still override these settings with a profile
; in DXGL Config. If NoWriteRegistry is false, a profile will still be
; created if it does not exist.
; If false, the settings in DXGL Config global section will be used as default.
; Default is false
OverrideDefaults=false
; NoOverwrite - Boolean
; If true, DXGL Config will not overwrite the copy of ddraw in the application
; directory. This may be useful for game distribution services such as Steam
; where the game client monitors and can repair the health of the game
; installation. In addition, removing the DXGL Config profile or uninstalling
; the DXGL consumer application will not remove that copy of ddraw.dll. This
; will be enforced, even if the existing copy of ddraw.dll is not DXGL.
; Default is false
NoOverwrite=false
; BundledDDrawSHA256 - String
; This field may be used to define the SHA256 checksum of the copy of ddraw.dll
; bundled in the application directory. If DXGL Config detects a copy of
; ddraw.dll matching the SHA256 checksum defined here, it will back up the file
; to ddraw.dll.dxgl-backup and restore it when either the DXGL profile is
; deleted or the DXGL consumer application is uninstalled. The ddraw.dll file
; does not need to be a DXGL version for this to work, as long as a dxgl.ini
; file is in the application directory with the SHA256 checksum of the bundled
; ddraw.dll file. This will be ignored if NoOverwrite is true.
; Default is a zero length string, disabling the backup feature.
;BundledDDrawSHA256=
; NoUninstall - Boolean
; If true, DXGL will not delete the copy of ddraw.dll in the application folder
; when a profile is deleted in DXGL Config or the DXGL consumer application is
; uninstalled. If an existing ddraw.dll was backed up using the
; BundledDDrawSHA256 variable, it will not be restored, and the end-user must
; manually copy back the ddraw.dll.dxgl-backup file.
; Default is false.
NoUninstall=false
; Include - String
; If set, DXGL will load the file listed and parse it, much like an "include"
; file. This can allow using multiple configuration files. Please note that
; DXGL will stop parsing the current file and parse the specified file before
; continuing on. This option can be repeated to load multiple files, and
; supports only relative paths. In addition, this option will only load up to
; 16 files deep.
; Installation control options are currently only supported in the root
; configuration file.
; Include options can be in any section of the .ini file, however included
; files must have their own sections.
;Include=dxgl-custom.ini
[display]
; ScalingMode - Integer
; Determines the method DXGL will use to scale full screen modes.
; Default is 0
; The following values are valid:
; 0 - Change display mode to match requested mode.
; 1 - Stretch output to desktop
; 2 - Stretch output to desktop, preserving aspect ratio
; 3 - Center output on desktop
; 4 - Change display mode, stretch if matching mode not found
; 5 - Change display mode, aspect corrected stretch if matching mode not found
; 6 - Change display mode, center if matching mode not found
; 7 - Crop output to desktop, preserving aspect ratio
; 8 - Center output, multiply by custom values
; 9 - Set display to custom resolution and refresh
; 10 - Center output, scale to custom size
ScalingMode=0
; FullscreenWindowMode - Integer
; Determines how DXGL will draw the window for fullscreen modes.
; Some modes will override the scaling mode.
; The following values are valid:
; 0 - Use exclusive fullscreen
; 1 - Use non-exclusive fullscreen, not quite borderless windowed mode
; 2 - Use a non-resizable window
; 3 - Use a resizable window, uses scaler mode, preferably 1, 2, 3, or 7
; 4 - Use a borderless, non-resizable window, also known as windowed borderless
; 5 - Use a borderless window scaled to the screen
FullscreenWindowMode=0
; ChangeColorDepth - Boolean
; If true, Windows will attempt to change the color depth of the screen.
; This will prevent 8-bit color modes from working correctly in Windows 7
; or earlier. In Windows 8 or later, a compatibility mode must be set to
; make low color depths work, but in those operating systems 8-bit color
; will work.
; DXGL always performs color depth conversion for DirectDraw internally
; via the OpenGL runtime regardless of the operating system's display mode.
; Default is false and is recommended except in special circumstances.
ChangeColorDepth=false
; AllColorDepths - Boolean
; Adds 8, 16, 24, and 32-bit color modes if they are not already
; added to the list of display modes passed to the program.
