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state_set.go
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package osg
import (
"strings"
"github.com/flywave/go-osg/model"
)
func readValue(is *OsgIstream) int32 {
var val int32
var str string
if is.IsBinary() {
is.Read(&val)
} else {
is.Read(&str)
if strings.Contains(str, "OFF") {
val = model.OFF
}
if strings.Contains(str, "ON") {
val = model.ON
}
if strings.Contains(str, "OVERRIDE") {
val = model.OVERRIDE
}
if strings.Contains(str, "PROTECTED") {
val = model.PROTECTED
}
if strings.Contains(str, "INHERIT") {
val = model.INHERIT
}
}
return val
}
func readModes(is *OsgIstream, mdlist model.ModeListType) {
size := is.ReadSize()
if size > 0 {
is.Read(is.BEGINBRACKET)
for i := 0; i < size; i++ {
md := model.ObjectGlenum{}
is.Read(&md)
val := readValue(is)
mdlist[md.Value] = val
}
is.Read(is.ENDBRACKET)
}
}
func readAttributes(is *OsgIstream, attr model.AttributeListType) {
size := is.ReadSize()
if size > 0 {
is.Read(is.BEGINBRACKET)
for i := 0; i < size; i++ {
ob := is.ReadObject(nil)
is.PROPERTY.Name = "Value"
is.Read(is.PROPERTY)
val := readValue(is)
sa, ok := ob.(model.StateAttributeInterface)
if ok {
rp := model.RefAttributePair{sa, val}
attr[sa.GetType()] = &rp
}
}
is.Read(is.ENDBRACKET)
}
}
func writeValue(os *OsgOstream, val int32) {
if os.IsBinary() {
os.Write(val)
} else {
var str string = ""
if val|model.ON != 0 {
str += "|ON"
}
if val|model.OVERRIDE != 0 {
str += "|OVERRIDE"
}
if val|model.ON != 0 {
str += "|PROTECTED"
}
if val|model.ON != 0 {
str += "|INHERIT"
}
if str != "" {
os.Write(str)
} else {
os.Write("OFF")
}
}
}
func writeModes(os *OsgOstream, mdlist model.ModeListType) {
size := len(mdlist)
os.Write(size)
if size > 0 {
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
for k, v := range mdlist {
os.Write(k)
os.Write(v)
os.Write(os.CRLF)
}
os.Write(os.ENDBRACKET)
os.Write(os.CRLF)
}
}
func writeAttributes(os *OsgOstream, attr model.AttributeListType) {
size := len(attr)
os.Write(size)
if size > 0 {
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
os.PROPERTY.Name = "Value"
for _, v := range attr {
os.Write(v.First)
os.Write(os.PROPERTY)
writeValue(os, v.Second)
os.Write(os.CRLF)
}
os.Write(os.ENDBRACKET)
os.Write(os.CRLF)
}
}
func checkModeList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.ModeList) > 0
}
func readModeList(is *OsgIstream, val interface{}) {
ss := val.(*model.StateSet)
readModes(is, ss.ModeList)
}
func writeModeList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
writeModes(os, ss.ModeList)
}
func checkAttributeList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.AttributeList) > 0
}
func readAttributeList(is *OsgIstream, obj interface{}) {
ss := obj.(*model.StateSet)
readAttributes(is, ss.AttributeList)
}
func writeAttributeList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
writeAttributes(os, ss.AttributeList)
}
func checkTextureModeList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.TextureModeList) > 0
}
func readTextureModeList(is *OsgIstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := is.ReadSize()
is.Read(is.BEGINBRACKET)
if size > 0 {
is.PROPERTY.Name = "Data"
for i := 0; i < size; i++ {
is.Read(is.PROPERTY)
tmp := make(model.ModeListType)
readModes(is, tmp)
for k, v := range tmp {
ss.SetTextureMode(i, k, v)
}
}
is.Read(is.ENDBRACKET)
}
}
func writeTextureModeList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := len(ss.TextureModeList)
os.Write(size)
os.PROPERTY.Name = "Data"
for _, tl := range ss.TextureModeList {
os.Write(os.PROPERTY)
writeModes(os, tl)
}
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
}
func checkTextureAttributeList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.TextureAttributeList) > 0
}
func readTextureAttributeList(is *OsgIstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := is.ReadSize()
is.Read(is.BEGINBRACKET)
if size > 0 {
is.PROPERTY.Name = "Data"
for i := 0; i < size; i++ {
is.Read(is.PROPERTY)
tmp := make(model.AttributeListType)
readAttributes(is, tmp)
for _, v := range tmp {
ss.SetTextureAttribute(i, v.First, v.Second)
}
}
is.Read(is.ENDBRACKET)
}
}
func writeTextureAttributeList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := len(ss.TextureAttributeList)
os.Write(size)
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
os.PROPERTY.Name = "Data"
for _, ta := range ss.TextureAttributeList {
os.Write(os.PROPERTY)
writeAttributes(os, ta)
}
os.Write(os.ENDBRACKET)
os.Write(os.CRLF)
}
func checkUniformList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.UniformList) > 0
}
func readUniformList(is *OsgIstream, obj interface{}) {
size := is.ReadSize()
