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Rotation gizmo is visible while previewing a Camera3D after restarting the editor with a camera previewed #102011

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Calinou opened this issue Jan 25, 2025 · 1 comment · May be fixed by #102014

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@Calinou
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Calinou commented Jan 25, 2025

Tested versions

  • Reproducible in: 4.0.stable, 4.3.stable, 4.4.beta1

System information

Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)

Issue description

If you preview a camera, save a scene and restart the editor, when the editor restarts, you end up with the rotation gizmo being visible despite previewing a camera:

Image

Interacting with the gizmo will have no effect. Normally, the rotation gizmo is hidden while previewing a camera.

I noticed this while making comparison screenshots for #101961 (comment).

Steps to reproduce

  • Add a Node3D with a Camera3D child.
  • Select Camera3D and click Preview in the top-left corner of the 3D editor viewport.
  • Save the scene and use Project > Reload Current Project while still previewing the camera.
  • When the editor reopens, the camera is still previewed but the rotation gizmo is now visible in the top-right corner of the 3D editor viewport.

Minimal reproduction project (MRP)

N/A

@ryevdokimov
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Fixed above.

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