; Equivalent to setting AddColorDepths to 21.
; Overridden by AddColorDepths.
; Default is true if Windows 8 or higher is detected, false otherwise.
AllColorDepths=true
; AddColorDepths - Integer
; (future) Adds additional color modes if they are not already
; added to the list of display modes passed to the program.
; This is a bit-mapped variable, add up the desired color depths from
; the list of values below:
; 1 - Add 8-bit modes
; 2 - Add 15-bit modes
; 4 - Add 16-bit modes
; 8 - Add 24-bit modes
; 16 - Add 32-bit modes
; Default is 21 if Windows 8 or higher is detected, 0 otherwise.
; Adding both 15 and 16 bit modes at the same time may cause
; crashes or undefined behavior in some programs.
AddColorDepths=21
; ExtraModes - Boolean
; Adds additional video modes to the list of resolutions.
; If a display scaling mode is not set and postprocess scaling
; is set to automatic, it will add several low resolution pixel doubled
; video modes.
; Default is true.
; Equivalent to setting AddModes to 7. Overridden by AddModes.
ExtraModes=true
; AddModes - Integer
; Adds additional video modes to the list of resolutions.
; This is a bitmapped variable, add up the desired mode lists from
; the list of values below:
; 0 - None
; 1 - Add common low-resolution modes
; 2 - Add less common low-resolution modes
; 4 - Add uncommon standard definition modes
; 8 - Add high definition modes
; 16 - Add QHD to UHD modes.
; 32 - Add over-4K UHD modes. Check GPU specifications before enabling.
; 64 - Add very uncommon resolutions of all dimensions.
; 128 - Add common SVGA modes. Use under Wine if your display driver doesn't
; support modeswitching.
; Default is 1.
AddModes=1
; SortModes - Integer
; Determines whether or not to sort display modes by either
; resolution first or color depth first. This can make in-game
; display mode menus display video modes in increasing order instead
; of potentially in a random assortment.
; The following values are valid:
; 0 - Do not sort. Display modes detected by the system will be listed in
; the order they appear. Display modes added by DXGL will be added at
; the end.
; 1 - Sort video modes, grouping by color depth.
; 2 - Sort video modes, grouping by resolution.
; Default is 0.
SortModes=0
; VSync - Integer
; Determines vertical retrace behavior.
; The following values are currently available:
; 0 - Wait for V-sync when the application requests it.
; 1 - Disables V-sync entirely
; 2 - Waits for V-sync whenever the screen is redrawn.
VSync=0
; CustomResolutionX - Integer
; Width of the custom resolution for the display output for modes 9 and 10.
; Default is 640.
CustomResolutionX=640
; CustomResolutionY - Integer
; Height of the custom resolution for the display output for modes 9 and 10.
; Default is 480;
CustomResolutionY=480
; CustomRefresh - Integer
; Refresh rate for the display output for modes 9 and 10.
; Default is 60.
CustomRefresh=60
; DisplayMultiplierX - Floating point
; Multiplier for the pixel width for display mode 8.
; Default is 1.0.
DisplayMultiplierX=1.0
; DisplayMultiplierY - Floating point
; Multiplier for the pixel height for display mode 8.
; Default is 1.0.
DisplayMultiplierY=1.0
; SingleBufferDevice - Boolean
; If true, creates an OpenGL device without double buffering. This has
; various effects, such as disabling vsync and exclusive fullscreen.
; Default is false
SingleBufferDevice=false
; UseSetDisplayConfig - Boolean
; If true, attempts to use the Windows SetDisplayConfig API to set the display
; mode. In Windows 10 with a supported display driver this can switch display
; modes without the screen flickering or going blank. Please note that the
; display mode may not be restored if the program exits uncleanly.
; Default is false
UseSetDisplayConfig=false
[scaling]
; ScalingFilter - Integer
; Selects the filter to be used to scale the output image
; Default is 0
; The following values are valid:
; 0 - Nearest-neighbor stretching
; 1 - Bilinear interpolation
ScalingFilter=0
; BltScale - Integer
; Selects the filter to be used to scale Blt operations.
