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It would be nice to support the RenderDoc replay API, which allows third-party RenderDoc compatible GUIs to be written. This API is written in C++ and is considered unstable by its designers, but the possibilities of exposing it to the Rust gamedev scene are tremendous, e.g. the Amethyst toolchain, among other projects.
The text was updated successfully, but these errors were encountered:
I'm interested for removing the external renderdoc-using python script dep in my project. Do you have an outline of how to get started here? I've never played with bindgen, which I assume is part of the solution.
first evening of playing around with bindgen: it wants to process STL headers and choking --no-recursive-whitelist isn't helping. Also dropping the --blacklist-type isn't helping.
Also, we have to #define an appropriate RENDERDOC_PLATFORM_* so that will be a bit of fun to handle.
It would be nice to support the RenderDoc replay API, which allows third-party RenderDoc compatible GUIs to be written. This API is written in C++ and is considered unstable by its designers, but the possibilities of exposing it to the Rust gamedev scene are tremendous, e.g. the Amethyst toolchain, among other projects.
The text was updated successfully, but these errors were encountered: