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todo.txt
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================================================================
DC characters to consider supporting:
* indicates it's likely I'll do it
Scruffy:
*Nightwing
*Silver Banshee
Steel
Supergirl -- Superman's power set, maybe?
Joker -- nothing there to steal, really... it's all gadget- and weapon-based.
Wildcat
Infinity:
IMT Batman (done)
Johnny DC:
*Elongated Man -- give up Plas's power set >:)
*Metamorpho
*J'onn J'onzz -- ok (hyper shoud be redone)
*John Stewart -- GL power set
*Gorilla Grodd
*Zatanna
Red Tornado
Shade
ZVitor:
*Catwoman
*Cyborg ...? it's all tech-based; not sure...
Green Arrow ...? nothing there to steal, really...
Hawkman ...hmm.
Others:
*Captain Atom
*Doomsday
the heck...? I can't grab him because of his insane superarmor...
*Major Force (Blagoy)
Suggestions from the blog (May 2013):
*Clayface
Jason Todd
26 Dex Starr
*Gorilla Grodd
*Power Girl
Hawkman
*Catwoman
*Cyborg
Onomatopoiea
4 Jay Garrick
*Despero
Tentative DC powerset matrix for Phase 2:
1 Superman
2 Batman
3 Wonder Woman
4 Flash
5 Green Lantern
6 Ice
7 Lobo
8 Plastic Man
9 Etrigan
10 Lex Luthor
11 Darkseid
12 Superboy
13 Sinestro
14 Bizarro
15 Aquaman
16 Doomsday
17 Poison Ivy
18 The Atom
19 Martian Manhunter
20 Shazam/Cap.Marvel
21 Starfire
22 Bane
23 Eradicator
24 Vixen
25 Mongul
26 Red Lantern
27 Orange Lantern
28 Indigo Lantern
29 Star Sapphire
30 Black Lantern
31 Catwoman cat slide / raging cat
32 .
33 .
34 .
35 .
36 .
37 .
38 .
39 .
40 .
41 .
42 .
43 .
44 .
45 .
46 .
47 .
48 .
49 .
50 .
================================================================
Original Marvel characters to consider:
Scruffy:
Bishop
Blob
Electro
Morph
Prof X
S-Man 2099
USAgent
Ultron
Vulture
Wonder Man
ZVitor:
Namor
Quicksilver
flash power set? :-P
ScarletWitch
magic trap / reality control
Others:
Prof X
telepathic attack / astral plane
Suggestions from the blog:
Luke Cage
Scarlet Witch
Hope Summers
Agony
Phage
The Spider
Spider Carnage
Birdy
Red Skull
Scream
Red Hulk
Wasp
Antman
Ultron
Black Widow
Mole Man
M.O.D.O.K
Bullseye
Ronan
Kitty
Proff X
Pyro
Avalanche
Blob
================================================================
All Capcom Marvel characters (to eventually support...?)
X:COTA
Cyclops, Psylocke, Wolverine, Storm, Colossus, Iceman
Omega Red, Sentinel, Spiral, Silver Samurai, Juggernaut, Magneto, (Akuma)
MSH
Hulk, Wolverine, Spider-Man, Iron Man, Captain America, Psylocke
Magneto, Shuma-Gorath, Blackheart, Juggernaut, Dr. Doom, Thanos
XvSF
Cyclops, Wolverine, Rogue, Gambit, Storm
Sabretooth, Juggernaut, Magneto, Apocalypse, (Akuma)
MvSF
Cyclops, Spider-Man, Captain America, Wolverine, Hulk,
Shuma-Gorath, Blackheart, Omega Red, Apocalypse, (Akuma)
MvC
Captain America, Gambit, Hulk, Spider-Man, Venom, War Machine, Wolverine, Onslaught
MvC2
Cyclops, Doctor Doom, Sentinel, Blackheart, Captain America, Gambit, Hulk, Iceman, Iron Man,
Juggernaut, Magneto, Silver Samurai, Omega Red, War Machine, Rogue, Sabretooth, Colossus,
Shuma-Gorath, Wolverine, Cable, Storm, Thanos, Psylocke, Spider-Man, Marrow, Wolverine (Bone Claws), Spiral, Venom
MvC3
Deadpool, Doctor Strange, Dormammu, Galactus, Ghost Rider, Hawkeye, Iron Fist, MODOK, Nova,
Phoenix, Rocket Raccoon, She-Hulk, Super-Skrull, Taskmaster, Thor, X-23
All Capcom-created Marvel characters
## index numbers included for those I already support
* indicates I have an icon for this character already
* Blackheart
* Cable
* Colossus
Doctor Strange
Dormammu
* Gambit
Hawkeye
Iron Fist
MODOK
* Magneto
Nova
* Phoenix
* Psylocke
Rocket Raccoon
@ Rogue
Sabretooth
* Sentinel
* She-Hulk
* Shuma-Gorath
* Silver Samurai
$ Super-Skrull
Taskmaster
% War Machine
^ X-23
51 Captain America
52 Hulk
53 Thor
54 Spider-Man
55 Iron Man
58 Wolverine
60 Dr. Doom
61 Ghost Rider
63 Thanos
64 Deadpool
65 Juggernaut
71 Venom
72 Cyclops
75 Marrow
77 Omega Red
79 Iceman
80 Storm
99 Spiral
Huge bosses: maybe I won't support these...?
