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Bloom gets stretched when the destination rendertarget isn't a multiple of 16 #8373

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StreetwareGames opened this issue Jan 18, 2025 · 0 comments
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@StreetwareGames
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Describe the bug
The bloom buffer gets stretched when the view resolution isn't a multiple of 16

To Reproduce
Steps to reproduce the behavior:

  1. launch gltf-viewer, enable flare to make it more apparent, then slowly resize the width of the window. every 16 pixels, the bloom will snap into place and be stretched in the intermediate resolutions.

Expected behavior
Bloom should scale appropriately with the view resolution

Screenshots
Here's a video:

20250118_150159-ezgif.com-resize-video.mp4

Logs
none

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • GPU: NVIDIA RTX 3060TI
  • Backend: OpenGL

Additional context

@pixelflinger pixelflinger self-assigned this Jan 21, 2025
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