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game.js
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const buttonColors = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickedPattern = [];
let level = 0;
let gameStart = false;
// Detect keyboard press to begin game
$(document).keypress(() => {
if (gameStart == false) {
gameStart = true;
$("#level-title").text("Level " + level);
nextSequence();
}
});
// User input in the game
$(".btn").click((event) => {
const userChosenColor = event.target.id;
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
});
// Compare userClickedPattern vs gamePattern
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] == gamePattern[currentLevel]) {
// If arrays match, then go to next sequence
if (userClickedPattern.length == gamePattern.length) {
setTimeout(() => {
nextSequence();
userClickedPattern = [];
}, 1000);
}
}
else {
// Play the wrong.mp3, flash screen red, display GAME OVER
playSound("wrong");
$("body").addClass("game-over");
setTimeout(() => {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game over, Press Any Key to Restart");
startOver();
}
}
// Next color
function nextSequence() {
// Get a color
const randomNumber = Math.floor(Math.random() * 4);
const randomChosenColor = buttonColors[randomNumber];
// Store it in gamePattern array
gamePattern.push(randomChosenColor);
// Animation: flash the color and play a sound
$("#" + randomChosenColor).fadeOut().fadeIn();
playSound(randomChosenColor);
// Update the level
level++;
$("#level-title").text("Level " + level);
}
// Restart game
function startOver() {
gamePattern = [];
userClickedPattern = [];
level = 0;
gameStart = false;
}
// Play sound
function playSound(name) {
const audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
// Flash user input
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(() => {
$("#" + currentColor).removeClass("pressed");
}, 100);
}