; Default is 0
; The following values are valid:
; 0 - Nearest-neighbor stretching
; 1 - Bilinear interpolation
; 2 - Bilinear interpolation, nearest-neighbor color key (future)
; 3 - Bilinear interpolation, sharp color key (future)
; 4 - Bilinear interpolation, soft color key (future)
BltScale=0
; BltThreshold - Integer
; Sets the threshold point for sharp color key scaling.
; 0 will trim the most, 254 will trim the least, and 255 will completely
; disable color keying.
; Default is 127
BltThreshold=127
; AdjustPrimaryResolution - Integer
; Determines whether or not to resize the buffers used to hold the primary
; buffers if scaling is enabled. Enabling this may cause graphical glitches
; and/or slowdown.
; The following values are valid:
; 0 - Use native primary surface size. Most compatible.
; 1 - Adjust primary surface size to match display.
; 2 - Adjust primary surface to nearest integer multiple of native.
; 3 - Use exact 1.5x scale.
; 4 - Use exact 2x scale.
; 5 - Use exact 2.5x scale.
; 6 - Use exact 3x scale.
; 7 - Use exact 4x scale.
; 8 - Use exact 5x scale.
; 9 - Use exact 6x scale.
; 10 - Use exact 7x scale.
; 11 - Use exact 8x scale.
; 12 - Use custom scale.
; Default is 0.
AdjustPrimaryResolution=0
; PrimaryScaleX - Floating point
; Sets the scaling amount in the X dimension for custom primary
; buffer scaling.
; If zero, negative, or an invalid value, will be interpreted as 1.0
; Default is 1.0
PrimaryScaleX=1.0
; PrimaryScaleY - Floating point
; Sets the scaling amount in the Y dimension for custom primary
; buffer scaling.
; If zero, negative, or an invalid value, will be interpreted as 1.0
; Default is 1.0
PrimaryScaleY=1.0
; WindowScaleX - Floating point
; Sets the scaling amount in the X dimension for window mode scaling.
; If less than 0.25, negative, or an invalid value, will be interpreted as 1.0
; Default is 1.0
WindowScaleX=1.0
; WindowScaleY - Floating point
; Sets the scaling amount in the Y dimension for window mode scaling.
; If less than 0.25, negative, or an invalid value, will be interpreted as 1.0
; Default is 1.0
WindowScaleY=1.0
; ScreenAspect - Floating point or string
; Sets the aspect ratio of the display output.
; May be entered as a floating point number or as aspect ratio notation.
; Examples would be 1.33333 or 4:3 for a "fullscreen" aspect ratio.
; Or "Default" may be entered to use the default aspect for the selected mode.
; If zero, negative, "Default" or an invalid value, the display will default
; to a 1:1 PAR except on specific low-resolution modes which may use 2:1 or
; 1:2 PAR.
; Default is "Default"
ScreenAspect=Default
; DPIScale - Integer
; Overrides Windows DPI scaling on high-DPI modes.
; Has no effect on Windows XP or earlier, or if "Windows XP style DPI Scaling"
; is enabled in Windows, or if the Desktop Window Manager is disabled.
; Setting to 0 allows Windows to control high-DPI scaling, which may cause
; glitches.
; Setting to 1 causes DXGL to use the SetDPIAwareness API on Windows 8.1 or
; higher to set the process as Per-Monitor High DPI Aware, or on Windows Vista
; through 8.0 use the SetProcessDPIAware API to set the process as High DPI
; Aware. If the GUI is initialized before ddraw.dll is loaded, this will have
; no effect.
; Setting to 2 will adjust the Windows Application Compatibility registry
; values to disable Windows High DPI scaling. This may cause your application
; or game to restart as the registry value is set. Use this mode only if
; setting DPIScale to 1 has no effect.
; Default is 1.
DPIScale=1
[postprocess]
; PostprocessFilter - Integer
; Selects the filter to use for the postprocess pass.
; (future)If a post processing shader is selected this will be clamped to 1
; or overridden by the shader metadata.
; This will be ignored if there is no postprocess pass or scaling is 1.
