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Map108_M'Riss.xml
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<?xml version="1.0" encoding="utf-16"?>
<zone name="M'Riss" id="108">
<node id="1" name="Dunes of Despair, Sand Valley" note="Adult Armadillos" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="20" y="-54" z="0" />
<arc exit="northeast" move="northeast" destination="2" />
<arc exit="southwest" move="southwest" destination="5" />
<arc exit="west" move="west" hidden="True" destination="4" />
<arc exit="east" move="east" hidden="True" destination="6" />
<arc exit="go" move="go trail" destination="390" />
</node>
<node id="2" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="40" y="-74" z="0" />
<arc exit="southwest" move="southwest" destination="1" />
<arc exit="north" move="north" destination="3" />
<arc exit="northeast" move="northeast" hidden="True" destination="4" />
<arc exit="west" move="west" hidden="True" destination="1" />
</node>
<node id="3" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="40" y="-94" z="0" />
<arc exit="northeast" move="northeast" destination="4" />
<arc exit="south" move="south" destination="2" />
<arc exit="north" move="north" hidden="True" destination="10" />
<arc exit="southwest" move="southwest" hidden="True" destination="6" />
</node>
<node id="4" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="60" y="-114" z="0" />
<arc exit="southwest" move="southwest" destination="3" />
<arc exit="north" move="north" destination="6" />
<arc exit="west" move="west" hidden="True" destination="2" />
<arc exit="northeast" move="northeast" hidden="True" destination="6" />
</node>
<node id="5" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="0" y="-40" z="0" />
<arc exit="northeast" move="northeast" destination="1" />
<arc exit="north" move="north" destination="11" />
<arc exit="southwest" move="southwest" hidden="True" destination="9" />
<arc exit="south" move="south" destination="7" />
<arc exit="go" move="go path" destination="391" />
</node>
<node id="6" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved. </description>
<position x="60" y="-134" z="0" />
<arc exit="northeast" move="northeast" hidden="True" destination="5" />
<arc exit="north" move="north" hidden="True" destination="1" />
<arc exit="southwest" move="southwest" hidden="True" destination="2" />
<arc exit="south" move="south" destination="4" />
</node>
<node id="7" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="110" y="-140" z="0" />
<arc exit="north" move="north" destination="5" />
<arc exit="east" move="east" hidden="True" destination="3" />
<arc exit="southwest" move="southwest" destination="8" />
<arc exit="west" move="west" hidden="True" destination="10" />
</node>
<node id="8" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="90" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="7" />
<arc exit="southeast" move="southeast" hidden="True" destination="10" />
<arc exit="south" move="south" destination="9" />
<arc exit="west" move="west" hidden="True" destination="4" />
</node>
<node id="9" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="90" y="-100" z="0" />
<arc exit="north" move="north" destination="8" />
<arc exit="southwest" move="southwest" destination="10" />
<arc exit="west" move="west" hidden="True" destination="11" />
<arc exit="northwest" move="northwest" hidden="True" destination="7" />
</node>
<node id="10" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="70" y="-80" z="0" />
<arc exit="south" move="south" destination="11" />
<arc exit="northeast" move="northeast" destination="9" />
<arc exit="southeast" move="southeast" hidden="True" destination="7" />
<arc exit="southwest" move="southwest" hidden="True" destination="8" />
</node>
<node id="11" name="Dunes of Despair, Sand Valley" color="#FFFF00">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="70" y="-50" z="0" />
<arc exit="north" move="north" destination="10" />
<arc exit="southeast" move="southeast" destination="7" />
<arc exit="south" move="south" hidden="True" destination="9" />
<arc exit="southwest" move="southwest" hidden="True" destination="5" />
</node>
<node id="12" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="220" y="10" z="0" />
<arc exit="north" move="north" destination="13" />
<arc exit="southwest" move="southwest" destination="17" />
<arc exit="south" move="south" hidden="True" destination="17" />
<arc exit="northeast" move="northeast" hidden="True" destination="16" />
<arc exit="go" move="go trail" destination="402" />
</node>
<node id="13" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="230" y="-30" z="0" />
<arc exit="northeast" move="northeast" destination="14" />
<arc exit="south" move="south" destination="12" />
<arc exit="southwest" move="southwest" destination="17" />
<arc exit="north" move="north" hidden="True" destination="12" />
</node>
<node id="14" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="250" y="-50" z="0" />
<arc exit="southwest" move="southwest" destination="13" />
<arc exit="north" move="north" destination="15" />
<arc exit="south" move="south" hidden="True" destination="16" />
<arc exit="northeast" move="northeast" hidden="True" destination="12" />
</node>
<node id="15" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="250" y="-80" z="0" />
<arc exit="south" move="south" destination="14" />
<arc exit="northeast" move="northeast" destination="16" />
<arc exit="north" move="north" hidden="True" destination="13" />
<arc exit="southwest" move="southwest" hidden="True" destination="12" />
<arc exit="up" move="up" destination="18" />
</node>
<node id="16" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="270" y="-100" z="0" />
<arc exit="southwest" move="southwest" destination="15" />
<arc exit="north" move="north" destination="17" />
<arc exit="south" move="south" hidden="True" destination="13" />
<arc exit="northeast" move="northeast" hidden="True" destination="14" />
</node>
<node id="17" name="Dunes of Despair, Sand Valley">
<description>Loose sand occasionally avalanches down the steep incline on one side of the shallow valley, collecting treacherously at the bottom. A gentle slope rises to the next dune's crest, the combination of shifting sand and desert wind keeping the slope smooth and curved.</description>
<position x="270" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="12" />
<arc exit="south" move="south" destination="16" />
<arc exit="southwest" move="southwest" hidden="True" destination="14" />
<arc exit="north" move="north" hidden="True" destination="13" />
</node>
<node id="18" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-100" y="-180" z="0" />
<arc exit="northeast" move="northeast" destination="19" />
<arc exit="southwest" move="southwest" destination="23" />
<arc exit="south" move="south" hidden="True" destination="22" />
<arc exit="north" move="north" hidden="True" destination="23" />
</node>
<node id="19" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-80" y="-200" z="0" />
<arc exit="southwest" move="southwest" destination="18" />
<arc exit="north" move="north" destination="20" />
<arc exit="northeast" move="northeast" hidden="True" destination="20" />
<arc exit="south" move="south" hidden="True" destination="18" />
</node>
<node id="20" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-140" y="-100" z="0" />
<arc exit="south" move="south" destination="19" />
<arc exit="north" move="north" destination="21" />
<arc exit="southwest" move="southwest" destination="24" />
<arc exit="northeast" move="northeast" hidden="True" destination="18" />
</node>
<node id="21" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-140" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="22" />
<arc exit="south" move="south" destination="20" />
<arc exit="down" move="down" destination="25" />
<arc exit="north" move="north" hidden="True" destination="23" />
<arc exit="southwest" move="southwest" hidden="True" destination="18" />
</node>
<node id="22" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-120" y="-140" z="0" />
<arc exit="north" move="north" destination="23" />
<arc exit="southwest" move="southwest" destination="21" />
<arc exit="northeast" move="northeast" hidden="True" destination="20" />
<arc exit="south" move="south" hidden="True" destination="19" />
</node>
<node id="23" name="Dunes of Despair, Dune Crest">
<description>Night translates the tan sands of the dunes into a rippled surface of dark grey shadows and serpentine humps. The horizon vanishes in the obscuring darkness.</description>
<description>The dune slopes down to the west and east, providing a precarious perch. Waves of unrelenting heat roll off the unending dunes of sand, blurring the horizon.</description>
<position x="-120" y="-160" z="0" />
<arc exit="northeast" move="northeast" destination="18" />
<arc exit="south" move="south" destination="22" />
<arc exit="southwest" move="southwest" hidden="True" destination="20" />
<arc exit="north" move="north" hidden="True" destination="22" />
</node>
<node id="24" name="Westen'misekar, Pebble Beach">
<description>Like the tides of the ocean, waves of pebbles vanish beneath the surface of sandy dunes that rise in bulky, rippled masses. Though the scene is reminiscent of an active shore, finding water would be an unlikely event on the dry and dusty sand.</description>
<position x="-220" y="-40" z="0" />
<arc exit="down" move="down" destination="30" />
<arc exit="southeast" move="southeast" destination="31" />
</node>
<node id="25" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-100" y="-120" z="0" />
<arc exit="south" move="south" destination="26" />
<arc exit="northeast" move="northeast" destination="30" />
<arc exit="southwest" move="southwest" hidden="True" destination="30" />
<arc exit="north" move="north" hidden="True" destination="29" />
</node>
<node id="26" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-100" y="-100" z="0" />
<arc exit="north" move="north" destination="25" />
<arc exit="southwest" move="southwest" destination="27" />
<arc exit="south" move="south" hidden="True" destination="30" />
<arc exit="up" move="up" destination="389" />
<arc exit="northeast" move="northeast" hidden="True" destination="27" />
</node>
<node id="27" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-120" y="-80" z="0" />
<arc exit="northeast" move="northeast" destination="26" />
<arc exit="south" move="south" destination="28" />
<arc exit="southwest" move="southwest" hidden="True" destination="26" />
<arc exit="north" move="north" hidden="True" destination="29" />
</node>
<node id="28" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-120" y="-60" z="0" />
<arc exit="north" move="north" destination="27" />
<arc exit="southwest" move="southwest" destination="29" />
<arc exit="northeast" move="northeast" hidden="True" destination="25" />
<arc exit="south" move="south" destination="24" />
</node>
<node id="29" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-80" y="-160" z="0" />
<arc exit="northeast" move="northeast" destination="28" />
<arc exit="south" move="south" destination="30" />
<arc exit="southwest" move="southwest" hidden="True" destination="25" />
<arc exit="north" move="north" hidden="True" destination="27" />
</node>
<node id="30" name="Dunes of Despair, Sand Valley">
