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Parasite.air
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;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;******************* http://www.virtualltek.com *******************;
;***************************************************************************;
; Standing Animation
[Begin Action 0]
Clsn2Default: 4
Clsn2[0] = -21, -102, 37, -87
Clsn2[1] = -45, -68, 66, -44
Clsn2[2] = -33, -88, 40, -67
Clsn2[3] = -37, -45, 36, 3
0,0, 0,0, 6
0,1, 0,0, 6
0,2, 0,0, 6
0,3, 0,0, 6
0,4, 0,0, 6
0,3, 0,0, 6
0,2, 0,0, 6
0,1, 0,0, 6
; SuperBG null anim
[Begin Action 1]
-1,-1, 0,0, 1
; Turning
[Begin Action 5]
Clsn2: 1
Clsn2[0] = -10, -89, 11, 0
0,0, 0,0, 10
; Crouch Turning
[Begin Action 6]
Clsn2: 2
Clsn2[0] = -50, -61, 22, 1
Clsn2[1] = 8, -18, 42, 15
10,1, 0,0, 3,H
Clsn2: 2
Clsn2[0] = -42, -18, -8, 15
Clsn2[1] = -22, -60, 50, 2
10,1, 0,0, 3
; Stand to crouch
[Begin Action 10]
Clsn2: 2
Clsn2[0] = -41, -22, 41, 15
Clsn2[1] = -17, -75, 54, -21
10,0, 0,0, 3
Clsn2: 2
Clsn2[0] = -40, -21, -7, 14
Clsn2[1] = -20, -59, 49, 3
10,1, 0,0, 3
; Crouching animation
[Begin Action 11]
Clsn2: 2
Clsn2[0] = -40, -14, -6, 21
Clsn2[1] = -20, -49, 50, 2
11,0, 0,0, 10
; Crouch to Stand
[Begin Action 12]
Clsn2: 2
Clsn2[0] = -40, -21, -7, 14
Clsn2[1] = -20, -59, 49, 3
10,1, 0,0, 4
Clsn2: 2
Clsn2[0] = -41, -22, 41, 15
Clsn2[1] = -17, -75, 54, -21
10,0, 0,0, 3
; Walking Forward
[Begin Action 20]
Clsn2: 4
Clsn2[0] = 20, -119, 46, -95
Clsn2[1] = -15, -104, 36, -36
Clsn2[2] = -39, -36, 40, -1
Clsn2[3] = 37, -84, 73, -66
20,0, 0,0, 7
Clsn2: 3
Clsn2[0] = -17, -120, 50, -67
Clsn2[1] = -21, -67, 26, -2
Clsn2[2] = -61, -30, -21, -3
20,1, 0,0, 7
Clsn2: 4
Clsn2[0] = 28, -128, 52, -110
Clsn2[1] = -15, -115, 54, -70
Clsn2[2] = -20, -70, 20, -2
Clsn2[3] = -57, -26, -20, 1
20,2, 0,0, 7
Clsn2: 4
Clsn2[0] = 18, -127, 37, -103
Clsn2[1] = -24, -113, 24, -22
Clsn2[2] = 24, -99, 65, -79
Clsn2[3] = -34, -23, -9, 1
20,3, 0,0, 7
Clsn2: 4
Clsn2[0] = 18, -127, 37, -103
Clsn2[1] = -24, -113, 24, -22
Clsn2[2] = 24, -99, 65, -79
Clsn2[3] = -38, -22, 12, 0
20,4, 0,0, 7
Clsn2: 4
Clsn2[0] = -23, -114, 46, -70
Clsn2[1] = 46, -93, 82, -74
Clsn2[2] = -15, -70, 37, -30
Clsn2[3] = -41, -30, 39, 3
20,5, 0,0, 7
Clsn2: 4
Clsn2[0] = -17, -109, 29, 6
Clsn2[1] = 21, -117, 40, -94
Clsn2[2] = 29, -93, 67, -73
Clsn2[3] = -51, -28, -17, -1
20,6, 0,0, 7
Clsn2: 4
Clsn2[0] = 29, -120, 48, -96
Clsn2[1] = -15, -109, 26, 10
Clsn2[2] = 27, -93, 65, -61
Clsn2[3] = -59, -39, -14, -5
20,7, 0,0, 7
Clsn2: 4
Clsn2[0] = 29, -120, 48, -96
Clsn2[1] = -15, -109, 26, 10
Clsn2[2] = 27, -93, 65, -61
Clsn2[3] = -50, -36, -15, -8
20,8, 0,0, 7
Clsn2: 5