; The following values are valid:
; 0 - Nearest-neighbor stretching
; 1 - Bilinear interpolation
PostprocessFilter=0
; PostprocessScaleX - Floating point
; Scaling in the X direction for the postprocess pass.
; May be overridden by metadata in a postprocess shader.
; If either X or Y are set to 0 or less than 0.25 DXGL will select a scaling
; amount that doubles the width if it is 400 or fewer pixels wide, and doubles
; the lines if the height is 300 or fewer lines.
; Default is 0.0
PostprocessScaleX=0.0
; PostprocessScaleY - Floating point
; Scaling in the Y direction for the postprocess pass.
; May be overridden by metadata in a postprocess shader.
; If either X or Y are set to 0 or less than 0.25 DXGL will select a scaling
; amount that doubles the width if it is 400 or fewer pixels wide, and doubles
; the lines if the height is 300 or fewer lines.
; Default is 0.0
PostprocessScaleY=0.0
; EnableShader - Boolean
; (future) If true, uses a custom shader to render the postprocess pass.
; Default is false
EnableShader=false
; ShaderFile - String
; (future)Path to a file containing either a GLSL fragment shader or a
; to-be-determined metadata file containing a shader pipeline and certain
; parameters.
; The path can be relative (will search the Shaders subdirectory of the
; install directory and the path where the ddraw.dll implementation has been
; placed) or absolute.
; Default is undefined.
; ShaderFile=example.fs
[d3d]
; TextureFilter - Integer
; Texture filtering method for Direct3D draw commands.
; The following values are valid:
; 0 - Use the setting in the Direct3D texture stage state
; 1 - GL_NEAREST (Nearest-neighbor filtering)
; 2 - GL_LINEAR (Bilinear filtering)
; 3 - GL_NEAREST_MIPMAP_NEAREST (Nearest-neighbor with mipmap)
; 4 - GL_NEAREST_MIPMAP_LINEAR (Nearest-neighbor with linear mipmap)
; 5 - GL_LINEAR_MIPMAP_NEAREST (Bilinear with mipmap)
; 6 - GL_LINEAR_MIPMAP_LINEAR (Trilinear filtering)
; Default is 0
TextureFilter=0
; AnisotropicFiltering - Integer
; (future) Enabled anisotropic filtering to improve display quality
; May cause slowdown on older, low-end graphics cards in some situations.
; The following values are valid, though larger values may be dependent
; on the capabilities of the graphics card:
; 0 - Use the setting in the Direct3D texture stage state
; 1 - Disables anisotropic filtering.
; 2 - Sets anisotropic filtering to 2x.
; 4 - Sets anisotropic filtering to 4x.
; 8 - Sets anisotropic filtering to 8x.
; 16 - Sets anisotropic filtering to 16x.
AnisotropicFiltering=0
; Antialiasing - Hexadecimal integer
; (future) Enables multisample antialiasing. May cause significant
; slowdown, especially on slower graphics cards.
; The following values are valid on all graphics cards:
; 0x0 - Enables antialiasing if requested by the D3D device.
; 0x1 - Disables antialiasing
; For enabling antialiasing, run DXGLCFG to enumerate the available
; antialiasing modes for your graphics card. Then retrieve the value
; from the registry.
; You may also use a number from 0x2 to 0xff to enable standard OpenGL
; multisampling.
; Add 0x10000 to the number to enable the specific antialiasing mode only
; when the application requests it.
; Default is 0x0
Antialiasing=0x0
; D3DAspect - Integer
; (future)Selects whether or not to adjust the aspect ratio for Direct3D
; content. Also known as widescreen hack.
; Only active if the display scaling is set to "Stretch to screen"
; The following values are valid:
; 0 - Stretches the output to the screen.
; 1 - Expands the viewable area, i.e. hor+. There may be missing geometry
; off-screen.
; 2 - Crops the display to the viewable area. May cut off parts of the game
; graphics.
; Default is 0
D3DAspect=0
; LowColorRendering - Integer
; Selects whether to increase the color depth when rendering to a
; low color Direct3D surface.
; The following values are valid:
; 0 - Uses the same color depth as requested by the application.
; 1 - Uses a 32-bit texture format. Increases the quality of the game but
; will be downsampled if the surface is accessed directly after rendering.
; Default is 0
LowColorRendering=0
; EnableDithering - Integer
; Determines when dithering is enabled for Direct3D rendering.
; Note that since modern graphics cards do not natively support dithering it
; is implemented via a pixel shader, and may potentially result in reduced
; performance.
; The following values are valid:
; 0 - Enables dithering when requested by the application except when in a
; true-color mode.
; 1 - Disables dithering at all times.
; 2 - Always enables dithering for low color modes.
; 3 - Enables dithering per application, for all modes.
; 4 - Always enables dithering, for all modes.
; Default is 0
EnableDithering=0
; LimitTextureFormats - Integer
; Limits the available texture formats returned by EnumTextureFormats to
; avoid crashes in some games. When limited, texture formats will be returned
; in the same order as given in Wine 4.14, subject to the limitation of
; currently implemented formats.
; The following values are valid:
; 0 - Don't limit formats regardless of API version
; 1 - Limit formats on API versions 2 and 1 (DirectX 5 and DirectX 3/2)
; 2 - Limit formats on all API versions.
; Default is 1
LimitTextureFormats=1
[advanced]
; TextureFormat - Integer
; Determines the internal format to use for textures and DirectDraw
; surfaces.
; This option is reserved for future expansion, and the only valid value is
; currently 0.
TextureFormat=0
; TexUpload - Integer
; Determines the method used to upload texture data to the graphics card.
; This option is reserved for future expansion, and the only valid value is
; currently 0.
TexUpload=0
; WindowPosition - Integer
; Selects the position for the window on application startup, when using
; forced-window mode.
; The following values are valid:
; 0 - Center window on screen.
; 1 - Use last remembered position.
; Default is 1
WindowPosition=1
; RememberWindowSize - Boolean
; Determines whether to remember the last window size in forced window
; mode, by saving it in the registry. This will set the initial window
; size before the first SetDisplayMode command. This value will be
; saved in the per-app profile as WindowX and WindowY.
; Default is true
RememberWindowSize=true
; RememberWindowPosition - Boolean
; Determines whether to remember the last window position in forced
; window mode, by saving it in the registry. This value will be saved
; in the per-app profile as WindowWidth and WindowHeight.
; Default is true
RememberWindowPosition=true
; NoResizeWindow - Boolean
; If true, do not resize the window when using resizable window mode, when
; SetDisplayMode is called.
; Default is false
NoResizeWindow=false
; WindowX - Integer
; Remembered X position of the window when using forced window modes.
; Default is a position that puts the current window size in the center of the
; screen.
; WindowX=0
; WindowY - Integer
; Remembered Y position of the window when using forced window modes.
; Default is a position that puts the current window size in the center of the
; screen.
; WindowY=0
; WindowWidth = Integer
; Remembered width of the window when using forced window modes.
; Default is 640
WindowWidth=640
; WindowHeight - Integer
; Remembered height of the window when using forced window modes.
; Default is 480
WindowHeight=480
; WindowMaximized - Boolean
; Remembered maximized state of the window when using resized window mode.
; Default is false
WindowMaximized=false
[debug]
; DebugNoExtFramebuffer - Boolean
; Disables use of the EXT_framebuffer_object OpenGL extension.
; WARNING: If this is enabled and either ARB_framebuffer_object is
; unavailable or DebugNoArbFramebuffer is enabled, then DXGL will fail
; to initialize.
; Default is false
DebugNoExtFramebuffer=false
; DebugNoArbFramebuffer - Boolean
; Disables use of the ARB_framebuffer_object OpenGL extension.
; WARNING: If this is enabled and either EXT_framebuffer_object is
; unavailable or DebugNoExtFramebuffer is enabled, then DXGL will fail
; to initialize.
; Default is false
DebugNoArbFramebuffer=false
; DebugNoES2Compatibility - Boolean
; Disables use of the ARB_ES2_compatibility OpenGL extension.
; Currently this means that GL_RGB565 16-bit internal texture format
; will not be used.
; Default is false
DebugNoES2Compatibility=false
; DebugNoExtDirectStateAccess - Boolean
; Disables use of the EXT_direct_state_access OpenGL extension.
