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Debug LODs in editor #7

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okla opened this issue May 8, 2022 · 3 comments
Closed

Debug LODs in editor #7

okla opened this issue May 8, 2022 · 3 comments
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enhancement New feature or request invalid This doesn't seem right

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@okla
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okla commented May 8, 2022

Is it possible to view LOD changes in editor view or is it supposed to work in render only? I set up a scene with LODSpatial and a camera, but when I move the camera, LODs do not change in the camera preview viewport.

@Calinou
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Calinou commented May 8, 2022

Duplicate of #6.

Making LODs effective within the editor would introduce unnecessary VCS diffs when saving scenes, so a different solution is needed.

@Calinou Calinou closed this as completed May 8, 2022
@Calinou Calinou added enhancement New feature or request invalid This doesn't seem right labels May 8, 2022
@okla
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okla commented May 9, 2022

@Calinou Maybe there is a way to modify a scene in-memory, without saving the changes to the scene file? Mark these changes as "ephemeral" or something. Probably this would be helpful to visualize Remote changes as well.

@Calinou
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Calinou commented May 9, 2022

Maybe there is a way to modify a scene in-memory, without saving the changes to the scene file? Mark these changes as "ephemeral" or something.

Godot can only do this if you add new nodes using a tool script (and don't set an owner for them), not if you modify existing nodes' properties (visible in this case).

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enhancement New feature or request invalid This doesn't seem right
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