Apocalypse
Galactus
Onslaught
$ Super-Skrull: I can kind of punt here, and just cough up a random FF poweret :)
% War Machine: maybe I can just treat him like Iron Man?
^ X-23: I might be able to get away with just treating her like Wolverine...
@ ... and then there's Rogue. I really have no idea how to deal with the Rogues out there (ranked easiest to hardest):
- ignore her / treat her like an unpowered opponent (random health/power boost)
- treat her like MarvelTemplate, and just give a random Marvel powerset?
- create a custom powerset based on her few non-power-drain moves?
- try and figure out what power set she's got and copy it? (ugh, HARD)
Tentative Marvel powerset matrix for Phase 2:
51 Captain America
52 Savage Hulk
53 Thor
54 Spider-Man
55 Iron Man
56 Crystal
57 Sandman
58 Wolverine
59 Carnage
60 Dr. Doom
61 Ghost Rider
62 Strong Guy
63 Thanos
64 Deadpool
65 Juggernaut
66 Mr. Fantastic
67 Invisible Woman
68 The Thing
69 Human Torch
70 Silver Surfer
71 Venom
72 Cyclops
73 Elektra
74 Nightcrawler
75 Marrow
76 Songbird
77 Omega Red
78 Rhino
79 Iceman
80 Storm
81 Cable Time Flip (very similar to Main Men)
82 Colossus Giant Swing (grapple) / Super Armor (10sec)
83 Gambit Kinetic Card (instant projectile) / Cajun Explosion (diagonal Ion Wave) or Royal Flush (more custom sprites but more iconic)
84 Magneto Hyper Grav (like Selfish Grab) / Magnetic Shockwave (Ion Wave) or Magnetic Tempest (Arctic Attack) / 8-way air dash
85 Psylocke Psy-Blast (fireball) or Ninjitsu (teleport) / Maelstrom (spinning blades) or Kocho-Gakure (butterfly swarm)
86 Phoenix
87 Silver Samurai Shuriken Multiple Samurai
88 Sentinel
89 Shuma-Gorath Mystic Smash Chaos Dimension
90 Daredevil
91 Miss Marvel
92 Blackheart Dark Thunder? Armageddon
93 Sabretooth Berserker Claw Weapon X
94 (Nova)
95 (Doctor Strange)
96 (Iron Fist)
97
98
99 Spiral
100
Dormammu
Hawkeye
MODOK
Rocket Raccoon
* She-Hulk
Taskmaster
================================================================
STILL TO DO (Fall 2012 list):
- MUGEN 1.0 compatibility
- power sets:
Flash: finish Speed Force hyper
Lobo: Rotgut special
Plastic Man: Stone Fists special / tweak hyper sprite
Etrigan: Dancing Blazes hyper
Darkseid: Omega Sanction hyper
Aquaman: whale/shark summon hyper
Doomsday: adaptive evolution special / asteroid smash hyper
The Atom: Subatomic Adventure hyper
Shazam: Electric charge special / lightning strike hyper
Starfire: Koriand'r Special
Bane: charging fist special / bat-breaker hyper
Vixen: Elephant Charge hyper
Mongul: Earthquake special / Mongul's Insanity hyper
Red Lantern: finish hyper sprites
Orange Lantern: Orange Corps hyper
Star Sapphire: Love Conquers All hyper
Black Lantern: Lifeforce Boost hyper
Hulk: Super Armor
Thor: Mystic Rainfall hyper
Spider-Man: fix web ball when you have superspeed / finish Maximum Spider hyper
Iron Man: finish Nano Assault hyper
Crystal: Element Storm hyper
Wolverine: fix button-mashing in berzerker barrage / do Weapon X hyper
Carnage: hyper needs to do more damage
Dr. Doom: finish Photon Array hyper
Thanos: finish Stone Walls hyper
Juggernaut: Power Up hyper / Super Armor
Mr. Fantastic: finish elastic slam sprites / Pliable Pounder hyper
Thing: change special sfx / hyper is busted after first dash (for some opponents)
Venom: Venom Fang special / Death Bite hyper
Nightcrawler: Triple Threat Teleport hyper
Songbird: finish Decibel Barrage special / Shatter Scream hyper
Rhino: tweak damage on charge / Rampage hyper
Storm: Lightning Storm hyper
----------------------------------------------------
For v2.2 (no date yet):
OUGHT TO HAVE, NOT STARTED:
- Lobo special
- (this would make Juggernaut hyper easy to add)
- Plastic Man special
- Etrigan hyper
- Darkseid hyper
==
- Thor hyper
- Crystal hyper
- Thanos hyper (use Sue hyper as base)
MUST HAVE, FIXES:
- fix super armor
==
- Wondy hyper (code)
- Flash hyper (code)
==
- tweak Capt. America hyper to make it more like the real Final Justice
- Spider-Man hyper
- Iron Man hyper
- Dr. Doom hyper (fix projectiles pos / vel)
EASY FIXES:
- Red Lantern hyper (starting sprite)
- Star Sapphire special (spammable) / hyper
==
- Mr. Fantastic special (sprite fixes to 2622,3-4 -- see 3260,0)
- Songbird special (need explod / SFX) / hyper
NICE TO HAVE:
- turn / crouch turn
==
- crouching medium kick (sliding advance or trip?)
==
==
x new special (what JtP is calling "super embrace")
==
- Aquaman hyper
- Doomsday special / hyper
- Atom hyper
- Martian Manhunter hyper
- Shazam special / hyper
- Starfire hyper
- Bane special / hyper
- Vixen hyper
- Mongul special / hyper
- Orange Lantern hyper
==
- Wolverine hyper
- (fix) Deadpool hyper (won't always trigger)
- Juggernaut hyper
- Mr. Fantastic hyper
- Venom special / hyper
- Nightcrawler hyper
- Rhino hyper
- Storm hyper
- Namor special / hyper
----------------------------------------------------
For v2.1 (25 Jul 2011 / Scruffyversary):
OUGHT TO HAVE, NOT STARTED:
x Capt. America hyper
~ Thanos hyper (use Sue hyper as base)
MUST HAVE, FIXES:
x add damage dampener
==
x missing sprite detail/shading on 1200,1 (copy from 1000,1)
x GL hyper (replaced projectile sprites)
==
x Wolverine special
EASY FIXES:
x Eradicator hyper (beam not long enough)
? Indigo Lantern hyper (won't start?)
==
x Invisible Woman hyper (match Sue alpha)
x Iceman hyper (need chest explod)
x Marrow hyper (don't say "oh yeah!", add crumble sound)
x Marrow bonerang SFX
NICE TO HAVE:
x crouching medium punch (see JtP's "cobra" special?)
==
~ Hulk/Juggernaut/Doomsday superarmor
==
~ new special (what JtP is calling "super embrace")
==
x Thing hyper (change anim/hitdefs)
powerset completion matrix:
x Versus: Special: Hyper: Passive:
---------------------------------------------------------------------------------------