Clsn2[0] = 27, -126, 49, -102
Clsn2[1] = -16, -114, 37, -73
Clsn2[2] = 37, -95, 76, -74
Clsn2[3] = -20, -73, 26, -22
Clsn2[4] = -26, -26, -3, 10
20,9, 0,0, 7
Clsn2: 4
Clsn2[0] = 27, -125, 49, -101
Clsn2[1] = -18, -115, 34, 0
Clsn2[2] = 34, -92, 77, -74
Clsn2[3] = -38, -29, -17, 10
20,10, 0,0, 7
Clsn2: 4
Clsn2[0] = 27, -117, 48, -105
Clsn2[1] = -16, -105, 42, 2
Clsn2[2] = 42, -87, 76, -66
Clsn2[3] = -42, -29, -15, 12
20,11, 0,0, 7
; Walking Back
[Begin Action 21]
Clsn2: 4
Clsn2[0] = 27, -117, 48, -105
Clsn2[1] = -16, -105, 42, 2
Clsn2[2] = 42, -87, 76, -66
Clsn2[3] = -42, -29, -15, 12
20,11, 0,0, 7
Clsn2: 4
Clsn2[0] = 27, -125, 49, -101
Clsn2[1] = -18, -115, 34, 0
Clsn2[2] = 34, -92, 77, -74
Clsn2[3] = -38, -29, -17, 10
20,10, 0,0, 7
Clsn2: 5
Clsn2[0] = 27, -126, 49, -102
Clsn2[1] = -16, -114, 37, -73
Clsn2[2] = 37, -95, 76, -74
Clsn2[3] = -20, -73, 26, -22
Clsn2[4] = -26, -26, -3, 10
20,9, 0,0, 7
Clsn2: 4
Clsn2[0] = 29, -120, 48, -96
Clsn2[1] = -15, -109, 26, 10
Clsn2[2] = 27, -93, 65, -61
Clsn2[3] = -50, -36, -15, -8
20,8, 0,0, 7
Clsn2: 4
Clsn2[0] = 29, -120, 48, -96
Clsn2[1] = -15, -109, 26, 10
Clsn2[2] = 27, -93, 65, -61
Clsn2[3] = -59, -39, -14, -5
20,7, 0,0, 7
Clsn2: 4
Clsn2[0] = -17, -109, 29, 6
Clsn2[1] = 21, -117, 40, -94
Clsn2[2] = 29, -93, 67, -73
Clsn2[3] = -51, -28, -17, -1
20,6, 0,0, 7
Clsn2: 4
Clsn2[0] = -23, -114, 46, -70
Clsn2[1] = 46, -93, 82, -74
Clsn2[2] = -15, -70, 37, -30
Clsn2[3] = -41, -30, 39, 3
20,5, 0,0, 7
Clsn2: 4
Clsn2[0] = 18, -127, 37, -103
Clsn2[1] = -24, -113, 24, -22
Clsn2[2] = 24, -99, 65, -79
Clsn2[3] = -38, -22, 12, 0
20,4, 0,0, 7
Clsn2: 4
Clsn2[0] = 18, -127, 37, -103
Clsn2[1] = -24, -113, 24, -22
Clsn2[2] = 24, -99, 65, -79
Clsn2[3] = -34, -23, -9, 1
20,3, 0,0, 7
Clsn2: 4
Clsn2[0] = 28, -128, 52, -110
Clsn2[1] = -15, -115, 54, -70
Clsn2[2] = -20, -70, 20, -2
Clsn2[3] = -57, -26, -20, 1
20,2, 0,0, 7
Clsn2: 3
Clsn2[0] = -17, -120, 50, -67
Clsn2[1] = -21, -67, 26, -2
Clsn2[2] = -61, -30, -21, -3
20,1, 0,0, 7
Clsn2: 4
Clsn2[0] = 20, -119, 46, -95
Clsn2[1] = -15, -104, 36, -36
Clsn2[2] = -39, -36, 40, -1
Clsn2[3] = 37, -84, 73, -66
20,0, 0,0, 7
; Jump start frame
[Begin Action 40]
Clsn2: 2
Clsn2[0] = -41, -48, 48, 4
Clsn2[1] = 17, -55, 63, -34
40,0, 0,0, 4
; Starting Jumping up
[Begin Action 41]
Clsn2: 6
Clsn2[0] = -11, -158, 18, -137
Clsn2[1] = -37, -137, 25, -117
Clsn2[2] = -75, -117, 47, -99
Clsn2[3] = -22, -99, 54, -70
Clsn2[4] = -29, -70, 22, -40
Clsn2[5] = -32, -40, -12, -3
41,0, 0,0, 6
; Starting Jumping forwards
[Begin Action 42]
Clsn2: 9
Clsn2[0] = -43, -46, -12, -5
Clsn2[1] = -29, -66, 17, -45
Clsn2[2] = -18, -95, 56, -65
Clsn2[3] = -26, -131, 32, -116
Clsn2[4] = -65, -117, 32, -95
Clsn2[5] = -5, -149, 39, -130
Clsn2[6] = 29, -162, 51, -144
Clsn2[7] = 41, -178, 59, -162
Clsn2[8] = 58, -189, 78, -163
42,0, 0,0, 6
; Starting Jumping backwards
[Begin Action 43]
Clsn2: 5
Clsn2[0] = -32, -117, 18, -96
Clsn2[1] = -86, -145, 60, -116
Clsn2[2] = -3, -42, 39, -2
Clsn2[3] = -16, -72, 25, -42
Clsn2[4] = -24, -97, 41, -71
45,0, 0,0, 6
; Peak and coming down from Jumping up
[Begin Action 44]
Clsn2: 4
Clsn2[0] = -26, -62, 16, -35
Clsn2[1] = -66, -126, 76, -97
Clsn2[2] = -37, -43, -19, -19
Clsn2[3] = -22, -98, 36, -61
44,0, 0,0, 4
Clsn2: 3
Clsn2[0] = -23, -99, 44, -67
Clsn2[1] = -53, -128, 53, -98
Clsn2[2] = -21, -68, 15, -45
44,1, 0,0, 2
Clsn2: 2
Clsn2[0] = -21, -109, 45, -64
Clsn2[1] = -61, -126, 66, -109
44,2, 0,0, 5
Clsn2: 4
Clsn2[0] = -26, -62, 16, -35
Clsn2[1] = -66, -126, 76, -97
Clsn2[2] = -37, -43, -19, -19
Clsn2[3] = -22, -98, 36, -61
44,0, 0,0, 4
Clsn2: 6
Clsn2[0] = -11, -158, 18, -137
Clsn2[1] = -37, -137, 25, -117
Clsn2[2] = -75, -117, 47, -99
Clsn2[3] = -22, -99, 54, -70
Clsn2[4] = -29, -70, 22, -40
Clsn2[5] = -32, -40, -12, -3
Loopstart
41,0, 0,0, 10
; Peak and coming down from Jumping forwards
[Begin Action 45]
Clsn2: 4
Clsn2[0] = -26, -62, 16, -35
Clsn2[1] = -66, -126, 76, -97
Clsn2[2] = -37, -43, -19, -19
Clsn2[3] = -22, -98, 36, -61
44,0, 0,0, 4
Clsn2: 3
Clsn2[0] = -23, -99, 44, -67
Clsn2[1] = -53, -128, 53, -98
Clsn2[2] = -21, -68, 15, -45
44,1, 0,0, 2
Clsn2: 2
Clsn2[0] = -21, -109, 45, -64
Clsn2[1] = -61, -126, 66, -109
44,2, 0,0, 5
Clsn2: 2
Clsn2[0] = -22, -98, 31, -54
Clsn2[1] = -66, -126, 76, -97
44,0, 0,0, 4
Clsn2: 3
Clsn2[0] = -18, -78, 24, -47
Clsn2[1] = -28, -111, 41, -78
Clsn2[2] = -86, -145, 60, -110
Loopstart
45,0, 0,0, 10
; Peak and coming down from Jumping backwards
[Begin Action 46]
Clsn2: 4
Clsn2[0] = -26, -62, 16, -35
Clsn2[1] = -66, -126, 76, -97
Clsn2[2] = -37, -43, -19, -19
Clsn2[3] = -22, -98, 36, -61
44,0, 0,0, 4
Clsn2: 3
Clsn2[0] = -23, -99, 44, -67
Clsn2[1] = -53, -128, 53, -98
Clsn2[2] = -21, -68, 15, -45
44,1, 0,0, 2
Clsn2: 2
Clsn2[0] = -21, -109, 45, -64
Clsn2[1] = -61, -126, 66, -109
44,2, 0,0, 5
Clsn2: 4
Clsn2[0] = -26, -62, 16, -35
Clsn2[1] = -66, -126, 76, -97
Clsn2[2] = -37, -43, -19, -19
Clsn2[3] = -22, -98, 36, -61
44,0, 0,0, 4
Clsn2: 6
Clsn2[0] = -11, -158, 18, -137
Clsn2[1] = -37, -137, 25, -117
Clsn2[2] = -75, -117, 47, -99
Clsn2[3] = -22, -99, 54, -70
Clsn2[4] = -29, -70, 22, -40
Clsn2[5] = -32, -40, -12, -3
Loopstart
41,0, 0,0, 10
; Jump land animation
[Begin Action 47]
Clsn2: 2
Clsn2[0] = -41, -22, 41, 15
Clsn2[1] = -17, -75, 54, -21
10,0, 0,0, 5
; Jump "safe fall" - neutral
[Begin Action 48]
Clsn2: 6
Clsn2[0] = -11, -158, 18, -137