; This extension allows DXGL to more easily manipulate texture and other
; objects. Disabling direct state access will revert to a more traditional
; approach to manipulating OpenGL objects.
; Default is false
DebugNoExtDirectStateAccess=false
; DebugNoArbDirectStateAccess - Boolean
; Disables use of the ARB_direct_state_access OpenGL extension.
; This extension allows DXGL to more easily manipulate texture and other
; objects. Disabling direct state access will revert to a more traditional
; approach to manipulating OpenGL objects.
; Default is false
DebugNoArbDirectStateAccess=false
; DebugNoSamplerObjects - Boolean
; Disables use of sampler objects. Disabling sampler objects may reduce
; the performance and accuracy of Direct3D commands.
; Default is false
DebugNoSamplerObjects=false
; DebugNoGpuShader4 - Boolean
; Disables use of the EXT_gpu_shader4 OpenGL extension.
; Disabling this extension may reduce the accuracy of DirectDraw drawing
; commands. This has no effect on OpenGL 3.0 or later as this functionality
; is in core.
; In addition disabling GLSL 1.30 and EXT_gpu_shader4 will disable DirectDraw
; ROP support.
; Default is false.
DebugNoGpuShader4=false
; DebugNoGLSL130 - Boolean
; Disables use of integer processing provided by GLSL 1.30 shaders. Enabling
; this parameter as well as DebugNoGpuShader4 will disable integer processing
; of DirectDraw commands as well as limiting DirectDraw ROP support.
; Previously this would disable #version 130 shaders but now it only removes
; integer processing support.
; Default is false
DebugNoGLSL130=false
; DebugUploadAfterUnlock - Boolean
; Uploads surface contents immediately after unlock. This parameter can help
; with debugging surface uploads, but can also reduce performance.
; Default is false
DebugUploadAfterUnlock=false
; DebugNoMouseHooks - Boolean
; Disables API hooks that adjust the mouse pointer position in scaled modes
; and forced window modes. If this is disabled, API functions like
; GetCursorPos() and SetCursorPos() will not be adjusted to the scaled size
; and position of the screen.
; Default is false
DebugNoMouseHooks=false
; DebugNoPaletteRedraw
; Disables redrawing the screen when the primary color palette is changed.
; If this is enabled, the palette will be updated the next time another
; DirectDraw API draws to the screen or flips the primary buffer.
; Default is false
DebugNoPaletteRedraw=false
; DebugBlendDestColorKey - Boolean
; Blends the temporary texture used for destination color keying with the
; source. This can reveal if the temporary texture is aligning correctly
; with the destination coordinates being used for a Blt operation. This
; should only be enabled for development and regression testing purposes.
; Default is false
DebugBlendDestColorKey=false
; DebugMaxGLVersionMajor - Integer
; Determines the maximum OpenGL major version available to DXGL.
; If the system has a lower OpenGL version that will take precedence.
; If this value is 0 than DXGL will use the highest OpenGL version
; available to the system and ignore DebugMaxGLVersionMinor.
; Default is 0
DebugMaxGLVersionMajor=0
; DebugMaxGLVersionMinor - Integer
; Determines the maximum OpenGL minor version available to DXGL.
; This will be ignored if the system OpenGL major version is less than
; DebugMaxGLVersionMajor.
; Default is 0
DebugMaxGLVersionMinor=0
; DebugDisableErrors - Boolean
; (future) If OpenGL 4.6 is installed, creates an OpenGL context that has
; OpenGL errors disabled. This may potentially increase performance at the
; risk of increased undefined behavior.
; This option has no effect on OpenGL 4.5 or earlier drivers unless the
; GL_KHR_no_error extension is available.
; Default is false
DebugDisableErrors=true
; DebugTraceLevel - Boolean
; Sets the debug tracing level for DXGL. This can be used to diagnose bugs
; in DXGL. The log will be saved as dxgl.log and will be overwritten if it
; already exists.
; The following values are valid:
; 0 - Disable tracing.