1 Superman done new done
2 Batman done done
3 Wonder Woman done buggy
4 Flash done buggy done
5 Green Lanterns done done
6 Ice done done done
7 Lobo -- fixed done
8 Plastic Man -- done partial
9 Etrigan done --
10 Lex Luthor done done
11 Darkseid done --
12 Superboy done done
13 Sinestro done done
14 Bizarro done done
15 Aquaman done --
16 Doomsday -- --
17 Poison Ivy done done
18 The Atom new --
19 Martian Manhunter done --
20 Shazam/Cap.Marvel -- --
21 Starfire done --
22 Bane -- --
23 Eradicator done buggy (beam not long enough)
24 Vixen done --
25 Mongul -- --
26 Red Lantern done buggy (starting sprite)
27 Orange Lantern done --
28 Indigo Lantern done done
29 Star Sapphire buggy (spammable) --
51 Capt. America done new
52 Hulk done fixed ??
53 Thor done --
54 Spider-Man done buggy done
55 Iron Man done buggy
56 Crystal done --
57 Sandman done buggy (too much damage)
58 Wolverine fixed -- done
59 Carnage done done
60 Dr. Doom done buggy
61 Ghost Rider done done
62 Strong Guy done done
63 Thanos done --
64 Deadpool done buggy (won't always trigger)
65 Juggernaut fixed -- ??
66 Mr. Fantastic new -- partial
67 Invisible Woman done redone done
68 The Thing redone new
69 Human Torch done redone
70 Silver Surfer done done
71 Venom -- --
72 Cyclops done done
73 Elektra done done
74 Nightcrawler fixed (explod trans)--
75 Marrow done done (tweak hitdefs?)
76 Songbird done -- redone
77 Omega Red done redone (unlock)
78 Rhino done --
79 Iceman fixed (explod) finished
80 Storm done --
81 Namor -- --
...
90 Daredevil partial --
91 Miss Marvel -- --
..
98 Spiral -- --
Amalgam, as envisioned by Danilokao:
- After the transformation, Plague teleports to enemy's back and punches,
sending him to the middle of the screen,
- so Plague traps him with Venom's tendrils, then unleash the "power frenzy" combo:
- Splits in two (Lobo) then both attacks alternate
- Heat vision, freeze ray, GL uppercut, aerial Sandspin...
- enemy falls to the ground
- then thanos geokinesis throws him back to the air at the middle of the screen,
- Sinestro's chains tie him up
- then Plague jumps to him and explodes, turning back to parasite.
2.1 release notes:
- added support for Feeding Time on new DCvM version of Ghost Rider
- fixed a bug that blocked some stages from displaying their foreground elements
- fixed various sprite issues (smart palette bugs in throw, punch, and Rhino charge)
- fixed "missing sprite" issues with Batman's and Cyclops's specials
- fixed animation issues with Juggernaut's special and Hulk's hyper
- added lose & time-over anims
- added air medium & hard punches
- added crouching medium punch & kick
- tweaked & improved the AI (still not expert-level, but better)
- changed Power Overload: added sounds, tweaked effects and damage
Power set updates:
- added Superman hyper (Speed Fury)
- finished Iceman special (Ice Boulder) by adding sounds and explod effects
- added Iceman hyper: arctic attack
- added Mr. Fantastic special (Elastic Slam)
-- TODO: fix intermediate sprites
- changed Invisible Woman hyper (Cosmic Dust)
- changed Thing special (Yancy Street Express)
- added Thing hyper (Clobberin' Time)
-- TODO: change combo anim, end with hard air punch (smash-down) instead of bat uppercut
- changed Human Torch hyper (Supernova)
- added Elektra hyper (Ninjitsu)
- fixed Lobo hyper to include hyper BG while clones are active
- fixed bug with Thor's special that caused Rudy-clones if the lightning was blocked/cancelled by P2's special move
~ fixed: first sprite in Chains of Rage is venom/unedited
~ added Flash hyper (speed force)
updates:
4/13/09
- added air recover
- added fwd/back dashes
- added code to prevent kryptonite ray from spamming
- fixed power set recognizer for Etrigan (but the moves aren't yet coded)
- coded Guido/Strong Guy's hyper
- added Marrow power set support (but not the moves, yet)
- added Starfire/Guido/Eradicator/Poison Ivy/Doomsday power sets
- implemented Starfire special
- added frozen sprites
-
POWER SETS
Released DC chars I probably won't support (Team Spoiler's stuff)
* Azrael
* Capt. Boomerang "Boomerang"
* Harvey Quinn "Harley Quinn"
* Joker "The Joker"
* Question "thequestion"
* Robin "Robin Tim Drake"
* Warrior (G.Gardner) "Guy Gardner Warrior"
Options for future DC support:
+Black Adam
+Brainiac
Beast Boy / Changeling
+Capt. Atom
+Catwoman
Cyborg
Cyborg Superman
+Deathstroke
+Dr. Fate
Dr. Light
+Fire
Green Arrow
Harley Quinn
Hawkman
Livewire
+Metamorpho
+Nightwing
Power Girl
Prometheus
Raven
+Robin
Static
+Starfire
Steel
Scarecrow
Superboy Prime
Wildcat
+Zoom: fist flurry, time slide
Note on Omega Red (per AC):
you could have a passive Healing Factor, and maybe implement the Death Spores as a double whammy.
