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to do list: #1
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implement fix for byte size being over previous plist: sad. not easy, plist has to be exactly the same // done pull req made |
add dnd module: secondary option, maybe keep this out of this app entirely and just add to cowabunga? dunno |
ill do this |
To-do list as of idk UI/App
Actual Functionality
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respring/both types/xpc crasher as a custom action |
imma do that |
Writeup?
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extension String {
func checksum() -> String {
return "\(self.prefix(1))\(String(format: "%02x", self.utf8.reduce(0, { $0 ^ $1 })))"
}
} 3 letter hashing function thing to use for module bundleIDs |
PROTOTYPE module size in info.plist is a sizing setting below priority of DMS, but make DMS empty and now you have per module sizing. |
implement fix for byte size being over previous plist // DONE :D
add function to read and change nsprincipleclass (this is easy and ill do this feb 8th most likely)
change CCLaunchApplicationIdentifier to CCAssociatedBundleIdentifier -- this is easy to code as well. magnifier is the only cc module that uses the launchapp identifier and it will launch the associated bundle if the key is in its info.plist; it will streamline modifying the rest of the cc modules with the second option
implement picker for module being replaced instead of writing name this is easy also
add dnd module add option
implement file select for image to replace module asset
implement serena car wrapper
implement saving of modules ** difficult but important probably
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