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Antialiasing property is ignored when rendering Line2D or Polygon2D #62954
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I think you meant RenderingServer 🙂
No, as MSAA/FXAA/TAA only affect 3D rendering. |
Yes, |
I'd suggest using godot-extended-libraries/godot-antialiased-line2d#8 (which I haven't merged yet, as I ran into some visual issues that are also present in 3.x for some reason). |
Can confirm that this is still a problem in 4.2.x. I assume that this means that there is currently no way to get an antialiased line2D correct? |
You can use the fork of the AntialiasedLine2D add-on from here: https://github.com/OmarShehata/godot-antialiased-line2d/tree/master |
Thanks, I think I will go that route! I do wonder why |
Line2D doesn't rely on Fixing this issue requires redoing #43828 but in Line2D. Maybe @Chaosus could take a look at this? |
Godot version
4.0-alpha11
System information
Linux 5.18.9-arch1-1, NVIDIA driver version 515.57, RTX 3060
Issue description
Antialiasing properties of the
Line2D
andPolygon2D
nodes are being ignored. They are not being sent to theRenderingServer
when being drawn.A side question: does MSAA or other project-level antialias settings affect the 2D renderer?
Steps to reproduce
Add any
Line2D
orPolygon2D
. Toggling the antialias property of them does not have any effect.Minimal reproduction project
No response
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