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Profiles.lua
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local addonName, addon = ...
local WQT = addon.WQT
local _L = addon.L
local _V = addon.variables
local WQT_Utils = addon.WQT_Utils
local WQT_Profiles = addon.WQT_Profiles
local _profileReferenceList = {}
local function ReferenceListSort(a, b)
-- Default always on top, and in case of duplicate labels
if (a.arg1 == 0 or b.arg1 == 0) then
return a.arg1 < b.arg1
end
if (a.label:lower() == b.label:lower()) then
if (a.label == b.label) then
-- Juuuust incase
return a.arg1 < b.arg1
end
return a.label < b.label
end
-- Alphabetical
return a.label:lower() < b.label:lower()
end
local function ClearDefaults(a, b)
if (not a or not b) then
return
end
for k, v in pairs(b) do
if (type(a[k]) == "table" and type(v) == "table") then
ClearDefaults(a[k], v)
if (next(a[k]) == nil) then
a[k] = nil
end
elseif (a[k] ~= nil and a[k] == v) then
a[k] = nil
end
end
end
local function ProfileNameIsAvailable(name)
for k, v in pairs(WQT.db.global.profiles) do
if (v.name == name) then
return false
end
end
return true
end
local function ForceCopy(a, b)
for k, v in pairs(b) do
if (type(v) == "table") then
ForceCopy(a[k], v)
else
a[k] = v
end
end
end
local function CopyIfNil(a, b)
for k, v in pairs(b) do
local curVal = a[k]
if (curVal == nil) then
-- No value, add the default one
if (type(v) == "table") then
a[k] = CopyTable(v)
else
a[k] = v
end
elseif (type(curVal) == "table") then
CopyIfNil(curVal, v)
end
end
end
local function AddCategoryDefaults(category)
if (not _V["WQT_DEFAULTS"].global[category]) then
return
end
-- In case a setting doesn't have a newer category yet
if (not WQT.settings[category]) then
WQT.settings[category] = {}
end
CopyIfNil(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
end
local function GetProfileById(id)
for index, profile in ipairs(_profileReferenceList) do
if (profile.arg1 == id) then
return profile, index
end
end
end
local function AddProfileToReferenceList(id, name)
if (not GetProfileById(id)) then
tinsert(_profileReferenceList, {["label"] = name, ["arg1"] = id})
end
end
local function ApplyVersionChanges(profile, version)
if (version < "8.3.04") then
profile.pin.numRewardIcons = profile.pin.rewardTypeIcon and 1 or 0
profile.pin.rewardTypeIcon = nil
end
end
function WQT_Profiles:InitSettings()
self.externalDefaults = {}
-- Version checking
local settingVersion = WQT.db.global.versionCheck or "0"
local currentVersion = C_AddOns.GetAddOnMetadata(addonName, "version")
if (settingVersion < currentVersion) then
WQT.db.global.updateSeen = false
WQT.db.global.versionCheck = currentVersion
end
-- Setup profiles
WQT.settings = {["colors"] = {}, ["general"] = {}, ["list"] = {}, ["pin"] = {}, ["filters"] = {}}
if (not WQT.db.global.profiles[0]) then
local profile = {
["name"] = DEFAULT,
["colors"] = CopyTable(WQT.db.global.colors or {}),
["general"] = CopyTable(WQT.db.global.general or {}),
["list"] = CopyTable(WQT.db.global.list or {}),
["pin"] = CopyTable(WQT.db.global.pin or {}),
["filters"] = CopyTable(WQT.db.global.filters or {})
}
WQT.db.global.colors = nil
WQT.db.global.general = nil
WQT.db.global.list = nil
WQT.db.global.pin = nil
WQT.db.global.filters = nil
WQT.db.global.profiles[0] = profile
self:LoadProfileInternal(0, profile)
end
for id, profile in pairs(WQT.db.global.profiles) do
ApplyVersionChanges(profile, settingVersion)
AddProfileToReferenceList(id, profile.name)
end
self:Load(WQT.db.char.activeProfile)
end
function WQT_Profiles:GetProfiles()
-- Make sure names are up to date
for index, refProfile in ipairs(_profileReferenceList) do
local profile = WQT.db.global.profiles[refProfile.arg1]
if (profile) then
refProfile.label = profile.name
end
end
-- Sort
table.sort(_profileReferenceList, ReferenceListSort)
return _profileReferenceList
end
function WQT_Profiles:CreateNew()
local id = time()
if (GetProfileById(id)) then
-- Profile for current timestamp already exists. Don't spam the bloody button
return
end
-- Get current settings to copy over
local currentSettings = WQT.db.global.profiles[WQT.db.char.activeProfile]
if (not currentSettings) then
return
end
-- Create new profile
local profile = {
["name"] = self:GetFirstValidProfileName(),
["colors"] = CopyTable(currentSettings.colors or {}),
["general"] = CopyTable(currentSettings.general or {}),
["list"] = CopyTable(currentSettings.list or {}),
["pin"] = CopyTable(currentSettings.pin or {}),
["filters"] = CopyTable(currentSettings.filters or {})
}
WQT.db.global.profiles[id] = profile
AddProfileToReferenceList(id, profile.name)
self:Load(id)
end
function WQT_Profiles:LoadIndex(index)
local profile = _profileReferenceList[index]
if not profile then
self:LoadDefault()
return
end
self:Load(profile.arg1)
end
function WQT_Profiles:LoadProfileInternal(id, profile)
WQT.db.char.activeProfile = id
WQT.settings = profile
-- Add defaults
AddCategoryDefaults("colors")
AddCategoryDefaults("general")
AddCategoryDefaults("list")
AddCategoryDefaults("pin")
AddCategoryDefaults("filters")
local externals = WQT.settings.external
if (not externals) then
WQT.settings.external = {}
externals = WQT.settings.external
end
for external, settings in pairs(self.externalDefaults) do
local externalSettings = externals[external]
if (not externalSettings) then
externals[external] = {}
externalSettings = externals[external]
end
CopyIfNil(externalSettings, settings)
end
-- Make sure our colors are up to date
WQT_Utils:LoadColors()
end
function WQT_Profiles:Load(id)
WQT_Profiles:ClearDefaultsFromActive()
if (not id or id == 0) then
self:LoadDefault()
return
end
local profile = WQT.db.global.profiles[id]
if (not profile) then
-- Profile not found
self:LoadDefault()
return
end
self:LoadProfileInternal(id, profile)
WQT_WorldQuestFrame:TriggerCallback("LoadProfile")
end
function WQT_Profiles:Delete(id)
if (not id or id == 0) then
-- Trying to delete the default profile? That's a paddlin'
return
end
local profile, index = GetProfileById(id)
if (index) then
tremove(_profileReferenceList, index)
WQT.db.global.profiles[id] = nil
end
self:LoadDefault()
end
function WQT_Profiles:LoadDefault()
self:LoadProfileInternal(0, WQT.db.global.profiles[0])
end
function WQT_Profiles:DefaultIsActive()
return not WQT or not WQT.db.global or not WQT.db.char.activeProfile or WQT.db.char.activeProfile == 0
end
function WQT_Profiles:IsValidProfileId(id)
if (not id or id == 0) then
return false
end
return WQT.db.global.profiles[id] and true or false
end
function WQT_Profiles:GetFirstValidProfileName(baseName)
if (not baseName) then
local playerName = UnitName("player") -- Realm still returns nill, sick
local realmName = GetRealmName()
baseName = ITEM_SUFFIX_TEMPLATE:format(playerName, realmName)
end
if (ProfileNameIsAvailable(baseName)) then
return baseName
end
-- Add a number
local suffix = 2
local combinedName = ITEM_SUFFIX_TEMPLATE:format(baseName, suffix)
while (not ProfileNameIsAvailable(combinedName)) do
suffix = suffix + 1
combinedName = ITEM_SUFFIX_TEMPLATE:format(baseName, suffix)
end
return combinedName
end
function WQT_Profiles:ChangeActiveProfileName(newName)
local profileId = self:GetActiveProfileId()
if (not profileId or profileId == 0) then
-- Don't change the default profile name
return
end
-- Add suffix number in case of duplicate
newName = WQT_Profiles:GetFirstValidProfileName(newName)
local profile = GetProfileById(profileId)
if (profile) then
profile.label = newName
WQT.db.global.profiles[profileId].name = newName
end
end
function WQT_Profiles:GetActiveProfileId()
return WQT.db.char.activeProfile
end
function WQT_Profiles:GetIndexById(id)
local profile, index = GetProfileById(id)
return index or 0
end
function WQT_Profiles:GetActiveProfileName()
local activeProfile = WQT.db.char.activeProfile
if (activeProfile == 0) then
return DEFAULT
end
local profile = WQT.db.global.profiles[activeProfile or 0]
return profile and profile.name or "Invalid Profile"
end
function WQT_Profiles:ClearDefaultsFromActive()
local category = "general"
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
category = "list"
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
category = "pin"
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
category = "filters"
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
category = "colors"
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category])
--External
local externals = WQT.settings.external
for external, settings in pairs(self.externalDefaults) do
ClearDefaults(externals[external], settings)
end
WQT_WorldQuestFrame:TriggerCallback("ClearDefaults")
end
function WQT_Profiles:ResetActive()
local category = "general"
wipe(WQT.settings[category])
WQT.settings[category] = CopyTable(_V["WQT_DEFAULTS"].global[category])
category = "list"
wipe(WQT.settings[category])
WQT.settings[category] = CopyTable(_V["WQT_DEFAULTS"].global[category])
category = "pin"
wipe(WQT.settings[category])
WQT.settings[category] = CopyTable(_V["WQT_DEFAULTS"].global[category])
category = "filters"
wipe(WQT.settings[category])
WQT.settings[category] = CopyTable(_V["WQT_DEFAULTS"].global[category])
category = "colors"
wipe(WQT.settings[category])
WQT.settings[category] = CopyTable(_V["WQT_DEFAULTS"].global[category])
-- Make sure our colors are up to date
WQT_Utils:LoadColors()
--External
local externals = WQT.settings.external
for external, settings in pairs(self.externalDefaults) do
if (externals[external]) then
wipe(externals[external])
-- The external has a direct reference to this table, so don't replace it
CopyIfNil(externals[external], settings)
end
end
WQT_WorldQuestFrame:TriggerCallback("ResetActive")
end
function WQT_Profiles:RegisterExternalSettings(key, settings)
local list = self.externalDefaults[key]
if (not list) then
list = {}
self.externalDefaults[key] = list
end
CopyIfNil(list, settings)
self:Load(WQT.db.char.activeProfile)
return WQT.settings.external[key]
end