is.Read(is.BEGINBRACKET)
if size > 0 {
is.PROPERTY.Name = "Value"
for i := 0; i < size; i++ {
is.Read(is.PROPERTY)
ob := is.ReadObject(nil)
is.Read(is.PROPERTY)
if model.IsBaseOfUniform(ob) {
readValue(is) //ignore
}
}
}
is.Read(is.ENDBRACKET)
}
func writeUniformList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := len(ss.UniformList)
os.Write(size)
os.PROPERTY.Name = "Value"
for _, l := range ss.UniformList {
os.Write(l.First)
os.Write(os.PROPERTY)
writeValue(os, l.Second)
os.Write(os.CRLF)
}
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
}
func checkDefineList(obj interface{}) bool {
ss := obj.(*model.StateSet)
return len(ss.DefineList) > 0
}
func readDefineList(is *OsgIstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := is.ReadSize()
var defineName, defineValue string
for i := 0; i < size; i++ {
is.ReadWrappedString(&defineName)
is.ReadWrappedString(&defineValue)
is.PROPERTY.Name = "Value"
is.Read(is.PROPERTY)
val := readValue(is)
ss.SetDefine(defineName, defineValue, val)
}
is.Read(is.ENDBRACKET)
}
func writeDefineList(os *OsgOstream, obj interface{}) {
ss := obj.(*model.StateSet)
size := len(ss.DefineList)
os.Write(size)
os.Write(os.BEGINBRACKET)
os.Write(os.CRLF)
for k, v := range ss.DefineList {
os.Write(&k)
os.Write(&v.First)
os.PROPERTY.Name = "Value"
os.Write(os.PROPERTY)
writeValue(os, v.Second)
os.Write(os.CRLF)
}
os.Write(os.ENDBRACKET)
os.Write(os.CRLF)
}
func getRenderingHint(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return &ss.RenderingHint
}
func setRenderingHint(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.RenderingHint = val.(int32)
}
func getRenderBinMode(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return &ss.BinMode
}
func setRenderBinMode(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.BinMode = val.(int32)
}
func getBinNumber(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return &ss.BinNum
}
func setBinNumber(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.BinNum = val.(int32)
}
func getBinName(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return &ss.BinName
}
func setBinName(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.BinName = val.(string)
}
func getNestRenderBins(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return &ss.NestRenderBins
}
func setNestRenderBins(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.NestRenderBins = val.(bool)
}
func getUpdateCallbackSS(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return ss.UpdateCallback
}
func setUpdateCallbackSS(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.UpdateCallback = val.(*model.Callback)
}
func getEventCallbackSS(obj interface{}) interface{} {
ss := obj.(*model.StateSet)
return ss.EventCallback
}
func setEventCallbackSS(obj interface{}, val interface{}) {
ss := obj.(*model.StateSet)
ss.EventCallback = val.(*model.Callback)
}
func init() {
fn := func() interface{} {
ss := model.NewStateSet()
return ss
}
wrap := NewObjectWrapper("StateSet", fn, "osg::Object osg::StateSet")
ser1 := NewUserSerializer("ModeList", checkModeList, readModeList, writeModeList)
ser2 := NewUserSerializer("AttributeList", checkAttributeList, readAttributeList, writeAttributeList)
ser3 := NewUserSerializer("TextureModeList", checkTextureModeList, readTextureModeList, writeTextureModeList)
ser4 := NewUserSerializer("TextureAttributeList", checkTextureAttributeList, readTextureAttributeList, writeTextureAttributeList)
ser5 := NewUserSerializer("UniformList", checkUniformList, readUniformList, writeUniformList)
ser6 := NewEnumSerializer("RenderingHint", getRenderingHint, setRenderingHint)
ser7 := NewEnumSerializer("RenderBinMode", getRenderBinMode, setRenderBinMode)
ser8 := NewPropByValSerializer("BinNumber", false, getBinNumber, setBinNumber)
ser9 := NewStringSerializer("BinName", getBinName, setBinName)
ser10 := NewEnumSerializer("NestRenderBins", getNestRenderBins, setNestRenderBins)
ser11 := NewObjectSerializer("UpdateCallback", getUpdateCallbackSS, setUpdateCallbackSS)
ser12 := NewObjectSerializer("EventCallback", getEventCallbackSS, setEventCallbackSS)
wrap.AddSerializer(ser1, RWUSER)
wrap.AddSerializer(ser2, RWUSER)
wrap.AddSerializer(ser3, RWUSER)
wrap.AddSerializer(ser4, RWUSER)
wrap.AddSerializer(ser5, RWUSER)
wrap.AddSerializer(ser6, RWINT)
wrap.AddSerializer(ser7, RWINT)
wrap.AddSerializer(ser8, RWINT)
wrap.AddSerializer(ser9, RWSTRING)
wrap.AddSerializer(ser10, RWBOOL)
wrap.AddSerializer(ser11, RWOBJECT)
wrap.AddSerializer(ser12, RWOBJECT)
GetObjectWrapperManager().AddWrap(wrap)
{
uv := AddUpdateWrapperVersionProxy(wrap, 151)
wrap.MarkSerializerAsAdded("DefineList")
uv.SetLastVersion()
}
}