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overrides.st
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; States file for Mandarin -- Overrides and Common states
;
;---------------------------------------------------------------------------
; Vars:
; 0: for Super Jump (0=vertical, 1=forward, -1=backward)
; Helpers:
; 0: superjump opponent position indicator
; Explods:
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; Override common states (use same number to override) :
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]
[State -2, jump landing sound] ; custom jump-landing sound
trigger1 = stateno = 52
trigger1 = Time = 1
type = PlaySnd
persistent = 0
value = 8,1
;[State -2, fall landing sound] ; custom fall-landing sound
;trigger1 = stateno = [5100, 5110]
;trigger1 = Time = 1
;type = PlaySnd
;persistent = 0
;value = 8,2
[State -2, gethits] ; custom gethit sounds
type = PlaySnd
triggerall = Alive && (Time = 1)
triggerall = Random < 300
trigger1 = stateno = [5000,5022] ; standing hard hit high
trigger2 = stateno = 5030 ; air hit
trigger3 = stateno = 5070 ; tripped
channel = 1
value = 4,0
[State -2, superjump opponent locator]
type = Helper
triggerall = (NumHelper(0) = 0)
trigger1 = (Pos Y < -200) && (P2Dist Y > 50)
ID = 0
pos = 0,-120
postype = p2
stateno = 910
facing = 1
;---------------------------------------------------------------------------
; States that are executed when in self's state file (use statedef -3)
;---------------------------------------------------------------------------
;[Statedef -3]
;-----------------------
; DCvM Template Files
; provided by
; Buyog2099
;(based on MEE template
; by Kitsune Sniper)
; ***
; Thanks, Kitsune!
;-----------------------