Clsn2[1] = -37, -137, 25, -117
Clsn2[2] = -75, -117, 47, -99
Clsn2[3] = -22, -99, 54, -70
Clsn2[4] = -29, -70, 22, -40
Clsn2[5] = -32, -40, -12, -3
41,0, 0,0, 1
; fall end (forward)
[Begin Action 49]
Clsn2: 4
Clsn2[0] = -9, -52, 26, -29
Clsn2[1] = 7, -29, 39, -6
Clsn2[2] = -86, -145, 60, -110
Clsn2[3] = -28, -111, 39, -51
45,0, 0,0, 2
; Jump "safe fall" - backwards
[Begin Action 50]
Clsn2: 6
Clsn2[0] = -11, -158, 18, -137
Clsn2[1] = -37, -137, 25, -117
Clsn2[2] = -75, -117, 47, -99
Clsn2[3] = -22, -99, 54, -70
Clsn2[4] = -29, -70, 22, -40
Clsn2[5] = -32, -40, -12, -3
41,0, 0,0, 2
; Run forwards
[Begin Action 100]
Clsn2: 5
Clsn2[0] = -44, -17, -29, 7
Clsn2[1] = -35, -40, -17, -16
Clsn2[2] = -26, -55, 12, -33
Clsn2[3] = -19, -95, 51, -53
Clsn2[4] = -58, -124, 84, -95
100,0, 0,0, 10
; Hop backwards
[Begin Action 105]
Clsn2: 5
Clsn2[0] = -4, -38, 38, 2
Clsn2[1] = -15, -67, 26, -37
Clsn2[2] = -24, -92, 41, -66
Clsn2[3] = -31, -111, 19, -90
Clsn2[4] = -86, -137, 60, -108
45,0, 0,5, 6
Clsn2: 4
Clsn2[0] = -65, -111, 77, -82
Clsn2[1] = -20, -83, 38, -46
Clsn2[2] = -28, -48, 14, -21
Clsn2[3] = -35, -30, -17, -6
Loopstart
44,0, 0,15, 5
; GUARDSTART (stand)
[Begin Action 120]
Clsn2: 1
Clsn2[0] = -36, -96, 35, -4
130,0, 0,0, 4
; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 1
Clsn2[0] = -38, -62, 32, 5
131,0, 0,0, 4
; GUARDSTART (air)
[Begin Action 122]
Clsn2: 2
Clsn2[0] = -39, -58, 41, -21
Clsn2[1] = -26, -99, 44, -57
132,0, 0,0, 4
; GUARD (stand)
[Begin Action 130]
Clsn2: 1
Clsn2[0] = -36, -96, 35, -4
130,0, 0,0, 4
; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
Clsn2[0] = -38, -62, 32, 5
131,0, 0,0, 4
; GUARD (air)
[Begin Action 132]
Clsn2: 2
Clsn2[0] = -39, -58, 41, -21
Clsn2[1] = -26, -99, 44, -57
132,0, 0,0, 4
; GUARDEND (stand)
[Begin Action 140]
Clsn2: 1
Clsn2[0] = -36, -96, 35, -4
130,0, 0,0, 4
; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 1
Clsn2[0] = -38, -62, 32, 5
131,0, 0,0, 4
; GUARDEND (air)
[Begin Action 142]
Clsn2: 2
Clsn2[0] = -39, -58, 41, -21
Clsn2[1] = -26, -99, 44, -57
132,0, 0,0, 4
; Hit back while guarding (stand)
[Begin Action 150]
Clsn2: 1
Clsn2[0] = -36, -96, 35, -4
130,0, 0,0, 4
; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 1
Clsn2[0] = -38, -62, 32, 5
131,0, 0,0, 4
; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 2
Clsn2[0] = -39, -58, 41, -21
Clsn2[1] = -26, -99, 44, -57
132,0, 0,0, 4
; Lose (on timeover)
[Begin Action 170]
182,0, 0,0, 5
Clsn2: 1
Clsn2[0] = -30, -115, 17, -2
Loopstart
170,0, 0,0, 10
; Draw game (on timeover)
[Begin Action 175]
182,0, 0,0, 5
Clsn2: 1
Clsn2[0] = -30, -115, 17, -2
Loopstart
170,0, 0,0, 10
; Win #1 - what a waste of my time...
