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I'm using linux + wayland + vulkan backend.
(Fedora, Gnome)
In GLFW3 WebGPU Extension part, the glfw3webgpu.c in old glfw3webgpu.zip always fallback to X11 code and make a crash.
Because _GLFW_WAYLAND is set to private in glfw's src/CMakeLists.txt, so the old glfw3webgpu.c cannot detect wayland.
I see glfw3webgpu changed a lot. would be nice to update the tutorial with new code
glfw window won't show up, until finish the later chapter first color.
(could be the same problem in Build with GLFW Wayland #42)
I'm using linux + wayland + vulkan backend.
(Fedora, Gnome)
In GLFW3 WebGPU Extension part, the
glfw3webgpu.c
in oldglfw3webgpu.zip
always fallback to X11 code and make a crash.Because
_GLFW_WAYLAND
is set to private in glfw's src/CMakeLists.txt, so the oldglfw3webgpu.c
cannot detect wayland.I see glfw3webgpu changed a lot. would be nice to update the tutorial with new code
glfw window won't show up, until finish the later chapter
first color
.(could be the same problem in Build with GLFW Wayland #42)
this can be reproduced by comment out this line
wgpuQueueSubmit(...)
in example code offirst color
.could be related: "Wayland will only display the window once a write to the compositor's buffer is actually attempted. When using Vulkan, the Window should only appear after calling VkQueuePresentKhr()"
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