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Map61_Leth_Deriel.xml
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<?xml version="1.0" encoding="utf-16"?>
<zone name="Leth Deriel" id="61">
<node id="1" name="Deobar Bower Gate, Esouvar Deriel">
<description>A tall gate rises over a well-kept road. Ironwood trees gather in patches around the steep city walls, their dark forms casting shadows over the thin brush. The slender bows and branches that make the thick panels of the gateway into Leth curve and twist, their still-tender bark formed into a living arch by a lifesculptor's hand.</description>
<description>Shadows of the night sky descend, their inky tendrils tugging at the stalwart wooden gate. The path winds south away from Leth, into the most remote of the Deriels. Behind the deobar barrier the city sleeps soundly.</description>
<position x="-60" y="100" z="0" />
<arc exit="southwest" move="southwest" destination="129" />
<arc exit="go" move="go bower gate" destination="2" />
</node>
<node id="2" name="Leth Deriel, Deobar Bower Gate" note="Deobar Bower Gate|SW Gate">
<description>A tremulous throbbing fills the air, replete with murmurings from an unseen host, like pulsations from the heart of the impenetrable forest beyond the barrier of deobars that grow here. Sympathetic vibrations, higher pitched, seem to emanate from the Sana'ati Dyaus at the town's center due northeast. The living wall of trees has been recently fitted with a rattan and wicker gate that remains open night and day, leading out to a road winding south through the forest.</description>
<position x="-40" y="80" z="0" />
<arc exit="northeast" move="northeast" destination="3" />
<arc exit="go" move="go bower gate" destination="1" />
</node>
<node id="3" name="Leth Deriel, Elder Bark Circle">
<description>A break in the living barricade forms a clearing that leads to the southwestern city gate. Through it, all you see is forest beyond, lofty, silent and forbidding. An old ranger, bowed and wizened, hobbles past, spewing a wad of some masticated greenish ooze directly across your path.</description>
<position x="-20" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="85" />
<arc exit="southeast" move="southeast" destination="55" />
<arc exit="southwest" move="southwest" destination="2" />
<arc exit="northwest" move="northwest" destination="4" />
</node>
<node id="4" name="Leth Deriel, Elder Bark Circle">
<description>A sudden snap in the deobars overhead is followed by soft, urgent footfalls along the arboreal platforms that circle the Elven stronghold. You can barely hear the creak of a willow bow being drawn taut, ready to loose a well-aimed shaft at the heart of an enemy. Not wishing to stay for target practice, you redouble your pace.</description>
<position x="-40" y="40" z="0" />
<arc exit="southeast" move="southeast" destination="3" />
<arc exit="northwest" move="northwest" destination="5" />
</node>
<node id="5" name="Leth Deriel, Elder Bark Circle">
<description>Fiddlehead ferns and low growing shrubs line both sides of the path between the tree trunks. Many tender young fern stalks poke out of the soil, as though someone had harvested their tips. Along the inner curve are thirsty green willows among whose roots play delicate, crystal trickles of clear water.</description>
<position x="-60" y="20" z="0" />
<arc exit="southeast" move="southeast" destination="4" />
<arc exit="northwest" move="northwest" destination="6" />
<arc exit="go" move="go wooden building" destination="224" />
</node>
<node id="6" name="Leth Deriel, Elder Bark Circle">
<description>The deobars here sport large patches of brownish-green moss on the north sides of their trunks. The humus on the ground is exceedingly damp as well and home to lichens, toadstools, and clumps of feathery fronds. Your footsteps leave depressions that fill up with small puddles of water.</description>
<position x="-100" y="-20" z="0" />
<arc exit="north" move="north" destination="7" />
<arc exit="southeast" move="southeast" destination="5" />
</node>
<node id="7" name="Leth Deriel, Elder Bark Circle">