The special releases 'death spores' which cling to the opponent, slowing them down and draining a SMALL amount of life. Each spore clings for say...a few seconds.
The hyper could be something like 'Unlock Spore Potential', which would have each spore on the opponent deal a large multiplier of damage. In theory, enough spores on the opponent, could be a one hit kill...but say that'd take...10-12.
Therefore , the spore release could be tied to the strength of attack used. Weak = 1, medium = 2, strong = 3.
4/12/2009 - what does Rudy still lack?
- sprite/anim work:
x finish jump anims
x blocking anims
x "missed" anim for feeding time
- dizzy
- cpunch 2
x cpunch 3
- ckick 2
x ckick 3
x apunch 2
- apunch 3
x akick 1
x tripped
x shocked/frozen/burned
x "projectile absorption" special: he can "absorb fast-moving objects' inertia" (see Wikipedia)
x "power overload" hyper
- finish/debug a subset of his power sets:
Superman: Speed Fury, fix flight, better heat vision effect? (from Kon-el for now)
Wonder Woman: Fierce Amazon, fix hyper
Flash: Speed Force
Lobo: RotGut
Plastic Man: Stone Fists All basic attacks have extended range
Aquaman: (some hyper...?)
Capt. America: Final Justice
Hulk: fix hulk smash sprites, add super armor
Thor: Mystic Rainfall
Spider-Man: finish Maximum Spider
Iron Man: finish Nano Assault
Crystal: Element Storm
Wolverine: finish Berserker Barrage / Weapon X
Carnage: finish Crimson Slaughter
Dr. Doom: finish Photon Array
Strong Guy: finish Pinhead
Thanos: Reality Gem? or something from Alucard's?
Juggernaut: Earthquake / Head Crush / super armor
Invisible Woman: some hyper... hmm.
The Thing: change charge sprites/sparks / some kind of hyper
Silver Surfer: finish Galactic Might
Elektra: inner calm hyper
Nightcrawler: Teleport Attack special, Now You See Me hyper (or teleport hyper? hmm...)
Ideas:
- power-combo attacks:
- ice+crystal = elemental storm
- lobo+spiderman: maximum spidermen?
SethZantuken ideas (12/31/2005):
Well you know he can absorb "Energy" also besides Life force
So for his Own Hypers make him absorb like heat or electricity or grab the ground and absorb from that.
You can do some wicked stuff that way
So like he could have a charge command HOLD punch+kick and he absorbs energy around him then he can release it
Or say he absorbs the ground.... have him grow a bit and charge at the enemy...Nero Chaos style
Parasite pretty much is Absorbing man
DaBanner ideas (12/28/2005):
I know parasite copies hypers but for a secret ultimate hyper. How about he grabs Superman out
of the blue and absorbs so much of his power he mutates into a larger version of himself and
does a a quick one-two knockout punch. in the vein of what strong guy does with his level 3 mass punch.
DaBanner ideas (12/31/2005):
actually i asked the question the wrong way,i meant to ask if parasite when he touches
the enemy,if he would be able to do the opponent's ultimate hypers.
Or if that would be too complicated.
As far as an ultimate solo hyper for parasite to do. The only move I can see him doing that
stands out is when in the comic superman returned from the dead he was massively overpowered.
So he let parasite absorb enough of his energy so that superman came back down to normal
abilities. While at the same time parasite came out looking larger and looking kind of like the abomination.
Ultimate Hyper Idea 1
This is just my idea....i think i told it to you before...in his ultimate hyper you can have
superman show up in front of parasite threatning to stop him. Superman then just stands
regally as parasite grabs him and you see superman in a dizzy state as parasite glows with
energy and you see sparks along with the glow going over parasite as he grows into a larger
body size with a bit more feral look to him. He then smiles and throws superman away and does
an autocombo of 6 hits. 3 punches 3 kicks,3rd kick is a an air launcher that sends the charactor
in the air...then parasite jumps in the air and grabs the opponent like the ending piece of
captain america's final justice and lands him on his noggin on the way down.
The energy glow around parasite during the absorbing in the ultimate hyper can be of a red
color if you want and i thought those little yellow electric bolts during the thor tornado
hyper can be added to him over his body while the glow is happening,to show the overload in his ability.