[Begin Action 181]
182,0, 0,0, 5
Clsn2: 1
Clsn2[0] = -30, -115, 17, -2
Loopstart
181,0, 0,0, 10
; Win #2 - now I've got the power
[Begin Action 182]
182,0, 0,0, 5
Loopstart
182,2, 0,0, 24
182,3, 0,0, 24
; Winpose #2 spark
[Begin Action 82]
82,0, 0,0, 15,, A
82,1, 0,0, 6,, A
82,2, 0,0, 15,, A
82,1, 0,0, 6,, A
; Winpose #2 high spark
[Begin Action 83]
83,0, 0,0, 1,, A
83,1, 0,0, 1,, A
83,2, 0,0, 1,, A
83,3, 0,0, 1,, A
; Win vs Darkseid
[Begin Action 981]
2000,0, 0,0, -1
; Intro #1 - you're barely an appetizer...
[Begin Action 191]
181,0, 0,0, 90,H
181,0, 0,0, 10
0,0, 0,0, 6
; Intro #2 - junk food
[Begin Action 192]
2790,0, 0,0, 100
; "junk food" intro - thought bubble
[Begin Action 92]
192,10, 0,0, 2,, A
192,11, 0,0, 2,, A
192,12, 0,0, 2,, A
192,13, 0,0, 94,, A
192,13, 0,0, 2,, AS192D192
192,13, 0,0, 2,, AS128D192
192,13, 0,0, 2,, AS64D255
; "junk food" intro - random food
[Begin Action 992]
192,20, 0,0, 94
;
[Begin Action 993]
192,21, 0,0, 94
;
[Begin Action 994]
192,22, 0,0, 94
;
[Begin Action 995]
192,23, 0,0, 94
; Taunt - you shoulda stayed home...
[Begin Action 195]
Clsn2: 2
Clsn2[0] = -41, -66, 42, 2
Clsn2[1] = -7, -91, 78, -65
182,0, 0,0, 3
Clsn2: 2
Clsn2[0] = -6, -131, 18, -110
Clsn2[1] = -41, -111, 36, 10
195,0, 0,0, 75
Clsn2: 2
Clsn2[0] = -41, -66, 42, 2
Clsn2[1] = -7, -91, 78, -65
182,0, 0,0, 2
; Flight mode start
[Begin Action 760]
Clsn2: 2
Clsn2[0] = -41, -48, 48, 4
Clsn2[1] = 17, -55, 63, -34
40,0, 0,0, 5
Clsn2: 6
Clsn2[0] = -29, -27, -9, 10
Clsn2[1] = -26, -57, 25, -27
Clsn2[2] = -21, -85, 55, -56
Clsn2[3] = -74, -102, 48, -84
Clsn2[4] = -37, -122, 25, -102
Clsn2[5] = -9, -142, 20, -121
41,0, 0,14, 15
; Flight mode (stolen from Supes)
[Begin Action 761]
Clsn2: 6
Clsn2[0] = -26, -29, -8, 7
Clsn2[1] = -10, -146, 17, -125
Clsn2[2] = -38, -127, 29, -104
Clsn2[3] = -50, -106, 54, -86
Clsn2[4] = -19, -86, 55, -56
Clsn2[5] = -25, -57, 25, -29
750,0, 0,0, 6
; Glide (stolen from Songbird)
[Begin Action 790]
790,0, 0,0, 2,, A
-1,0, 0,0, 1
; (background orb)
[Begin Action 800]
800,0, 0,0, 1
; Superman
[Begin Action 801]
800,1, 0,0, 1
; Batman
[Begin Action 802]
800,2, 0,0, 1
; Wonder Woman
[Begin Action 803]
800,3, 0,0, 1
; Flash
[Begin Action 804]
800,4, 0,0, 1
; Green Lantern
[Begin Action 805]
800,5, 0,0, 1
; Ice
[Begin Action 806]
800,6, 0,0, 1
; Lobo
[Begin Action 807]
800,7, 0,0, 1
; Plastic Man
[Begin Action 808]
800,8, 0,0, 1
; Etrigan
[Begin Action 809]
800,9, 0,0, 1
; Luthor
[Begin Action 810]
