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readme.txt
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Marvel Comics' Mandarin
=======================================================================
Version: nnn (mm/dd/yyyy)
Created by McCready & Buyog
-----------------------------------------------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Things that will hack me off related to the use of this character:
- Don't host it on your site unless you ASK first, and give us the
proper credit. Email isn't hard, and I'll probably say yes,
so don't be afraid to ask. =P
- If you got this character from somewhere other than ScruffyDragon.com
or my site, Buyog.com, it's quite possible that it's been hacked and/or modified
without my permission, and not all the moves and animations may be very good.
Best to get it from a trusted source and be confident in its integrity.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GAMEPLAY
----------------------------------
Mandarin's got a 6-button play style:
* x - Weak Punch (WP)
* y - Medium Punch (MP)
* z - Hard Punch (HP)
* a - Weak Kick (WK)
* b - Medium Kick (MK)
* c - Hard Kick (HK)
* d,u: Super Jump (KKK will trigger it too)
* f,f: Dash Forward (PPP will also work)
* b,b: Dash Back (PPP while holding back will also do the trick)
NOTE
----------------------------------
Mandarin is my first character primarily developed on MUGEN 1.0, but I've gone to the effort of making sure it works in WinMUGEN too.
As for older versions of DOS/Linux MUGEN, good luck, I haven't tested him there. If it works for you, great; if not, please let me know.
SPECIALS
----------------------------------
- Poison Gas: QCF + P
* not done:
- freezing ray -- stand = freezes
- electro blast -- stand = shock
- flare burst -- crouch = burns
- Holographic Illusions = creates 2 clones...the 3 attack.(real one that hits is determined by button)
- Light Blast -- stand = hitwall
- sonic wave -- air = makes P2 dizzy
- teleport
- solidify gas = rocks appear on air and fall (different distances)
- force field generator = superblock, repels P2
HYPERS
----------------------------------
* not done:
- Mental Paralysis.... hyper level 1, stand, = paralizes P2 and hits him on walls and floor
- black light.... hyper level 1 = screen goes dark(palfx) and mandarin get's in custom combo mode
- desintegration beam.... hyper level 3 = hit
- vortex ring (flight).... flight mode
- force blast.... hyper level 1, stand, air = hit
- magnetic waves.... hyper level 1= like magneto's
- poison gas.... hyper level 1 = P2 loses energy lil by lil
FINISHED BASICS
----------------------------------
- stance (mostly; rings need attention)
- normal jump
- spunch1
- spunch3
- skick3
STILL MISSING:
----------------------------------
- everything else! :(
COMBO SYSTEM
----------------------------------
Capcom-style chain combos work for standing, crouching, and air:
1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 or 4 hit combo.
2. WK+MK+SK: like the punches, you can chain the three kicks together as well.
3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits.
Launcher: TBD
VERSION HISTORY:
----------------------------------
- dd Mmm 20yy: Release name
-
CREDITS
----------------------------------
- FlowaGirl for her many code tutorials & tips... you'll notice I use them quite a bit :^)
- The folks on the ScruffyDragon, GL Corps, and Marvel Outsider forums for feedback, support, and ideas.
- The entire DC vs Marvel team... a more talented, helpful group of people I've never before seen online. :)
- and YOU! For playing. =)
LINKAGE
----------------------------------
- Buyog's email: [email protected]
- Buyog's webspace: http://www.buyog.com/MUGEN
- Scruffy Dragon webspace: http://www.scruffydragon.com