<description>Everything seems to sink slightly into the loose sand collecting in this trough between the dunes. The dunes provide scarce shelter from the scouring desert wind as it whips through the valleys between the shifting mountains of sand.</description>
<position x="-80" y="-140" z="0" />
<arc exit="north" move="north" destination="29" />
<arc exit="southwest" move="southwest" destination="25" />
<arc exit="south" move="south" hidden="True" destination="26" />
<arc exit="northeast" move="northeast" hidden="True" destination="27" />
</node>
<node id="31" name="Westen'misekar, Pebble Beach">
<description>What remains of a cobblestone road trails in from the south, its head deteriorating and ending in a spreading pool of small pebbles. Rising from the center of the pebbles is a badly weathered obelisk, leaning casually to one side. Not so distant, rippling sand dunes dominate the northern horizon.</description>
<position x="-200" y="-20" z="0" />
<arc exit="up" move="up" destination="32" />
<arc exit="northwest" move="northwest" destination="24" />
</node>
<node id="32" name="Westen'misekar, Crumbling Road">
<description>A pile of fallen rock leans against the base of a high escarpment. Several boulders have slid down from the pile and come to rest on the sandy ground, creating obstacles along the twisty, curved remnants of the road. The air is hot, stifling, and still -- even the shade of the boulders provides little relief.</description>
<position x="-200" y="-40" z="0" />
<arc exit="southeast" move="southeast" destination="33" />
<arc exit="down" move="down" destination="31" />
</node>
<node id="33" name="Westen'misekar, Cliff Base">
<description>Massive slabs of rock lie in shattered ruin at the base of the sheer escarpment that towers above imposingly. Smaller boulders and rocks form a loose slope spilling away from the sheer cliff, their jagged forms cracked from the devastating descent to the ground. The footing here is treacherous, threatening to dash the unwary on the sharp fragments lying all about.</description>
<position x="-180" y="-20" z="0" />
<arc exit="northwest" move="northwest" destination="32" />
<arc exit="climb" move="climb sheer escarpment" destination="302" />
</node>
<node id="34" name="Hidisharon Desert, Dunes" note="Ditch">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The fierce winds drive the sand with painful force. The crest of each new sand dune reveals only more sand, more dunes. The dunes shimmer in the intense heat.</description>
<position x="-40" y="-260" z="0" />
<arc exit="northeast" move="northeast" destination="35" />
<arc exit="west" move="west" destination="43" />
<arc exit="go" move="go ditch" destination="379" />
</node>
<node id="35" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>Every part of exposed flesh is mercilessly subjected to the stinging sand, as each new gust of wind forces giant handfuls airborne.</description>
<position x="80" y="20" z="1" />
<arc exit="northeast" move="northeast" destination="36" />
<arc exit="southwest" move="southwest" hidden="True" destination="34" />
</node>
<node id="36" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>Hot wind blows sand fiercely before itself, slowly reshaping the landscape. Each giant sand dune is constantly being built, destroyed, and moved to a new location. The lonely sound of the ever-present wind reinforces the feeling of utter isolation.</description>
<position x="100" y="0" z="1" />
<arc exit="northeast" move="northeast" destination="37" />
<arc exit="southwest" move="southwest" destination="35" />
</node>
<node id="37" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The monotonous sand dunes are the only thing in sight. The sun fills this land with tremendous heat, deadly to the careless.</description>
<position x="120" y="-20" z="1" />
<arc exit="southwest" move="southwest" destination="36" />
<arc exit="northwest" move="northwest" destination="38" />
</node>
<node id="38" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The harsh desert stretches endlessly in every direction. Walking is difficult in the loose sand, but an occasional rock provides firmer footing. The heat is as endless as the desert, parching the throat and drying the mouth.</description>
<position x="100" y="-40" z="1" />
<arc exit="northeast" move="northeast" destination="39" />
<arc exit="southeast" move="southeast" destination="37" />
</node>
<node id="39" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>Giant dunes of pale sand block your vision in every direction. Gusts of hot wind send clouds of sand billowing across the landscape, some thick enough to blind you temporarily, others merely hitting you with stinging force.</description>
<position x="120" y="-60" z="1" />
<arc exit="northeast" move="northeast" destination="40" />
<arc exit="southwest" move="southwest" destination="38" />
</node>
<node id="40" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The dunes frustratingly spread in all directions with no end in sight. The howling winds are occasionally broken by dead silence.</description>
<position x="140" y="-80" z="1" />
<arc exit="north" move="north" destination="41" />
<arc exit="southwest" move="southwest" destination="39" />
</node>
<node id="41" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The desert seems dedicated to either forcing out intruders, or killing them. A few bones here and there in the sands are indications of its past achievements.</description>
<position x="140" y="-120" z="1" />
<arc exit="north" move="north" destination="42" />
<arc exit="south" move="south" destination="40" />
</node>
<node id="42" name="Hidisharon Desert, Oasis" note="Oasis|Sirese">
<description>The chilly air gains a bit of moisture from the small spring of clear water here. Calmly reflecting the night sky, the spring is a life saver for anyone or anything lucky enough to find it.</description>
<description>The howling winds are muted here, and the sands are less prevalent. A gentle, cool spring of clear water occupies the center of a green patch of plantlife. Several small palm trees provide a bit of shade to escape the sun's angry glare.</description>
<position x="140" y="-140" z="1" />
<arc exit="north" move="north" destination="342" />
<arc exit="northeast" move="northeast" destination="343" />
<arc exit="east" move="east" destination="346" />
<arc exit="south" move="south" destination="41" />
<arc exit="west" move="west" destination="339" />
<arc exit="northwest" move="northwest" destination="340" />
</node>
<node id="43" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>Tiny reflections of the sun are visible everywhere in the sand. The brilliant glare combines with the oppressive heat and the forceful wind in an attempt to beat trespassers into submission.</description>
<position x="-60" y="-260" z="0" />
<arc exit="east" move="east" destination="34" />
<arc exit="southwest" move="southwest" destination="44" />
</node>
<node id="44" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>Aptly named, this desert of despair has been the site of many deaths, though mostly for unfortunate animals. Suspicious-looking bones protruding from the side of a dune look very familiar.</description>
<position x="-80" y="-240" z="0" />
<arc exit="northeast" move="northeast" destination="43" />
<arc exit="south" move="south" destination="45" />
</node>
<node id="45" name="Hidisharon Desert, Dunes">
<description>Cool sands and cold air do not make the desert any less threatening, as it is still parched. The winds have died down for the night, but will return with the heat in the morning.</description>
<description>The desert seems dedicated to either forcing out intruders, or killing them. A few bones here and there in the sands are indications of its past achievements.</description>
<position x="-80" y="-220" z="0" />
<arc exit="north" move="north" destination="44" />
<arc exit="northwest" move="northwest" destination="46" />
</node>
<node id="46" name="Island Ring Road, Desert">
<description>A handful of weathered posts border the way. Perhaps they were intended to define the edge of the route from the surrounding desert sands, but at night they become a series of obstacles to trap unwary travelers.</description>
<description>Shimmering waves of heat blur the air above the tightly packed down sand that forms the road. The view to the north reveals the proximity of the ocean, though no sea breeze -- nor the relief it would bring -- is apparent. A few dry acanth posts line the roadside, devoid of any markings but those put upon them by the elements.</description>
<position x="-100" y="-240" z="0" />
<arc exit="north" move="north" destination="47" />
<arc exit="southeast" move="southeast" destination="45" />
<arc exit="southwest" move="southwest" destination="51" />
</node>
<node id="47" name="Penal Colony, Northwest Ring Road">
<description>The smell of salt air is strong, with a hint of an ocean breeze. To the south, the road leads into the desert -- assuming that the line of posts diminishing in the distance marks a road. To the northeast, the road ascends a slight hill, high enough to block sight in that direction.</description>
<position x="-340" y="-60" z="1" />
<arc exit="northeast" move="northeast" destination="48" />
<arc exit="south" move="south" hidden="True" destination="46" />
</node>
<node id="48" name="Penal Colony, Northwest Ring Road">
<description>From the top of a slight rise, the road reveals the reason for its change of direction: the coastline bends inward, forming a bay that extends out of sight to the north. Down the slope to the north, there appears to be some sort of structure beside the road.</description>
<position x="-320" y="-80" z="1" />
<arc exit="north" move="north" destination="49" />
<arc exit="southwest" move="southwest" destination="47" />
</node>
<node id="49" name="Penal Colony, Northwest Ring Road">
<description>A small guardhouse painted with broad black and white stripes stands beside the road. Next to it, a post supports a stout wooden bar, pivoted so that it can be lowered to block the way. On the side of the guardhouse is a large sign.</description>
<position x="-320" y="-100" z="1" />
<arc exit="northeast" move="northeast" destination="50" />
<arc exit="south" move="south" destination="48" />
</node>
<node id="50" name="Penal Colony, Northwest Ring Road">
<description>The road rises as it heads toward the fortress on a hill in the distance. To the northeast it issues from a narrow covered bridge and stretches toward the bay to the southwest until, in the distance, it bends to the south, following the coastline.</description>
<position x="-300" y="-120" z="1" />
<arc exit="southwest" move="southwest" destination="49" />
<arc exit="go" move="go covered bridge" destination="324" />
</node>
<node id="51" name="Island Ring Road, Desert">
<description>The dim outline of a large, felled tree resides at the edge of a curve in the road, a casualty of the harsh daytime environment. Sand, blown by the wind, threatens to engulf the tree, making an already vague and shadowy shape even more indistinct.</description>
<description>The road curves just shy of the corpse of a large banyan tree laying to one side, dried and split from the harsh environment. Sand, blown by the wind, has piled up on one side of the dead tree as the desert threatens to swallow all that dare stay too long.</description>
<position x="-120" y="-220" z="0" />
<arc exit="northeast" move="northeast" destination="46" />
<arc exit="south" move="south" destination="52" />
</node>
<node id="52" name="Island Ring Road, Desert">
<description>Any step off the road is noticed in the darkness, not by sight, but by the sudden feeling of loose sand gripping ankle and foot in a desperate attempt to add victims to the desert's environment. A claw-like cluster of thistles stretches longingly upwards, beckoning the night sky into a deadly embrace.</description>
<description>Grainy sand shifts around the road at the slightest provocation, be it wind, foot, or hoof. Within that sand, only sparse vegetation finds purchase. A quick glance shows what does manage to grow, does not do so for long. A patch of blackened thistles stares defiantly towards the sun which has burned it to death, sharing the same fate which has befallen many who have foolishly strode unprotected into the depths of the desert sands.</description>
<position x="-120" y="-200" z="0" />
<arc exit="north" move="north" destination="51" />
<arc exit="southwest" move="southwest" destination="53" />
</node>
<node id="53" name="Island Ring Road, Sandy Break">
<description>Small and hardy brush pokes up from the bed of sand, and only then with obvious challenge. Far to the southeast, the peaks of a tremendous mountain are outlined against the night sky. Dim specks of light can be clearly seen up and down the mountain's slope, flickering and blinking like a thousand leering eyes looking out over the desert's floor.</description>
<description>Even the smallest and hardiest varieties of plants have trouble flourishing here. Mainly pebbles and tiny stones poke up from the bed of sand and dust, an audience in miniature, ever watching the passage of travelers and time. Some distance to the southeast, the grey shape of a tremendous mountain looms.</description>
<position x="-140" y="-180" z="0" />
<arc exit="northeast" move="northeast" destination="52" />
<arc exit="south" move="south" destination="54" />
</node>
<node id="54" name="Island Ring Road, Sandy Break">
<description>A makeshift cairn of fist-sized stones lies abandoned in the gloom. Sagebrush bristles around the stones, offering the long-dead inhabitant nature's condolences. The fate of the traveller beneath the stones remains a mystery, a reminder that the dangers of the island remain, even in the coolness of the night.</description>
<description>A patchwork area of alternating sagebrush and sand, cluttered by pebbles, flanks either side of the route. Nearly hidden from sight by the sagebrush, a pile of fist-sized stones marks a makeshift cairn. Though a stark reminder of the harshness of this side of the island, the rock pile is now home to several small lizards that dart in and out of the gaps in the stones.</description>
<position x="-140" y="-160" z="0" />
<arc exit="north" move="north" destination="53" />
<arc exit="southwest" move="southwest" destination="55" />
</node>
<node id="55" name="Island Ring Road, Westen'misekar">
<description>The sundered peaks of the volcano region are visible as a differing shade of deep grey against the background blackness of the sky. A traveller may find himself longing for the shade of the distant forest under the burning glare of the sun. However, in the darkness of night, the shifting lights on the slopes of the mountain hint that the safety and comfort of those woods are nothing more than wishful thinking.</description>
<description>The sundered peaks of the volcano are easily visible here, towering up and over the forest that surrounds and covers its base. A lush green wave of trees stretches down the slope, thinning out as it approaches the desert sands. A sensational view, but a shame that the trees, and the welcome shade they would give, are not closer. Those on this section of the road will have to settle for the sparse palms overhead and thick sagebrush underfoot.</description>
<position x="-160" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="54" />
<arc exit="west" move="west" destination="56" />
</node>
<node id="56" name="Island Ring Road, Westen'modhen">
<description>Black columns rise ominously on either side of the road. Travellers, if they intend to make use of the stable footing of the road's packed surface, must walk between the massive dark shapes. Only upon a closer look do the shapes reveal themselves as rough-barked palm trees. The inky silouette of a discarded wheel can be seen at the foot of one of the palms.</description>
<description>A handful of browned palms sway on either side of the road, offering equally sparse bands of shade. Thistles and grass cling to the bases of the palms, greedy to steal whatever resources possible from the larger plants, be it water or shade. A shattered wagon wheel, abandoned in the shade of one of the palms, has been nearly consumed by the attached thistles.</description>
<position x="-180" y="-140" z="0" />
<arc exit="east" move="east" destination="55" />
<arc exit="southwest" move="southwest" destination="57" />
</node>
<node id="57" name="Island Ring Road, Lish'telga">
<description>Even at night, the slow meshing of desert and wooded hillside is clear from this point in the road. The dark trunks of palm trees thicken to the south and east, and conversely lose density as one gazes to the north. A deep shadow on one side indicates a rut or ditch of some sort. Thin plants within wave their fronds when touched by the most gentle of night breezes.</description>
<description>The gradual switch from desolate desert to lightly wooded hillsides is evident, even to the casual observer. The palms grow closer than they do to the north, finding purchase and sustenance from the black and white speckled sands. An occasional weak looking fern pokes a head up from the edges of a sheltered ditch beyond the palms.</description>
<position x="-200" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="56" />
<arc exit="south" move="south" destination="58" />
</node>
<node id="58" name="Island Ring Road, Lish'telga">
<description>The rustling sound of the wind through the darkened treetops precedes an occasional frond falling from the sky like a dying spirit, casually cast out from the heavens. Several dried fronds, now little more than decaying husks, flutter helplessly away from the trees which spawned them.</description>
<description>Palm fronds rustle against one another in a stiff breeze, sending the occasional frond skittering across the sandy ground. Several of the trees show signs of abuse in the form of deep gashes along the trunks. Whether this was an act of rage or a semi-planned attempt to cut down the trees is impossible to guess.</description>
<position x="-200" y="-100" z="0" />
<arc exit="north" move="north" destination="57" />
<arc exit="southwest" move="southwest" destination="59" />
</node>
<node id="59" name="Island Ring Road, Lish'telga">
<description>Weaving about the dark forms of swaying palm trees, the road skirts the deeper woods which begin at the volcano's slopes and end here. The slight taste of salt is carried on an occasional breeze, a subtle clue the coast is merely out of sight and not too far away.</description>
<description>The road skirts the thick woods that cover the base of the volcanic mountains, snaking around palms and patches of dirdel. The slight taste of salt is carried on an occasional breeze, a subtle clue that the coast is merely out of sight but not far away.</description>
<position x="-220" y="-80" z="0" />
<arc exit="northeast" move="northeast" destination="58" />
<arc exit="west" move="west" destination="60" />
</node>
<node id="60" name="Island Ring Road, Lish'telga">
<description>Dark pillars hold vague, bushy shapes aloft, marking clusters of trees that sulk in the shadows of night along the roadside. One lone, curving silhoutte stands away from the groups, looking oddly out of place, as though the gods set it in its spot as a mere afterthought.</description>
<description>Ferns and grasses curl up in the protective shade of a thick groups of desert ash trees. A lone palm stands apart from the clusters of ash, an outcast from a social gathering, its spine arched and bowed as if moping while its fronds droop groundwards. A growth of brittle mosses assemble at the foot of the palm, creating a small crowd to mock the lonely tree.</description>
<description>Ferns and grasses flourish in the shade of thick groups of desert ash trees. A lone palm stands apart from the clusters of ash, its trunk bowed and its fronds drooping. Brittle mosses grow at the foot of the palm.</description>
<position x="-240" y="-80" z="0" />
<arc exit="east" move="east" destination="59" />
<arc exit="west" move="west" destination="61" />
</node>
<node id="61" name="Island Ring Road, Telga'hen">
<description>Pinpricks of light, barely visible through the thick umbrella of desert-ash leaves, betray some form of activity upon Undogoz Mountain. Though this sand is more forgiving than in the featureless desert, it still scurries mercilessly into boots and clothes, stealthy in the dark until felt upon the skin of its victim.</description>
<description>Desert ash trees grow so closely together that the canopy blocks much of the sky from sight. What little glimpses can be gained through the trees are limited to the dominating mass of Undogoz Mountain, towering to the east, as natural king of the island.</description>
<position x="-260" y="-80" z="0" />
<arc exit="east" move="east" destination="60" />
<arc exit="southwest" move="southwest" destination="62" />
</node>
<node id="62" name="Island Ring Road, Gentle Slope">
<description>The gentle echos of breaking waves drift through the air during pauses in the night breeze, revealing by sound if not by sight the nearness of the ocean. The road, veiled by the blanket of night, slants toward the unseen source of the sound of the waves.</description>
<description>The road turns awkwardly in its course, following the sharp slant of the land toward the southwest. When the cool breeze pauses, the sound of waves nearby dances through the air. An occasional glimpse of motion through the trees shows the source of the sound itself, the ocean.</description>
<position x="-280" y="-60" z="0" />
<arc exit="northeast" move="northeast" destination="61" />
<arc exit="south" move="south" destination="63" />
</node>
<node id="63" name="Island Ring Road, Oranfilt'misekar">
<description>Despite the somber cover of darkness, flecks of white and grey speckle the sandy floor. Small obsidian stones, half-buried in the sand, threaten to trip the careless beachcomber. The stones are lonely remains of the volcanic flow that long ago burned a path here and eventually added its own body to that of the sands.</description>
<description>Black volcanic sand mixes with the natural white, a reminder that Undogoz Mountain once was active. At one point, a volcanic flow must have etched its way across this very ground in its course to the sea. In the present day, however, only small obsidian rocks, black sand, and the destination of that once massive flow -- the ocean inlet to the south -- remain.</description>
<position x="-280" y="-40" z="0" />
<arc exit="north" move="north" destination="62" />
<arc exit="southwest" move="southwest" destination="64" />
</node>
<node id="64" name="Island Ring Road, Oranfilt">
<description>White curls of ocean waves dance at the far end of a rock-lined inlet, amplified in both sound and power, as they are forced down the inlet's gullet to wash upon the sands of the beach. Sharp and jagged rocks, visible as vicious dark shades along the north and south shores, jut into the waters. Combined with the night, the stones become twice as deadly as they would be during the day.</description>
<description>Speckled black and white sand collides with the pounding surf of ocean water within the relatively tight confines of a narrow inlet. The wide-open sea is visible at the far end, but reaching it would be a difficult task for even the most accomplished swimmer as every small wave from the far end is amplified by the stony walls of the northern and southern shores.</description>
<position x="-300" y="-20" z="0" />
<arc exit="northeast" move="northeast" destination="63" />
<arc exit="southeast" move="southeast" destination="65" />
</node>
<node id="65" name="Island Ring Road, Oranfilt">
<description>The slow erosion of the beach is apparent even at night. Jagged stones, dark shadows in the wet, white spray, hunch defiantly in the surf, asking no quarter from the eroding waves and giving none without a fight.</description>
<description>The ocean is slowly eroding the beach, pushing it further and further inland with each passing season. A number of porous black boulders poke from the waters only a few feet from the shore, churning the surf into a surging and frothy foam. Only the bravest seagull occasionally descends to the top of one of the stones, fleeing as soon as the waves crash again.</description>
<position x="-280" y="0" z="0" />
<arc exit="southwest" move="southwest" destination="66" />
<arc exit="northwest" move="northwest" destination="64" />
</node>
<node id="66" name="Island Ring Road, Oranfilt">
<description>Shady and jagged fingers of stone poke from the southern shore of the inlet, ready to prod and bash even the most skilled swimmers and send them to a dark grave. Further out, the waves of the open ocean lap and swirl, uncaring of those lost within their embrace.</description>
<description>A nearly perfect line of sight can be drawn from this section of beach down the rocky southern shore of the inlet to the open ocean. Odd stones and sharp rocks edge their ways from that shore, daring any brave soul -- man or beast -- to swim too close to their jagged embrace.</description>
<position x="-300" y="20" z="0" />
<arc exit="northeast" move="northeast" destination="65" />
<arc exit="south" move="south" destination="67" />
</node>
<node id="67" name="Island Ring Road, Southern Oranfilt'misekar">
<description>A gaping maw of vegetation swallows the road in shifting gloom while the beach sand covers it in the opposite direction. A broken wagon sits abandoned beneath the dark foliage, its wheels buried in the soft sand. The wagon may be stopped permanently, but the hiss of waves sliding across the sands rises and falls, unmoved by the drama of passing travellers.</description>
<description>The road proper disappears in both directions here -- beneath the sands of the beach in one direction and into a cavern of vegetation the other. The result of a poorly decided venture to bring a heavily laden wagon through the soft sand sits abandoned beneath the foliage at the end of a long trail of deep ruts. All signs of the heavy load that forced the desertion, whatever it was, have vanished long ago.</description>
<position x="-300" y="40" z="0" />
<arc exit="north" move="north" destination="66" />
<arc exit="southwest" move="southwest" destination="68" />
</node>
<node id="68" name="Island Ring Road, Lower Lish'Telga">
<description>The creaking of wood on wood sounds out from a pair of dead trees arching over the road, their wispy wigs of moss swaying in the night air. Waves crashing against some nearby shore create a rhythmic sound of sobbing as the pair shift, and a branch dangling from one of them grasps blindly for comfort from passersby.</description>
<description>Two dead trees arch over the road, supporting each other's weight like old lovers. Birds have built nests of moss and leaves in the cracked boughs, adding unusual-looking wigs to the pair. One of the branches dangles precariously over the center of the path, seeming to snag the hasty passerby as a beggar would. The odd appearance of this wooden couple is enhanced by the echo of waves crashing against the shore in a rhythm not unlike sobbing.</description>
<position x="-320" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="67" />
<arc exit="south" move="south" destination="69" />
</node>
<node id="69" name="Island Ring Road, Lower Lish'Telga">
<description>The multiple points of Undogoz Mountain peek through the breaks in the trees, ever watchful for events transpiring in his domain. The fiddlehead ferns and moss lining the road may make a temporary respite from his gaze for the random traveler, but there is no permanent escape for those who tread on the Elven mountain's lands.</description>
<position x="-320" y="80" z="0" />
<arc exit="north" move="north" destination="68" />
<arc exit="southwest" move="southwest" destination="70" />
</node>
<node id="70" name="Island Ring Road, Lower Telga'hen">
<description>The crumbling remains of a way station slouch off to one side. Too much time has passed since its usefulness ended. Its shutters and doors are now nothing more than rotted scraps of wood laying in the soil and its walls are not much else but split rocks as common as those that fall from the mountain chain.</description>
<position x="-340" y="100" z="0" />
<arc exit="northeast" move="northeast" destination="69" />
<arc exit="south" move="south" destination="71" />
</node>
<node id="71" name="Island Ring Road, Lower Telga'hen">
<description>Mushrooms dot the shade beneath the brush, stark white bubbles in a sea of green and black. Beyond the mushrooms, rows of gnarled reeds stand at attention, defending nothing more important than the gradual slope up the hills to the east. Above, indifferent to the posturing of the little weeds and fungus, an alder tree perches, home to a family of sparrows that dart through the air with liquid ease.</description>
<position x="-340" y="120" z="0" />
<arc exit="north" move="north" destination="70" />
<arc exit="southwest" move="southwest" destination="72" />
</node>
<node id="72" name="Island Ring Road, Old Barricade">
<description>Deep scars across the road trail to a heap of dense trees, obviously felled by a directing intellect. Spear heads have been deeply embedded in the trunks, business ends outward, and durable, waxy rope has been lashed around the whole lot. Surely, if left in its place of design, this obstacle would be the end to an already difficult voyage that wagons must endure here.</description>
<position x="-360" y="140" z="0" />
<arc exit="northeast" move="northeast" destination="71" />
<arc exit="south" move="south" destination="73" />
</node>
<node id="73" name="Island Ring Road, Lower Telga'hen">
<description>A sudden break in the brush and foliage reveals an incline that drops smoothly away from the road and to the west. A glance down the slope quickly unveils a surface crammed with ferns, bracken and sharp thistles, as well as a splendid look at the naked sea.</description>
<position x="-360" y="160" z="0" />
<arc exit="north" move="north" destination="72" />
<arc exit="southwest" move="southwest" destination="74" />
</node>
<node id="74" name="Island Ring Road, Telgaban">
<description>Ash trees crowd in upon the road, shouldered together, limb to limb. When the wind hustles through, the sound of branches creaking against one another overshadows that of leaves and foliage rustling. If only the trees were clothed in guild cloaks could the scene be anymore reminiscent of the crowded streets of a town.</description>
<position x="-380" y="180" z="0" />
<arc exit="northeast" move="northeast" destination="73" />
<arc exit="southwest" move="southwest" destination="75" />
</node>
<node id="75" name="Island Ring Road, Telgaban">
<description>Somewhere close, waves are slamming into a rocky shoreline with enough force that the sound echoes off of trees along the road even here. With all the underbrush along this hilly terrain, one false step could send a clumsy explorer tumbling into the source of that sound, vanishing beneath the waves and adding his own spectral cries to that of the ocean.</description>
<position x="-400" y="200" z="0" />
<arc exit="northeast" move="northeast" destination="74" />
<arc exit="south" move="south" destination="76" />
</node>
<node id="76" name="Island Ring Road, Telgamor">
<description>A runoff parallels the road for a short way before cutting a sharp angle away and then down toward the ocean. Wagon tracks, ruts, and hoof prints marr the ground where the ditch carves a path across the road, the cause of many a stumble. The tiny crevice vanishes into the gaping maw of a large cloven boulder that sits askew, striking the pose of a slack jawed fool drunk after too many drinks.</description>
<position x="-400" y="220" z="0" />
<arc exit="north" move="north" destination="75" />
<arc exit="southwest" move="southwest" destination="77" />
</node>
<node id="77" name="Island Ring Road, Selmoda Albirdilu">
<description>Some kind soul has staked posts of wood into the ground along the southern lip of the road in an attempt to add a touch of safety for those brave enough to peer over into the canyon beyond. The construction is good, but woefully unlikely that it would stop a speeding horseman from plummeting into the deep gorge. Indeed, several of the posts are split from some unknown collision.</description>
<position x="-420" y="240" z="0" />
<arc exit="northeast" move="northeast" destination="76" />
<arc exit="southeast" move="southeast" destination="78" />
</node>
<node id="78" name="Island Ring Road, Guum Selmoda">
<description>The mixed canopy of ash and pine trees, to the east, dips between two mountain peaks. Though not nearly as large as Undogoz Mountain, those peaks are obviously part of the same chain, sharing the same color and texture as the infamous inert volcano. The angle of these sloping mountains, however, is not unlike that of the water-filled canyon dipping down beside the road only a few feet away.</description>
<position x="-400" y="260" z="0" />
<arc exit="southeast" move="southeast" destination="79" />
<arc exit="northwest" move="northwest" destination="77" />
</node>
<node id="79" name="Island Ring Road, Guum Selmoda Miniso">
<description>A precipice that plunges into a watery bed of sharp stones forces the road into a tight hairpin curve. Aside from one oddly bare spot in the brush, the thick shrubs and growth would have allowed the forgers of this path no other option but to yield to the demands of nature, and bend their route accordingly.</description>
<position x="-380" y="280" z="0" />
<arc exit="west" move="west" destination="80" />
<arc exit="northwest" move="northwest" destination="78" />
</node>
<node id="80" name="Guum Selmoda, Southwestern Slope">
<description>The road banks dangerously toward the gorge and bears deep scars from sliding wagon wheels to prove it. An unobstructed view of the road capping the other side of this gaping pit is convenient from this vantage point, but quite possibly one of the last things on the mind of anyone struggling to maintain a filled wagon of provisions from slipping into a deadly fall.</description>
<position x="-400" y="280" z="0" />
<arc exit="east" move="east" destination="79" />
<arc exit="northwest" move="northwest" destination="81" />
</node>
<node id="81" name="Guum Selmoda, Southwestern Overlook">
<description>As the road corners around a pitted boulder nestled in the brush, the wider side of the route opens into an expansive sight of the ocean. Upon the waters, white crests dance upon the tips of the waves, riding and falling in little twirling displays before splashing themselves against the cracked granite along the shore. An inlet from the ocean lances toward the mountains, forcing the road to bypass or be consumed.</description>
<position x="-420" y="260" z="0" />
<arc exit="southeast" move="southeast" destination="80" />
<arc exit="southwest" move="southwest" destination="82" />
</node>
<node id="82" name="Island Ring Road, Telgamor">
<description>Weather and time have exposed sections of the road to be nothing more than soft dark soil caked atop a shelf of grey granite slabs. Moss and lichen now squeeze their way into the cracks of the revealed stone, the traffic in this area not near frequent enough to crush their growth. Southwards, and up the sloping hills, walls of the grey rock cradle the road, quite the opposite of the increase in soft groundcover and downward slope to the north.</description>
<position x="-440" y="280" z="0" />
<arc exit="northeast" move="northeast" destination="81" />
<arc exit="south" move="south" destination="83" />
</node>
<node id="83" name="Island Ring Road, Nefsith">
<description>Struggling pines somehow find enough soil to sink their roots and grasp onto the edges of the granite surface of the slope. By no means sparse, this rocky incline is not friendly to the larger plant life as the proximity to the ocean, and the winds birthed of it, have a tendency to sweep clear any rich soil to the lower elevations. This doesn't seem true of the neighboring peaks, as each sports a full growth of rich green as proudly as a dwarf sports a beard.</description>
<position x="-440" y="300" z="0" />
<arc exit="north" move="north" destination="82" />
<arc exit="southwest" move="southwest" destination="84" />
</node>
<node id="84" name="Island Ring Road, Lunfilt Sith">
<description>A procession of stunted pines lines the grade, suggestive of a parade of Dwarves heading toward some secretive mountain worship. Ominously, two slightly larger pines watch over the line of smaller trees, much like two imposing Gor'Tog bodyguards.</description>
<position x="-460" y="320" z="0" />
<arc exit="northeast" move="northeast" destination="83" />
<arc exit="up" move="up" destination="85" />
</node>
<node id="85" name="Island Ring Road, Upper Lunfilt Sith">
<description>If this dip in the road were any sharper it would be necessary for any walking wanderer to succumb to travel upon hands and knees. Several paths weave alternate routes from the main road in crooked dashes among indifferent pines. Only some of the trails appear to be as safe as the road itself while others come precariously close to a severe fall.</description>
<position x="-460" y="340" z="0" />
<arc exit="east" move="east" destination="86" />
<arc exit="down" move="down" destination="84" />
</node>
<node id="86" name="Island Ring Road, Almifilt Dael">
<description>The mammoth bulk of a grey ridge arrogantly fills half the sky above, and the road, challenged by the task of passage, determinedly winds its way up from this plateau. In comparison, the road leisurely slinks down in the opposite direction and into groves of short pines. Collections of pine saplings here attempt to duplicate the groves below at least in mockery if not in size.</description>
<position x="-440" y="340" z="0" />
<arc exit="southwest" move="southwest" destination="87" />
<arc exit="west" move="west" destination="85" />
</node>
<node id="87" name="Island Ring Road, Almifilt Dael">
<description>A hissing updraft sets the grass that tenaciously clings to the stones into a constant frenzied thrashing. Surrounded by the berserking grass, a lone and sickly scrub pine digs its roots into the cracks in the stone, sending fragmented chunks spilling to the forest below. Between the wild movement of the weedy grass and the slow but constant squeezing of the pine's roots, the elements will have an easier time weathering away the road as the seasons pass.</description>
<position x="-460" y="360" z="0" />
<arc exit="northeast" move="northeast" destination="86" />
<arc exit="up" move="up" destination="88" />
</node>
<node id="88" name="Island Ring Road, Hoyiro Dael">
<description>At some point, a good-sized boulder from the higher cliff slammed into the this tier and cracked from the impact. Now it rests, the split in its middle a crafty smirk, acknowledging that nothing can maintain an eternal hold on a lofty residence. Several of its fellows remain in place, awaiting their chance when they, too, shall plunge to rejoin their lost brother, or perhaps skid beyond and tear a new path through the woods as they tumble towards the coast.</description>
<position x="-460" y="380" z="0" />
<arc exit="northeast" move="northeast" destination="89" />
<arc exit="down" move="down" destination="87" />
</node>
<node id="89" name="Island Ring Road, Almifilt Overlook">
<description>A jagged shadow threatens to be an obstacle in the road, but turns out to be a kind guardian, saving the precious soil from the theft of the winds and keeping night blind travelers from stumbling off the road and to a certain doom below. One section of the shaded stone circle is missing, a lost victim to gravity, showing that even the large and sturdy are likely to face a potential fall. The largest shape, that of the massive Undogoz Mountain, glares from the north horizon.</description>
<description>Rings of naturally occurring protective ledges border the route, keeping thieving winds from stealing precious soil from the terrace. Thankful brush thickens the path and grasps tightly onto the massive stones that form the rings. Despite this, at least one stone has dropped from its perch, and now the multitude of small shrubs hungrily devours the space left behind. Through this space, heavy strokes of blue and grey mark the distant northern peaks of Undogoz Mountain.</description>
<position x="-440" y="360" z="0" />
<arc exit="south" move="south" destination="90" />
<arc exit="southwest" move="southwest" destination="88" />
</node>
<node id="90" name="Island Ring Road, Almifilt Blufedor">
<description>A petite sign is the only survivor of the collapse of a roadside waystation into the keen-edged crags awaiting at the bottom of the slope. A blank space, devoid of tree, stone, or brush, overlooks where the small shed fell, and it now includes an unobstructed view of the coast. This same view may have been what led the builder of the ill-fated shack to construct it in the first place.</description>
<position x="-440" y="380" z="0" />
<arc exit="north" move="north" destination="89" />
<arc exit="southwest" move="southwest" destination="91" />
</node>
<node id="91" name="Island Ring Road, Almifilt Descent">
<description>A huge stone, a miniature scale mountain in its own right, has proven itself resilient to the choking roots of several pines. Though invulnerable, the stone has become prisoner to the trunks of the very trees encircling it. Beyond this vignette of internment, one of the smaller peaks of the island towers, confined by its own scale of timberland.</description>
<position x="-460" y="400" z="0" />
<arc exit="northeast" move="northeast" destination="90" />
<arc exit="south" move="south" destination="92" />
</node>
<node id="92" name="Island Ring Road, Nevral">
<description>A subtle depression between the upper rims surges with hardy ash and pine. A particularly wiry pine points rebelliously against the general direction of growth and toward the uphill trek to the south. Incredulous, the other trees ignore this young upstart, angling themselves socially toward the north. Allying with the pine, a number of fiddlehead ferns casually lean the same way.</description>
<position x="-460" y="420" z="0" />
<arc exit="north" move="north" destination="91" />
<arc exit="southeast" move="southeast" destination="93" />
</node>
<node id="93" name="Island Ring Road, Nevral Slope">
<description>Shades of black and grey disguise granite outcrops and rocky shelves which crouch alongside the road, prepared to reveal their presence as damaging bandits of wheel and boot. Between two massive shadows that can only be mountain peaks, the scattered winking of lights across the eastern landscape mark individual homes and farms while a gathering of similar twinkling lights displays the distant location of Mer'Kresh.</description>
<description>The road drops away to the northwest, snaking down between jutting boulders and miniature peaks, while southwest drives it into a more direct ascent along the base of a mountain. A scene only the most talented painter could dream stretches itself eastwards. Beyond a rolling carpet of deep green pines, Mer'Kresh itself floats upon the bay, the lack of detail due to distance only enhancing the perspective.</description>
<position x="-440" y="440" z="0" />
<arc exit="southwest" move="southwest" destination="94" />
<arc exit="northwest" move="northwest" destination="92" />
</node>
<node id="94" name="Island Ring Road, Cliffside Overlook">
<description>A dark veil fills the horizon, obscuring what must be an impressive daytime sight. Northwards, the keen eye captures the occasional blink of light from the now dormant volcano Undogoz, piercing the night with a brief contrast before winking out of existence.</description>
<description>The sight of the distant landscape becomes a blanket, spread across a child's bedroom and covering miscellaneous toys, creating humps and valleys from the suffocating playthings. The illusion of a casual step delivering one onto that blanket is not entirely untrue, though perspective would quickly be regained with that action as gravity works to connect the foolish with the ground far, far below.</description>
<position x="-460" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="93" />
<arc exit="southwest" move="southwest" destination="95" />
</node>
<node id="95" name="Island Ring Road, Higher Albirdilu">
<description>Only a few darkened grey columns poke themselves skyward, each one a pine that has decided to grow in spite of the rough surfaces. Beneath the court of pines, scrubby brush thickens the ground, but does little to muffle the crunch of the gravel that hides on the road and in the gloomy crevices.</description>
<description>The mountain is a harsh master here, and every treacherous footstep taken reinforces that with the grinding shift of gravel. Few pines can manage the rough surfaces, preferring the softer and less dangerous terrain, but a moderate selection of smaller foliage fights for a living. Where brush wins, the stone breaks, beginning the long change into soil. Where stone wins, the reward is only the desolate swirling of dust atop barren rock in every meaningless breeze.</description>
<position x="-480" y="480" z="0" />
<arc exit="northeast" move="northeast" destination="94" />
<arc exit="east" move="east" destination="96" />
</node>
<node id="96" name="Island Ring Road, Higher Albirdilu">
<description>The blanket of darkness eliminates the reliance on visual cues while enhancing the other senses. As if nature wished to test the hearing of those in her embrace, an occasional racket of falling stones rings out from the shadows before silence rejoins its companion, the night.</description>
<description>Every hasty movement is rewarded by a shower of pebbles clattering and bouncing down the rough, stony incline. For every plummeting group, there is a corresponding moment of silence as the projectiles free fall, followed by the muffled sound of them reaching their destination far below.</description>
<position x="-460" y="480" z="0" />
<arc exit="southeast" move="southeast" destination="97" />
<arc exit="west" move="west" destination="95" />
</node>
<node id="97" name="Island Ring Road, Middle Albirdilu">
<description>A grave-like lump of debris lay pushed out of the path of the road. Long and twisted skeletal shapes make bed-mates with rugged mounds of something cold and hard, all of it discarded in a mass of identity swallowing shadow. A villainous murderer could not find a more appropriate place to leave his victims. A shriveled limb from the pile stretches out toward passerby's -- and unmasks the harsh reality of the dead pile of pine trees.</description>
<description>A pile of dead pines are mute testimony to the tribulations that a tree must face to survive on this side of the mountain. Some passerby has taken the liberty of laying them to rest to one side, not out of any act of compassion or closure, but more likely the desire to have clear passage for a caravan or other wheeled transport. Multiple stones have been stacked at the heads of the rotting pine carcasses, making a poignant closing argument for the lives of the trees.</description>
<position x="-440" y="500" z="0" />
<arc exit="southwest" move="southwest" destination="98" />
<arc exit="northwest" move="northwest" destination="96" />
</node>
<node id="98" name="Island Ring Road, Lower Albirdilu">
<description>The gentle lapping of waves from somewhere west carries up to even this high a section of the mountain chain. At night or day, the ocean works to have its way with M'Riss, modifying its outer contours or cleaving its land with inlet and gulf. For now, the road is solid, despite the attempts of the ocean and the blindness of nightfall, and travel will continue.</description>
<description>The ocean smiles up through the vacant spots in the forested slope at the foot of the alp, patient and confident that it will have its way with the outline of M'Riss. Day in and day out, the salty waters lick at the coast of the island, and perhaps within an Elf's life span, a new inlet will edge into the base of this very mountain. For now, however, the stone is solid, and travel shall continue unabated.</description>
<position x="-460" y="520" z="0" />
<arc exit="northeast" move="northeast" destination="97" />
<arc exit="up" move="up" destination="99" />
</node>
<node id="99" name="Island Ring Road, Modren'Ker">
<description>Thin pale shapes huddle in the safety of the darkened terrain, tangled limbs rasping as the potent drafts blow. Some, close enough to the road to inspect in passing, show themselves to be malformed pines. Those closer do not refrain from joining in the cacophony of their comrades, and crackle with glee in every shuddering gust.</description>
<description>Pale-barked pines grow curled in eccentric patterns, possibly the result of the volcanic soils of the region or the equally potent drafts. Whatever the cause of the malformed growths, the taut limbs shiver in the breeze rather than rustle, creating the illusion of melodramatic elders suffering from some unfelt icy chill.</description>
<position x="-460" y="540" z="0" />
<arc exit="southeast" move="southeast" destination="100" />
<arc exit="down" move="down" destination="98" />
</node>
<node id="100" name="Island Ring Road, Modren'Ker">
<description>A distant twinkling of light betrays the location of ships on the murky puddle of shadows, which in reality is the bay of Torbis Sanhalas. The sound of rushing water adds an appropriate feel to the sight, despite the difference between the noise of a brook and a breaking bay. Somewhere in the darkness, the gurgling stream falls and sends echoes of splashing water up the mountainside.</description>
<description>A rushing brook hurls over the edge of nearby stones, following the path of least resistance. It wends its way to the valley below which is snugly packed into a cleft in the mountain chain. Between that gap, the sights of the bay, Torbis Sanhalas, shudders with the motion of water, and a few black specks, which must be ships, drift about slowly upon it.</description>
<position x="-440" y="560" z="0" />
<arc exit="west" move="west" destination="101" />
<arc exit="northwest" move="northwest" destination="99" />
</node>
<node id="101" name="Island Ring Road, Modren'Ker">
<description>An unilluminated incline drops westward, an empty tiered seating arena pointed out across the sea. The evening sight of the ocean then becomes an empty stage, stretching to the far reaches of the horizon, longing for a watchful audience. It only need look upwards to the clouds, the stars, or the moons to fulfill its wish.</description>
<description>Trees and foliage drop away toward the sea and stagger down the tiered incline like spectators in amphitheater seating. The vast ocean, a stage, stretches to the limits of the horizon with a natural audience, which could easily make the most renowned bards sneer in envy. If one wished for actors to fill the giant stage, they need only to glance at the clouds, the sun and the moons.</description>
<position x="-460" y="560" z="0" />
<arc exit="east" move="east" destination="100" />
<arc exit="southeast" move="southeast" destination="102" />
</node>
<node id="102" name="Island Ring Road, Southern Modren'Ker">
<description>The nearest mountain blocks sight to the east, replacing the lost view with an indeterminate blur of grey and black shadows. The road uncaringly twists its way down the side of the mountain, dodging the unclear silhouettes of tangled vegetation and straight shafts of pine trees.</description>
<description>Clearly not as well traveled as other roads on M'Riss, this one twists and angles its way down the side of the mountain through struggling woods of pine and ash as if it were the result of the death throes of a massive beast. The vegetation fights itself for the prime pockets of soil wedged into the terraced rock, each plant throttling its neighbor but conceding the space the road possesses. Hazy from a permanent mist, the pyramidal peak of the nearest mount blocks sight to the east.</description>
<position x="-440" y="580" z="0" />
<arc exit="northwest" move="northwest" destination="101" />
<arc exit="up" move="up" destination="103" />
</node>
<node id="103" name="Island Ring Road, Southern Modren'Ker Route">
<description>Vague waving movement across the tops of the rows of scrub pines develops under the push of mountain gusts. The trees bow submissively as they move, giving rather than battling the forced motion. A desperate chirp rings out from somewhere within the depths of the trees as some hidden bird awakens from its slumber, stirred whenever a particularly churning wind attacks.</description>
<description>A horde of scrub pine follows the rise and fall of the slopes alongside the road, holding their frizzled branches high into the southern bound winds. Their green tips wave in unison beneath the push of the gusts, turning the canopy of pine needles into a living, churning sea atop the mountainside. Rather than being populated by fish, this ocean is swarming with birds that dive toward nests hidden beneath the shifting forest's surface.</description>
<position x="-420" y="560" z="0" />
<arc exit="south" move="south" destination="104" />
<arc exit="down" move="down" destination="102" />
</node>
<node id="104" name="Island Ring Road, Crossroads Approach">
<description>Swirling dust scatters violently in the wind that howls angrily in the night. The dust almost seems resentful as it attacks the eyes and nose, stinging as though the air were filled with tiny wasps. The curving edge of a bluff vanishes into the gloom.</description>
<description>Swirling clouds of grey dust are forced into a violent dance within the arms of the wind, shaken and jeered by angry gusts, and then discarded at the edge of the bluff as its overwhelming partner tires of the distraction. Countless times, this drama of wind and dust has unfolded, as the drop's edge has been worn smooth and slick by the constant fall of the shunned dancer.</description>
<position x="-420" y="580" z="0" />
<arc exit="north" move="north" destination="103" />
<arc exit="southeast" move="southeast" destination="105" />
</node>
<node id="105" name="Island Ring Road, Fever Point Junction">
<description>Constant wind whistles through the needles of trees unseen in darkness and howls across the spine of the island where three roads meet. The Island Ring Road leads north along the spine toward the Penal Colony and east to Torbis Sanhalas and M'Riss, while a small spur leads south to Fever Point.</description>
<description>Constant wind howls here where three roads meet along the spine of the island. Scrub pines fight with thin volcanic soil, and when finally established, they fight the wind instead. Island Ring Road leads north toward the Penal Colony and east to Torbis Sanhalas and M'Riss, while a small spur leads south to Fever Point.</description>
<position x="-400" y="600" z="0" />
<arc exit="east" move="east" destination="106" />
<arc exit="south" move="south" destination="107" />
<arc exit="northwest" move="northwest" destination="104" />
</node>
<node id="106" name="Island Ring Road, Junction Trail">
<description>The steep switchback road cut into the side of the slope snakes dramatically across the incline, twisting through the shadows of large outcrops. The road is well into the high country, but still sheltered from the constant winds of higher elevation. Those trees that find purchase in the rocky ground attain respectable stature.</description>
<description>The marvelous steep switchback road cut into the side of the slope snakes dramatically across the incline, dodging huge outcrops of volcanic rock. The road is well into the high country, but still sheltered from the constant winds which prevent trees at higher elevations from attaining reasonable stature.</description>
<position x="-380" y="600" z="0" />
<arc exit="northeast" move="northeast" destination="126" />
<arc exit="west" move="west" destination="105" />
</node>
<node id="107" name="Fever Point Road, Upper Hummocks">
<description>As the road curves over the crest of a hill, a view of the deep ocean fills the horizon. The pines trees that populate the upper elevations of M'Riss thin out as they approach the coast, replaced by smaller shrubbery and brush.</description>
<position x="-400" y="620" z="0" />
<arc exit="north" move="north" destination="105" />
<arc exit="east" move="east" destination="108" />
</node>
<node id="108" name="Fever Point Road, Lower Hummocks">
<description>Grey fragments of rock sprawl down the side of a sudden slope beside the road, ending in a pile of rubble and pebbles. The hazardous incline is populated by small scrub pines that cling to the occasional ledge, their trunks and roots surrounded by bits of stone. Its a simple reminder that the mountains of the Undogoz chain will not yield willingly to the gradual plains of the Fever Point peninsula.</description>
<position x="-300" y="440" z="1" />
<arc exit="southeast" move="southeast" destination="109" />
<arc exit="west" move="west" destination="107" />
</node>
<node id="109" name="Fever Point Road, Lower Peninsula Overlook">
<description>Beside the lower roads below, a figure stands motionless, details vague and unclear from this distance. Beyond him, the fields of the southern peninsula checker the lands in shades of tan and green, descending to the coast. Many miles further away, at the point where the land juts into the sea and ends, dark specks of houses cluster together in what must be Fever Point.</description>
<position x="-280" y="460" z="1" />
<arc exit="southwest" move="southwest" destination="110" />
<arc exit="northwest" move="northwest" destination="108" />
</node>
<node id="110" name="Fever Point Road, Th'darzt's Rest">
<description>Legends along the peninsula often spoke of a dashing Rissan who broke from the normal low-key behavior and risked his own life for those of his beloved neighbors. Though never officially accepted as a quantified hero, Th'darzt is still revered by locals, as evidenced by the rather crude wooden statue erected in his honor. A simple bench stares up at the statue from across the track.</description>
<position x="-300" y="480" z="1" />
<arc exit="northeast" move="northeast" destination="109" />
<arc exit="southeast" move="southeast" destination="111" />
</node>
<node id="111" name="Fever Point Road, Lower Trail">
<description>Waving rows of ferns line a rundown segment of fence. The fence is no longer enough to protect the fields it once surrounded, nor is the ragged scarecrow that hangs in wide-eyed vigil above the long gone harvest. On the other side of the road, however, a newer and sturdier barricade safely corrals tall stalks of corn and wheat. Drowning in the ocean of crops is a barn, visible only from the shingles of its roof that manage to peek over.</description>
<position x="-280" y="500" z="1" />
<arc exit="southwest" move="southwest" destination="112" />
<arc exit="northwest" move="northwest" destination="110" />
</node>
<node id="112" name="Fever Point Road, Lower Trail">
<description>The whisper of the wind in the tall grasses creates a chorus of voices that discuss travelers upon the road, hushing in a rustling hurry whenever the breeze stops. During the pause, animal calls and cries ring out across the land, and then stop as well, buried in the silence of their wake. A small group of pines cluster alongside the road, a safe haven for the creatures that issue the natural sounds, and an additional set of gossips joining the grasses.</description>
<position x="-300" y="520" z="1" />
<arc exit="northeast" move="northeast" destination="111" />
<arc exit="south" move="south" destination="113" />
</node>
<node id="113" name="Fever Point Road, Abandoned Fields">
<description>Tilted on its side, the skeleton of a plow sits alone in the overgrown fields. Seasons of absent farmers have aided the weeds and shrubbery in their slow takeover of the plow's corpse. A complete fence still encircles the out of control growth in the field, but its days of functional service have long since passed. Where the wood slats have not fallen from neglect, garden spiders have virtually covered it with sticky webs.</description>
<position x="-300" y="540" z="1" />
<arc exit="north" move="north" destination="112" />
<arc exit="southeast" move="southeast" destination="114" />
</node>
<node id="114" name="Fever Point, Empty Village" color="#00FFFF">
<description>Fishing poles, nets and signs proclaiming sales on bait are clear clues that this minuscule village's survival depended on the fishing trade. Only a handful of homes still stand after so much time exposed to the elements without upkeep, and the doors on most swing open in the sea breeze. A pier, some distance to the south, juts out into the sea, desperately attempting to escape whatever memories it holds of this deserted village.</description>
<position x="-280" y="560" z="1" />
<arc exit="southeast" move="southeast" destination="115" />
<arc exit="west" move="west" destination="117" />
<arc exit="northwest" move="northwest" destination="113" />
<arc exit="go" move="go green tent" destination="312" />
</node>
<node id="115" name="Fever Point, Village Inn">
<description>From the size of the building, the inn, ironically named The Lost Sailor's Refuge, was obviously a mainstay of the fishing village. A large picture window, now but a boarded-up frame, stares out at the street. Unlike other structures, the inn's front door has been sealed securely with lengths of rusty chain.</description>
<position x="-260" y="580" z="1" />
<arc exit="southeast" move="southeast" destination="116" />
<arc exit="northwest" move="northwest" destination="114" />
<arc exit="go" move="go weathered pier" destination="125" />
</node>
<node id="116" name="Fever Point, Woods" color="#00FFFF">
<description>The inclined trail rises from the beach and curves northwest toward the village. Holes have been dug near the roots of many of the trees -- whether by rodents or residents is unclear. Scrub pine grows among the larger hardwoods, nearly overwhelming the sea's scents with the smell of resin.</description>
<position x="-240" y="600" z="1" />
<arc exit="southwest" move="southwest" destination="118" />
<arc exit="northwest" move="northwest" destination="115" />
</node>
<node id="117" name="Fever Point, Sailor's Ramble" color="#00FFFF">
<description>Sharp bends and angles in the road lend credence to the story Sailor's Ramble was named for the path stumbled by drunken sailors from pub to beach. Unlike the seedy, derelict town center, this area has been enjoying a revival of care: fresh paint, colorful curtains, and even a few flowerbeds to replace the weeds.</description>
<position x="-300" y="560" z="1" />
<arc exit="east" move="east" destination="114" />
<arc exit="northwest" move="northwest" destination="124" />
</node>
<node id="118" name="Fever Point, Beach">
<description>Emerging from the gravel and rocks beneath the pier, the beach continues its graceful arc before disappearing into the line of trees above the beach. Tufts of yellow flowers grow in the shelter of a tumble of boulders close to the trees. Footprints dotting the beach, as well as other unnatural disturbances in the sand, hint this is a frequently used area.</description>
<position x="-260" y="620" z="1" />
<arc exit="northeast" move="northeast" destination="116" />
<arc exit="west" move="west" destination="119" />
</node>
<node id="119" name="Fever Point, Under Pier" note="Piling">
<description>Gravel and colorful chunks of split rock dumped beneath the pier interrupt the sandy beach's east-west course. The pier above stretches a large ship's length into the ocean, ending where the water is deep enough to dock a vessel larger than an island skiff. A slippery coating of salt moss clings to the pilings and hangs from cross-braces overhead.</description>
<position x="-280" y="620" z="1" />
<arc exit="east" move="east" destination="118" />
<arc exit="west" move="west" destination="120" />
<arc exit="climb" move="climb slippery piling" destination="322" />
</node>
<node id="120" name="Fever Point, Beach" color="#00FFFF">
<description>Jewel-like shells are nestled in the crooked line of seaweed that marks the beach's high tide line. The beach curves westward, stopping at a meadow of sharp-bladed sawgrass. Eastward, the Fever Point Pier juts out over the water, and the soft sand gives way to rocks and stones dumped to prevent erosion.</description>
<position x="-300" y="620" z="1" />
<arc exit="east" move="east" destination="119" />
<arc exit="northwest" move="northwest" destination="121" />
</node>
<node id="121" name="Fever Point, Gully">
<description>Gently swinging southeast, the road dips into a gully and narrows to little more than a footpath used as much by animals as by men. Brush growing from the gully walls reaches out to tickle passersby, and the occasional thorn to sting them. Gradually, the sloping walls of dirt flatten to a trail that deposits travelers onto a sandy beach.</description>
<position x="-340" y="580" z="1" />
<arc exit="north" move="north" destination="122" />
<arc exit="southeast" move="southeast" destination="120" />
</node>
<node id="122" name="Fever Point, Forest" color="#00FFFF">
<description>Hooking west, the road makes an abrupt turn into the forest and meanders among the trees. At one turn, the path splits before a large camphor tree as though no consensus could be made upon the preferred route, then merges on the opposite side. A prickly ravelthorn hedge intermingled with esturi bushes bounces the road sharply back toward the south.</description>
<position x="-340" y="540" z="1" />
<arc exit="southeast" move="southeast" destination="123" />
<arc exit="south" move="south" destination="121" />
</node>
<node id="123" name="Fever Point, Sailor's Ramble">
<description>Careening northwest, the road makes an abrupt jog toward a massive oak standing at the end of the forest, then abruptly veers just short of the tree's roots to run along the forest line. Two cairns are set side-by-side on the road.</description>
<position x="-320" y="560" z="1" />
<arc exit="north" move="north" destination="124" />
<arc exit="northwest" move="northwest" destination="122" />
</node>
<node id="124" name="Fever Point, Sailor's Ramble" color="#00FFFF">
<description>The road winds back upon itself in a hairpin bend, then slowly straightens as it curves downward toward the ocean. A few cabins, once temporary housing for sailors awaiting their next berth, rest among the scattered weeds and leaves that edge the dusty path. Splashes of whitewash here and neatly raked lawns there show the buildings have received renewed care.</description>
<position x="-320" y="540" z="1" />
<arc exit="southeast" move="southeast" destination="117" />
<arc exit="south" move="south" destination="123" />
<arc exit="go" move="go clapboard shop" destination="323" />
</node>
<node id="125" name="Fever Point, Pier" note="Pier" color="#FF00FF">
<description>A screeching of angry planks swaying on the pier's pilings cries into the night even over the sound of the sloshing waves dashing themselves against the shore. To the horizon stretches the dark field of ocean water, broken only towards the east by the blinking lights of Mer'Kresh upon the bay, and to the north and northeast by M'Riss itself.</description>
<description>The weathered planks scream beneath any weight applied, imitating the screech of the sea gulls that glide about the pulsing waves. Even the hungriest of those birds do not venture too far into town, animal senses wary of something unseen. Indifferent to the cautious sea birds, the ocean spreads out on almost all sides from the tip of this peninsula, stretching to the horizon.</description>
<position x="-260" y="600" z="1" />
<arc exit="north" move="north" destination="115" />
<arc exit="climb" move="climb wooden piling" destination="321" />
</node>
<node id="126" name="Island Ring Road, Junction Trail">
<description>Sparse trees and large rock outcrops cast disorienting shadows as the switchbacks dodge the steepest slopes. Pools of blackness may be shadow or pothole, making an already rough road a serious threat to ankle and axle. Moonlight glinting on a rock spire above only adds to the treacherous shadows on the road.</description>
<description>Trees get sparser while rocks grow larger as the switchbacks dodge the steepest slopes and the major outcrops. The road is rough enough to turn an ankle and give a caravan driver pause. A rocky spire above leans at a crazy angle above the road.</description>
<position x="-360" y="580" z="0" />
<arc exit="east" move="east" destination="127" />
<arc exit="southwest" move="southwest" destination="106" />
</node>
<node id="127" name="Island Ring Road, Junction Trail">
<description>The road twists and turns in the moonlit darkness, crawling around outcroppings like some giant serpent crawling up the mountain. One road cut has uncovered a great gash of soft dark stone which breaks and crumbles to the touch.</description>
<description>The road twists and turns, crawling around outcroppings like some giant serpent crawling up the mountain. One road cut has uncovered a great gash of soft red sandstone which breaks and crumbles to the touch.</description>
<position x="-340" y="580" z="0" />
<arc exit="southeast" move="southeast" destination="128" />
<arc exit="west" move="west" destination="126" />
</node>
<node id="128" name="Island Ring Road, Junction Trail">
<description>Vague rounded shapes of deciduous trees below yield to the angular shapes of conifers above, while the road feels slightly rougher and steeper. There is a sense of change about this stretch of road, but blackness obscures most visual cues.</description>
<description>The road here changes from the gentle incline along the headland east, to dramatic switchbacks climbing the ridge northwest. The vegetation makes a similar transformation from oak and deobar below to conifers above.</description>
<position x="-320" y="600" z="0" />
<arc exit="east" move="east" destination="129" />
<arc exit="northwest" move="northwest" destination="127" />
</node>
<node id="129" name="Island Ring Road, Two Fingers Selmoda">
<description>Moonlight glints off Torbis Sanhalas to the east as the road skirts the brow of a rocky headland. Scattered shadows of rock outcrops interspersed with oak and pine above give way to the inky blackness of the thick forest below.</description>
<description>The road skirts the brow of a rocky headland affording the traveler an expansive view of Torbis Sanhalas due east. The slope above is rock outcrop interspersed with oak and pine. Down slope, the forest thickens to a mixture of oak and deobar as the soil improves.</description>
<position x="-300" y="600" z="0" />
<arc exit="north" move="north" destination="130" />
<arc exit="west" move="west" destination="128" />
</node>
<node id="130" name="Island Ring Road, Two Fingers Selmoda">
<description>A small brook babbles in the darkness of this narrow valley. Steep hillsides obscure moonlight, deepening darkness. Weak candlelight from a cottage window provides the only illumination other than the stars directly overhead.</description>
<description>A small brook drains through this narrow valley to enter Torbias Sanhalas at the fingers. Two farms near the road have been enlarged by fields painstakingly carved from the oak and deobar along the valley walls. A third farm closer to the fingers sports fishnets draped across a fence.</description>
<position x="-300" y="580" z="0" />
<arc exit="north" move="north" destination="131" />
<arc exit="south" move="south" destination="129" />
</node>
<node id="131" name="Island Ring Road, Two Fingers Selmoda">
<description>Looming spires of volcanic rock throw shadows along the verge of the road. At the horizon, moonlight glints off Torbias Sanhalas through the sparse trees. Nearer and below, moonlight is reflected by the twin bays of the Two Fingers.</description>
<description>Large pieces of volcanic rock are visible along the edge of the road. At the horizon, Torbias Sanhalas is visible through the sparse stand of trees. Somewhat closer, the twin bays of the Two Fingers are visible where the highland descends to the bay.</description>
<position x="-300" y="560" z="0" />
<arc exit="east" move="east" destination="132" />
<arc exit="south" move="south" destination="130" />
</node>
<node id="132" name="Island Ring Road, Two Fingers Selmoda">
<description>A small inlet is visible far below and Torbias Sanhalas can be glimpsed through gaps in the trees as the road crosses this highland. Pines intermingle with the occasional stems of oak and deobar, their presence betraying the poor local soil.</description>
<position x="-280" y="560" z="0" />
<arc exit="northeast" move="northeast" destination="133" />
<arc exit="west" move="west" destination="131" />
</node>
<node id="133" name="Island Ring Road, Torbis Sufar">
<description>Forest abuts mudflats here. In one of several small openings at the verge, a rundown cabin sits on higher ground. A shell midden indicates the occupants are probably shellfishers, not farmers.</description>
<position x="-260" y="540" z="0" />
<arc exit="northeast" move="northeast" destination="134" />
<arc exit="southwest" move="southwest" destination="132" />
</node>
<node id="134" name="Island Ring Road, Torbis Sufar">
<description>Frogs hum and crickets chirp in the marsh. A larger creature grunts unseen along the mudflats as something splashes at the water's edge.</description>
<description>Wading birds strut through the marsh, fishing for whatever shorebirds eat. Tracks of larger animals cross the mudflats. Holes scratched in the flats suggest some of them have been digging for shellfish.</description>
<position x="-240" y="520" z="0" />
<arc exit="northeast" move="northeast" destination="135" />
<arc exit="southwest" move="southwest" destination="133" />
</node>
<node id="135" name="Island Ring Road, Torbis Sufar">
<description>Frogs hum and crickets chirp in the marsh. A larger creature grunts unseen along the mudflats as something splashes at the water's edge.</description>
<description>The low causeway provides just enough shelter from waves to separate a salt marsh inland from broad tidal flats extending into the bay. Even in the most severe weather, the breadth of the tide flats blunts the force of waves and keeps water from the road.</description>
<position x="-220" y="500" z="0" />
<arc exit="northeast" move="northeast" destination="136" />
<arc exit="southwest" move="southwest" destination="134" />
</node>
<node id="136" name="Island Ring Road, Torbis Sufar">
<description>Forest gives way to swamp as the road traverses broad, marshy mudflats along a raised roadbed. A strong smell of salt marsh tickles the nose, while clouds of small, biting insects assault the ears and skin.</description>
<position x="-200" y="480" z="0" />
<arc exit="north" move="north" destination="137" />
<arc exit="southwest" move="southwest" destination="135" />
</node>
<node id="137" name="Island Ring Road, Fever Point Road">
<description>Halmik trees dominate the dark forest along this stretch of road. A solitary farm struggles for existence against the forest, the farmhouse sited to provide glimpses of a small bay through the trees.</description>
<description>Halmik trees predominate along this stretch of road, supplemented by oak, deobar, and other assorted species. A solitary farm, the farmhouse sited to provide glimpses of a small bay through the trees, struggles for existence against the forest.</description>
<position x="-200" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="138" />
<arc exit="south" move="south" destination="136" />
</node>
<node id="138" name="Island Ring Road, Fever Point Road">
<description>The faint scent of deobar oil oozes out of the heavy dark forest. Freshly cut logs are stacked near the road. Darkness obscures much of the grove, but the trees appear to be in good health and undergrowth is lacking.</description>
<description>A faint scent of deobar oil lingers here as the road traverses a small grove. Freshly cut logs are stacked near the road and a few stumps are visible. While obviously a wild stand of native deobar, the grove has been thinned to improve oil production and much of the underbrush has been cleared to facilitate gathering the oil rich nuts.</description>
<position x="-180" y="440" z="0" />
<arc exit="northeast" move="northeast" destination="139" />
<arc exit="southwest" move="southwest" destination="137" />
</node>
<node id="139" name="Island Ring Road, Old Trail">
<description>Heavy underbrush crowds the road. Tall oak, deobar, and halmik trees lean across the road forming a canopy which deepens the shadows on the moss-covered road. Faint traces of an old trail heading west are visible through the heavy brush.</description>
<description>Heavy underbrush crowds the road. Tall oak, deobar, and halmik trees lean across to shade it, allowing a thick coat of moss to grow. Faint traces of an old trail heading west are visible through the heavy brush.</description>
<position x="-160" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="140" />
<arc exit="southwest" move="southwest" destination="138" />
<arc exit="go" move="go old trail" destination="309" />
</node>
<node id="140" name="Island Ring Road, Fever Point Road">
<description>Deciduous forest predominates here. A small farm cleared from the forest provides an extreme example of the Rissan ideal of self-sufficiency. A large kitchen garden, a small plot of cotton, an orchard and a pasture are plenty large to feed a hard-working family but too small to earn much silver from the distant markets of Mer'Kresh.</description>
<position x="-140" y="400" z="0" />
<arc exit="northeast" move="northeast" destination="141" />
<arc exit="southwest" move="southwest" destination="139" />
<arc exit="go" move="go path" destination="152" />
</node>
<node id="141" name="Island Ring Road, Fever Point Road">
<description>An inlet juts into the low hills, bringing the saltwater close as the road skirts the fjord. Deciduous trees predominate and the few farms are poor and scattered. Grain waves gently in a few nearby fields, but darkness obscures most crops.</description>
<description>An inlet juts into the low hills, bringing the saltwater close as the road skirts the fjord. Deciduous trees predominate and the few farms are poor and scattered. Furrows show rich soil, although the crops are limited to grains, cotton, and other commodities which can be transported to Mer'Kresh without perishing.</description>
<position x="-120" y="380" z="0" />
<arc exit="southeast" move="southeast" destination="142" />
<arc exit="southwest" move="southwest" destination="140" />
</node>
<node id="142" name="Island Ring Road, Fever Point Road">
<description>A small clearing at the top of a low hill reveals two dramatic vistas. To the northeast loom the rocky crags of Undogoz Mountain while to the south is the expanse of Torbis Sanhalas. A chipmunk sitting on a rock scolds visitors incessantly.</description>
<position x="-100" y="400" z="0" />