; 1 - Log system info and errors only
; 2 - Log system info, errors, and certain informational messages
; 3 - Log system info, errors, and certain informational messages, and log
; a trace of API calls.
DebugTraceLevel=0
[hacks]
; Hacks are intended for specific scenarios, and may cause undesired effects
; if used with games they do not apply to or are combined.
; HackCrop640480to640400 - Boolean
; Crops 640x480 display mode to 640x400. This should be used if a game
; displays internally at 640x400 but sets the display mode to 640x480 and
; letterboxes the output. This hack is only active in fullscreen mode at
; 640x480 display mode.
; Default is false
HackCrop640480to640400=false
; HackAutoExpandViewport - Boolean or integer
; Detects when the application is rendering a 512x448 image in 640x480 mode.
; This can take effect in 640x480 DR mode in ZSNES, or 640x480 mode in Zelda
; Classic. If it is detected that the game is drawing outside the 512x448
; boundaries, for example in ZC's menu, the hack will be temporarily disabled
; to prevent cutting off these items, then automatically go back into effect
; when when it is detected the out-of-bounds area is clear, like going back
; in-game. This hack should only be enabled on games that render 512x448 with
; black bars in 640x480 mode.
; This was previously known as HackAutoScale512448to640480.
; The following values are valid:
; 0 - Do not expand viewport
; 1 - Expand 512x448 to 640x480 or 256x224 to 320x240
; 2 - Expand 512x480 to 640x480 or 256x240 to 320x240
; Default is 0
HackAutoExpandViewport=0
; HackAutoExpandViewportCompare - Integer
; Selects the comparison methd to detect blank pixels outside the boundary
; defined by HackAutoExpandViewport.
; The following values are valid:
; 0 - Activate when the pixel matches a set color
; 1 - Activate when the pixel color is less than or equal to a set color
; 2 - Activate when the pixel color is greater than or equal to a set color
; 3 - Activate when the pixel value matches a set value (i.e. palette index)
; 4 - Activate when the pixel value is less than or equal to a set value
; 5 - Activate when the pixel value is greater than or equal to a set value
; 6 - Activate when the pixel value is one of 3 8-bit values in 8-bit mode
; Default is 0
HackAutoExpandViewportCompare=0
; HackAutoExpandViewportValue - Hexadecimal integer
; Value to use for comparison when detecting blank border pixels.
; This value is dependent on the color depth of the primary surface, and
; if using color comparison under 8-bit color uses the the 32-bit color of
; the pixel's palette lookup, or in value comparison uses the palette index
; of the pixel. For 15 and 16 bit modes, value comparison uses the exact
; value in this option while color comparison uses the equivalent 24-bit
; color value. Color values should be specified as RRGGBB, for instance
; red would be 0xFF0000.
; When comparing by color, it will compare by red, green, and blue, however
; when comparing by palette, it will compare by the numeric value of the
; pixel.
; Default is 0x0
HackAutoExpandViewportValue=0x0
; HackNoTVRefresh - Boolean
; Removes TV-compatible refresh rates that may be added by Windows 7 and
; above. If a rounded refresh rate is not available it will be added.
; This may fix some games that may run at a reduced framerate due to these
; compatible refresh rates operating above the integer refresh rate.
; Default is false
HackNoTVRefresh=false
; HackSetCursor - Boolean
; Applies a hack to the SetCursor() API to try to prevent a flickering cursor
; in some scenarios. This is a contributed code to mitigate this issue in the
; game "Atlantis 1" and may or may not work in other scenarios.
; Default is false
HackSetCursor=false
; HackPaletteDelay - Integer
; Sets the time delay in milliseconds since the last frame was drawn before
; SetPalette or SetEntries causes the screen to be drawn. Setting this too low
; can generate excessive frames. Setting this too high can cause palette
; effects to be missed. The default is set to a reasonable delay for a 60Hz
; monitor.
; Default is 30
HackPaletteDelay=30
; HackPaletteVsync - Boolean
; Determines whether to wait for Vsync before drawing the screen due to a
; palette change. Setting to true can reduce tearing (or flickering on NVIDIA
; drivers) but may reduce framerate. Try adjusting the delay before changing
; this.
; Default is false
HackPaletteVsync = false