<description>Elder Bark Circle intersects with Black Willow Lane to the east here. The junction is broad and the hard packed, rich loam that paves the byways of Leth Deriel looks well trampled. The earth feels solid and comforting beneath your feet, but a damp, musty scent wafts in from the south.</description>
<position x="-100" y="-80" z="0" />
<arc exit="north" move="north" destination="8" />
<arc exit="east" move="east" destination="13" />
<arc exit="south" move="south" destination="6" />
</node>
<node id="8" name="Leth Deriel, Elder Bark Circle">
<description>Peering into the foliage to the southeast, you notice a great black willow tree. Its hoary, drooping branches cascade down and the leaves tumble earthward like innumerable, brilliant green sparks from an Elothean fireworks display. In an upper fork of the willow's massive trunk is a tall, thin structure. With no apparent access from here, there must be some other way to approach the willow.</description>
<position x="-100" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="9" />
<arc exit="south" move="south" destination="7" />
</node>
<node id="9" name="Leth Deriel, Elder Bark Circle" color="#00FFFF">
<description>The inner arc of the road is bordered by neatly trimmed primrose bushes, a little beyond which are tall stands of poplar, plane and birch in an unlikely mix. Remarkably they are all thriving, magnificent specimens of their kind. Small paths, hardly noticeable at all, leave the main road and meander off into the growth but are too faint to follow.</description>
<position x="-60" y="-180" z="0" />
<arc exit="northeast" move="northeast" destination="10" />
<arc exit="southwest" move="southwest" destination="8" />
</node>
<node id="10" name="Leth Deriel, Elder Bark Circle">
<description>A thinning of the wall here lets you catch a glimpse of Oracle Hollow, beyond to the northwest. You feel drawn back to the early ages of Elanthia, to the days of those ancient oracles in primitive times when the forest had a life unto itself. Vows, oaths and prophecies were often uttered in the sheltered glades, canopied groves, the stone cromlechs and sacred precincts of the primeval woods.</description>
<position x="-40" y="-200" z="0" />
<arc exit="northeast" move="northeast" destination="11" />
<arc exit="southwest" move="southwest" destination="9" />
<arc exit="go" move="go large hut" destination="162" />
</node>
<node id="11" name="Leth Deriel, Elder Bark Circle">
<description>Dense stands of deobars form the town palisades that curve to the northeast and southwest. The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees. Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.</description>
<position x="-20" y="-220" z="0" />
<arc exit="northeast" move="northeast" destination="12" />
<arc exit="southeast" move="southeast" destination="42" />
<arc exit="southwest" move="southwest" destination="10" />
<arc exit="northwest" move="northwest" destination="114" />
</node>
<node id="12" name="Leth Deriel, Elder Bark Circle" color="#00FFFF">
<description>The path here circles northeast and southwest, with the deobar walls crowding along the north side of the road. A rustling makes you glance up instinctively, the tall stands forcing you to crane your neck almost to its limits. It is only then that you notice what appears to be a network of platforms in the treetops concealed by the foliage.</description>
<position x="20" y="-260" z="0" />
<arc exit="northeast" move="northeast" destination="68" />
<arc exit="southwest" move="southwest" destination="11" />
</node>
<node id="13" name="Leth Deriel, Black Willow Lane">
<description>The straight road heads east-west here and is demarcated by the same neatly tended hedges as elsewhere in town. On the north side of the road is a narrow gap in the living fence, barely large enough for a single Gor'Tog to squeeze past. Through the underbrush you can see that the path leads to the base of a huge black willow tree.</description>
<position x="-80" y="-80" z="0" />
<arc exit="east" move="east" destination="14" />
<arc exit="west" move="west" destination="7" />
<arc exit="go" move="go narrow gap" destination="159" />
</node>
<node id="14" name="Leth Deriel, Black Willow Lane">
<description>Black Willow Lane connects the westernmost point in Leth Deriel to the heart of town, the clearing in which stands the venerable Sana'ati Dyaus. That eternal tree, whose beginnings are shrouded in mist, was the original Elven fortress around which the town grew. In all the lore, among all the sacred Sana'ati trees that form the core of Elven settlements, Sana'ati Dyaus is perhaps the most fabled.</description>
<position x="-59" y="-80" z="0" />
<arc exit="east" move="east" destination="15" />
<arc exit="west" move="west" destination="13" />
</node>
<node id="15" name="Leth Deriel, Cambium Circle" note="Forge">
<description>A remarkably fine oak tree adorned with iron strips, brass wind chimes and other glittering trinkets, around which on poles are the desiccated heads of oxen, hourens and deer, hangs over the southwest half of the path here. Clustered around a glowing brazier beside the tree are a rune engraved anvil, assorted tongs, bellows and other tools, all resting on a bed of white sand. An iron fitted door seals a high opening in the tree's trunk.</description>
<position x="0" y="-80" z="0" />
<arc exit="northeast" move="northeast" destination="40" />
<arc exit="east" move="east" destination="16" />
<arc exit="southeast" move="southeast" destination="82" />
<arc exit="west" move="west" destination="14" />
<arc exit="go" move="go gate" destination="237" />
</node>
<node id="16" name="Leth Deriel, Acanth Court">
<description>Birch trees and wicker fences entwine like giant winnowing baskets to shield this part of Leth Deriel from fickle weather. A stand of delicate acanth trees is nurtured here, and they scent the air with their pungent leaves. Plump squirrels and rotund chipmunks happily munch away among their branches, looking very healthy.</description>
<position x="60" y="-80" z="0" />
<arc exit="east" move="east" destination="17" />
<arc exit="west" move="west" destination="15" />
</node>
<node id="17" name="Leth Deriel, Oakenheart Circle">
<description>The astringent scent of Sufil trees suffuses the air, and you breathe the soothing vapors deeply. Directly under the shade of a huge, overhanging Sana'ati branch that reaches out over its central clearing to this corner, is a small tent of painted bark cloth. Stretched out upon cots and hammocks, with typical reserve, are the ill and wounded, waiting to be tended by the legendary Elven empath within.</description>
<position x="100" y="-80" z="0" />
<arc exit="north" move="north" destination="44" />
<arc exit="east" move="east" destination="18" />
<arc exit="south" move="south" destination="79" />
<arc exit="west" move="west" destination="16" />
<arc exit="go" move="go tent" destination="186" />
</node>
<node id="18" name="Leth Deriel, Sana'ati Dyaus Drui'tas" note="Sana'ati Dyaus Drui'tas|Portal|Kraelyst start point|travel start point" color="#FF00FF">
<description>In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.</description>
<position x="120" y="-80" z="0" />
<arc exit="north" move="north" destination="72" />
<arc exit="northeast" move="northeast" destination="25" />
<arc exit="east" move="east" destination="19" />
<arc exit="southeast" move="southeast" destination="26" />
<arc exit="south" move="south" destination="27" />
<arc exit="southwest" move="southwest" destination="79" />
<arc exit="west" move="west" destination="17" />
<arc exit="northwest" move="northwest" destination="44" />
<arc exit="go" move="go open burl" destination="172" />
<arc exit="go" move="go meeting portal" destination="236" />
</node>
<node id="19" name="Leth Deriel, Oakenheart Circle">
<description>The view to the west consists of the clearing surrounding the ancient tree that forms the hub of Leth Deriel, and the tree itself, the fabled Sana'ati Dyaus. Its trunk blocks out anything else you might have been able to see in that direction. Merchants, traders, and other outsiders bent on commerce pass by, some headed to the bank just east, others headed to the trading post, shops and offices clustered in the area.</description>
<position x="140" y="-80" z="0" />
<arc exit="north" move="north" destination="25" />
<arc exit="east" move="east" destination="20" />
<arc exit="south" move="south" destination="26" />
<arc exit="west" move="west" destination="18" />
<arc exit="go" move="go wooden door" destination="187" />