Ultimate hyper idea 2
If that doesn't work well for you I thought perhaps he could do a superman hyper mix.....
same procedure occurs where he absorbs superman and overloads. Then he does 2 hard punches and then does first a
mid air,heatvision blast,then immediately dives down in front of the opponent and does super breath...and for
the final finale he spins underground and does the bizarro hyper where is digging towards the opponent and
covered in lava does a rising uppercut.
buddyup2003 idea (10/8/2007):
I just got another idea. Maybe he can have a special block move used where he absorbs projectile attacks to
increase his super bar. I was thinking maybe something similer to the "parry" moves from Street Fighter 3.
Progress:
8/7/2007:
- revamped power sets to align with DCvM Phase1
- added Kon-El TK Lift special (needs sounds)
8/4/2007:
- added Ghost Rider flaming breath special (needs sounds)
5/30/2007:
- more or less finished Omega Blast (Darkseid special)
- better sprites in several key places (e.g. Ice's special)
- added power sets for Thanos (62) and The Thing (63) -- no statedefs or moves yet
5/25/2007:
- tweaked Web Ball stolen special (still needs hitoverride and dust)
- added Omega Blast stolen special (needs sound and a better sprite)
- massaged CMD and ST to allow for aerial stolen specials
5/20/2007:
- replaced all stripey stance sprites with speedo stance sprites
- nearly finished Spider-man "web ball" stolen special (need to remove it if you hit P2; also needs dust effects)
April-May 2007:
- added ShockDingo's voices
- added PalFX to Feeding Time special
- added Carnage "Symbiote Shards" stolen special
- added Sandman "Buzzsaw" stolen hyper
- added new power set for Ghost Rider (61)
- added standing med. punch
- added placeholder sprites for standing weak punch
- tweaked Ice "Icicle Edge" stolen special -- slightly different from the original
11/04/2006:
- added teleport sound effects
- stubbed in Spiderman's special (Web Ball) -- but it's not yet functional
9/2/2006:
- added ice's hyper (absolute zero)
- added Doom's special (teleport -- needs more sprites)
8/30/2006:
- added white stripes to stance sprites
- added more states & anims to Feeding Time (still needs a "grab missed" anim)
- added a grab/throw (but it's currently too fast and has the wrong sprpriority (should be behind P2)
8/22/2006:
- added medium air kick (and worked on light air kick too, but it's a pain to frankensprite with Venom... =P)
- note: he's got enough basics and stolen power sets now he can actually beat some completed chars, like a Luthor/Superman teamup.
8/21/2006:
- finished(?) the gamma charge sprites
8/20/2006:
- implemented Luthor stolen move: kryptonite ray
- swapped in temporary sprites for Hulk stolen move: gamma charge
- added power slot support for Plastic Man, Carnage, Dr.Doom, & Wolverine
8/18/2006:
- finished re-doing the stance anim frames
- finished editing the standing weak kick anim
- added clsn2 boxes to all the gethit anims
- fixed the chain combo detection code in the CMD file to make it smoother / easier
8/16/2006:
- worked on crouch & stance anims - crouch, stand-crouch transition, and crouch turning are all done except for the white lines; stance still needs work.
8/14/2006:
- added SFF/AIR support for indicating Luthor, Catwoman & Elektra power sets (moves not yet coded)
- worked on feeding time grab anim frames (a bit)
8/13/2006:
- finished editing last frame of air hard kick
- spent *3* *stinking* *hours* frankenspriting a standing medium kick (finished, except for the Clsn2s)
7/3/2006:
- modified Feeding Time to recognize the new "Savage Hulk" as an alternate to regular Hulk
- started to put in the Hulk stolen powers... Gamma Charge / Gamma Slam
6/12/2006:
- fixed CMD so he can't do his stolen ground moves when in the air
(may need to add air-specific triggers later on, for things like Supes' Heat Vision special)
- worked on editing more punches & kicks, based on Venom's with Sabertooth flourishes where needed
5/26/2006:
- added standing weak kick (mostly finished)
1/2/2006:
- added a bunch of gethits (Jeff)
12/28/2005:
- added McCready's donated walk
- started to add Lobo's Main Men (still needs the startup/death/meter anims, and statedef -1/-2 stuff)
12/27/2005:
- added standing HP (Jeff) & HK (McCready)
12/8/2005:
- implemented the beginnings of the power-stealing system (and the power slots persist between rounds/matches! Yay!