diff --git a/README.md b/README.md index 91e5375..4a63926 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,32 @@ # Unity_CreateScriptExtension Unity脚本创建扩展,可以模板创建C#脚本一样创建其它扩展名的文件,并可以对每种扩展名文件定义模板,该工具已经完成右键创建Lua,XML,Text文件的创建功能. + + +## 使用方法 +导入unitypackage资源包后,可以像创建C#代码一样,去创建Lua,Xml,txt格式的代码或文件. + +![](readme_1.jpg) + + +## 添加其它格式文件 +1. 创建模板文件 + 在felixwee/templates/目录中创建你的模板文件,例如:XXX_template.md +2. 在felixwee/scripts/DevExtEditor.cs代码中添加快捷菜单项 + +```cs +/* 创建常用文件类型扩展 */ + [MenuItem("Assets/Create/Text", false, 81)] + public static void CreateText() + { + //获取创建代码时的文件路径下的所有对象 + UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel); + //根据第一个文件获取不前文件夹路径 + string folder = AssetDatabase.GetAssetPath(arr[0]); + + //将焦点定位到某个文件,并进行重命名 + //id,回调处理,新建文件url,图标,源始文件url + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(), folder + "/XXX.md", null, "Assets/Editor/felixwee/templates/XXX_template.md"); + } +``` + +## 下载插件包 diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor.meta b/Unity/UnityCreateScriptExtension/Assets/Editor.meta new file mode 100644 index 0000000..514f819 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 92ea95b069a64184e9e45bf537f2d627 +folderAsset: yes +timeCreated: 1530115629 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee.meta new file mode 100644 index 0000000..e059f47 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 063c43197969b1745a62873433076bc4 +folderAsset: yes +timeCreated: 1522892293 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips.meta new file mode 100644 index 0000000..6450b4d --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b38d5c08c9883af4699f7e4685b3637f +folderAsset: yes +timeCreated: 1530113741 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs new file mode 100644 index 0000000..ef2177e --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs @@ -0,0 +1,47 @@ +/* + 完成模板中特定内容的替换并更新件内容 + @author: felixwee + @email:felixwee@163.com + @blog: www.felixwee.com + */ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Text; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditor.ProjectWindowCallback; +using UnityEngine; + +public class CreateFileAction : EndNameEditAction +{ + public override void Action(int instanceId, string pathName, string resourceFile) + { + UnityEngine.Object obj = CreateScriptAssetFromTemplate(pathName, resourceFile); + ProjectWindowUtil.ShowCreatedAsset(obj); + } + + private UnityEngine.Object CreateScriptAssetFromTemplate(string fullPath, string resourceFile) + { + //读取原文件内容 + StreamReader streamReader = new StreamReader(resourceFile); + string text = streamReader.ReadToEnd(); + streamReader.Close(); + + //只获取文件名不包括扩展名 + string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fullPath); + + //如果是Lua,对模板中变量进行替换 + text =text.Replace("#LuaClass#", fileNameWithoutExtension); + + //将替换好的内容写入文件 + StreamWriter streamWriter = new StreamWriter(fullPath); + streamWriter.Write(text); + streamWriter.Close(); + //导入指定路径下的资源 + AssetDatabase.ImportAsset(fullPath); + //返回指定路径下的Object对象 + return AssetDatabase.LoadAssetAtPath(fullPath, typeof(UnityEngine.Object)); + } +} diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs.meta new file mode 100644 index 0000000..502b2ac --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/CreateFileAction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 698bc852f20bcc342bac9c583f92655f +timeCreated: 1522892119 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs new file mode 100644 index 0000000..17cf126 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs @@ -0,0 +1,56 @@ +/* + 根据模板文件创建各种格式的代码模板 + @author: felixwee + @email:felixwee@163.com + @blog: www.felixwee.com + */ +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +public class DevExtEditor { + + /* 创建常用文件类型扩展 */ + [MenuItem("Assets/Create/Lua Script",false,81)] + public static void CreateLuaScript() + { + //获取创建代码时的文件路径下的所有对象 + UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel); + //根据第一个文件获取不前文件夹路径 + string folder=AssetDatabase.GetAssetPath(arr[0]); + + //将焦点定位到某个文件,并进行重命名 + //id,回调处理,新建文件url,图标,源始文件url + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0,ScriptableObject.CreateInstance(),folder + "/NewLuaScript.lua", null, "Assets/Editor/felixwee/templates/lua_template.lua"); + } + /* 创建常用文件类型扩展 */ + [MenuItem("Assets/Create/XML", false, 81)] + public static void CreateXML() + { + //获取创建代码时的文件路径下的所有对象 + UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel); + //根据第一个文件获取不前文件夹路径 + string folder = AssetDatabase.GetAssetPath(arr[0]); + + //将焦点定位到某个文件,并进行重命名 + //id,回调处理,新建文件url,图标,源始文件url + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(), folder + "/NewXml.xml", null, "Assets/Editor/felixwee/templates/xml_template.xml"); + } + + /* 创建常用文件类型扩展 */ + [MenuItem("Assets/Create/Text", false, 81)] + public static void CreateText() + { + //获取创建代码时的文件路径下的所有对象 + UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel); + //根据第一个文件获取不前文件夹路径 + string folder = AssetDatabase.GetAssetPath(arr[0]); + + //将焦点定位到某个文件,并进行重命名 + //id,回调处理,新建文件url,图标,源始文件url + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(), folder + "/NewText.txt", null, "Assets/Editor/felixwee/templates/txt_template.txt"); + } + +} diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs.meta new file mode 100644 index 0000000..4e6eb92 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/scrtips/DevExtEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 04644ccdf91031c448de21256e5ecb83 +timeCreated: 1522889666 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates.meta new file mode 100644 index 0000000..6002360 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8db659b383cfef6498a829d692a2e2d0 +folderAsset: yes +timeCreated: 1522892451 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates/lua_template.lua b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates/lua_template.lua new file mode 100644 index 0000000..4e9d917 --- /dev/null +++ b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates/lua_template.lua @@ -0,0 +1,20 @@ +--[ #LuaClass# ] + +--[定义lua类] +#LuaClass#={}; + +--[常用变量定义] +this=#LuaClass#; +local transform; +local gameObject; + +function #LuaClass#.Awake() + +end + + +function #LuaClass#.Start() + +end + + diff --git a/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates/lua_template.lua.meta b/Unity/UnityCreateScriptExtension/Assets/Editor/felixwee/templates/lua_template.lua.meta new file mode 100644 index 0000000..61fdadb --- /dev/null +++ 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