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If you preview a camera, save a scene and restart the editor, when the editor restarts, you end up with the rotation gizmo being visible despite previewing a camera:
Interacting with the gizmo will have no effect. Normally, the rotation gizmo is hidden while previewing a camera.
I noticed this while making comparison screenshots for #101961 (comment).
Steps to reproduce
Add a Node3D with a Camera3D child.
Select Camera3D and click Preview in the top-left corner of the 3D editor viewport.
Save the scene and use Project > Reload Current Project while still previewing the camera.
When the editor reopens, the camera is still previewed but the rotation gizmo is now visible in the top-right corner of the 3D editor viewport.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
If you preview a camera, save a scene and restart the editor, when the editor restarts, you end up with the rotation gizmo being visible despite previewing a camera:
Interacting with the gizmo will have no effect. Normally, the rotation gizmo is hidden while previewing a camera.
I noticed this while making comparison screenshots for #101961 (comment).
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: