diff --git a/SourceSplitComponent.cs b/SourceSplitComponent.cs index f0568df..2f9f4e7 100644 --- a/SourceSplitComponent.cs +++ b/SourceSplitComponent.cs @@ -287,7 +287,7 @@ void gameMemory_OnMapChanged(object sender, MapChangedEventArgs e) // prevent adding map time twice if (_timer.CurrentState.CurrentPhase != TimerPhase.Ended && _timer.CurrentState.CurrentPhase != TimerPhase.NotRunning) - this.AddMapTime(e.PrevMap, TimeSpan.FromSeconds(_totalMapTicks)); + this.AddMapTime(e.PrevMap, TimeSpan.FromSeconds(_totalMapTicks * _intervalPerTick)); _totalMapTicks = 0; }