800,10, 0,0, 1
; Darkseid
[Begin Action 811]
800,11, 0,0, 1
; Superboy
[Begin Action 812]
800,12, 0,0, 1
; Sinestro
[Begin Action 813]
800,13, 0,0, 1
; Bizarro
[Begin Action 814]
800,14, 0,0, 1
; Aquaman
[Begin Action 815]
800,15, 0,0, 1
; Doomsday
[Begin Action 816]
800,16, 0,0, 1
; Poison Ivy
[Begin Action 817]
800,17, 0,0, 1
; Atom
[Begin Action 818]
800,18, 0,0, 1
; Martian Manhunter
[Begin Action 819]
800,19, 0,0, 1
; Shazam / Captain Marvel
[Begin Action 820]
800,20, 0,0, 1
; Starfire
[Begin Action 821]
800,21, 0,0, 1
; Bane
[Begin Action 822]
800,22, 0,0, 1
; Eradicator
[Begin Action 823]
800,23, 0,0, 1
; Vixen
[Begin Action 824]
800,24, 0,0, 1
; Mongul
[Begin Action 825]
800,25, 0,0, 1
; Red Lantern / Atrocitus
[Begin Action 826]
800,26, 0,0, 1
; Orange Lantern / Larfleeze
[Begin Action 827]
800,27, 0,0, 1
; Indigo Lantern
[Begin Action 828]
800,28, 0,0, 1
; Star Sapphire
[Begin Action 829]
800,29, 0,0, 1
; Black Lantern
[Begin Action 830]
800,30, 0,0, 1
; Capt. America
[Begin Action 851]
800,51, 0,0, 1
; Hulk
[Begin Action 852]
800,52, 0,0, 1
; Thor
[Begin Action 853]
800,53, 0,0, 1
; Spider-Man
[Begin Action 854]
800,54, 0,0, 1
; Iron Man
[Begin Action 855]
800,55, 0,0, 1
; Crystal
[Begin Action 856]
800,56, 0,0, 1
; Sandman
[Begin Action 857]
800,57, 0,0, 1
; Wolverine
[Begin Action 858]
800,58, 0,0, 1
; Carnage
[Begin Action 859]
800,59, 0,0, 1
; Dr. Doom
[Begin Action 860]
800,60, 0,0, 1
; Ghost Rider
[Begin Action 861]
800,61, 0,0, 1
; Guido
[Begin Action 862]
800,62, 0,0, 1
; Thanos
[Begin Action 863]
800,63, 0,0, 1
; Deadpool
[Begin Action 864]
800,64, 0,0, 1
; Juggernaut
[Begin Action 865]
800,65, 0,0, 1
; Mr. Fantastic
[Begin Action 866]
800,66, 0,0, 1
; Invisible Woman
[Begin Action 867]
800,67, 0,0, 1
; Thing
[Begin Action 868]
800,68, 0,0, 1
; Human Torch
[Begin Action 869]
800,69, 0,0, 1
; Silver Surfer
[Begin Action 870]
800,70, 0,0, 1
; Venom
[Begin Action 871]
800,71, 0,0, 1
; Cyclops
[Begin Action 872]
800,72, 0,0, 1
; Elektra
[Begin Action 873]
800,73, 0,0, 1
; Nightcrawler
[Begin Action 874]
800,74, 0,0, 1
; Marrow
[Begin Action 875]
800,75, 0,0, 1
; Songbird
[Begin Action 876]
800,76, 0,0, 1
; Omega Red
[Begin Action 877]
800,77, 0,0, 1
; Rhino
[Begin Action 878]
800,78, 0,0, 1
; Iceman
[Begin Action 879]
800,79, 0,0, 1
; Storm
[Begin Action 880]
800,80, 0,0, 1
; Cable
[Begin Action 881]
800,81, 0,0, 1
; Colossus
[Begin Action 882]
800,82, 0,0, 1
; Gambit
[Begin Action 883]
800,83, 0,0, 1