</node>
<node id="20" name="Leth Deriel, Dragon Tree Road">
<description>A tall, smooth barked ebonwood tree dominates the southwest side of the road here. Its strong, black walls form a perfect circular trunk of huge diameter. All the low hanging branches have been trimmed to prevent climbing. An ebony door, fashioned with exquisite metal fittings and inlaid with semi-precious gems, marks this tree as the seat of Leth Deriel's financial life, the Imperial Depository.</description>
<position x="180" y="-80" z="0" />
<arc exit="east" move="east" destination="21" />
<arc exit="west" move="west" destination="19" />
<arc exit="go" move="go ebony door" destination="138" />
</node>
<node id="21" name="Leth Deriel, Cambium Circle">
<description>This is a busy junction, leading to and from the main clearing of town, as well as a good many vital shops and institutions, such as the Imperial Depository due west, the provisions store due east, and the main temple to the northwest. The well trodden path extends a bit beneath shady plane trees on either side, fading off into a dense cover of large bracken, their tough stalks and lacy fronds sprouting up at all angles.</description>
<position x="240" y="-80" z="0" />
<arc exit="east" move="east" destination="22" />
<arc exit="southwest" move="southwest" destination="33" />
<arc exit="west" move="west" destination="20" />
<arc exit="northwest" move="northwest" destination="34" />
</node>
<node id="22" name="Leth Deriel, Dragon Tree Road">
<description>Haunches of venison, braces of wild fowl, and slabs of boar meat hang from tree limbs over smoldering fires of sage and fragrant woods. Baskets of berries, mushrooms and fruits lie drying in the sun. Sacks and kegs are piled alongside a tree trunk here, more of a very high stump actually. Above a chiseled-out opening in the stump is a crudely carved sign.</description>
<position x="260" y="-80" z="0" />
<arc exit="east" move="east" destination="23" />
<arc exit="west" move="west" destination="21" />
<arc exit="go" move="go opening" destination="141" />
</node>
<node id="23" name="Leth Deriel, Dragon Tree Road">
<description>Two old trees, one ash, the other elm, lash against each other, their limbs whipping and thrashing, yet no wind seems to be stirring them. They rail as though they would beat one another to the ground. You can detect no creature in their foliage that would cause these violent movements. Perhaps the timeless rage of clan feuds across the millennia has suffused the very soil of Leth Deriel.</description>
<position x="280" y="-80" z="0" />
<arc exit="east" move="east" destination="24" />
<arc exit="west" move="west" destination="22" />
</node>
<node id="24" name="Leth Deriel, Elder Bark Circle">
<description>Elder Bark Circle intersects to the west with Dragon Tree Road, creating a small clearing through which light filters. A goshawk swoops down and snatches up a squirming field mouse. To one side of the path, an Elven cleric decked in a homespun cassock places a sprig of alkanet leaves at the base of an ancient, twisted shade tree.</description>
<position x="320" y="-80" z="0" />
<arc exit="north" move="north" destination="59" />
<arc exit="south" move="south" destination="58" />
<arc exit="west" move="west" destination="23" />
</node>
<node id="25" name="Leth Deriel, Oakenheart Circle">
<description>Bergamot and citrus trees, lovingly cultivated in several small copses, ring the intersection here. Their limbs are laden with fruit and bedecked with strips of ethereal gauze, serving as votive offerings to the woodland deities. Oakenheart Circle merges to the northeast into Aldiyaus Square, site of Leth Deriel's main shrine. Looming large and stentorian to the southwest is Sana'ati Dyaus, most sacred of trees. A broad clearing encircles the mammoth trunk.</description>
<position x="140" y="-100" z="0" />
<arc exit="northeast" move="northeast" destination="78" />
<arc exit="south" move="south" destination="19" />
<arc exit="southwest" move="southwest" destination="18" />
<arc exit="northwest" move="northwest" destination="72" />
</node>
<node id="26" name="Leth Deriel, Oakenheart Circle">
<description>You arrive at a busy intersection where Oakenheart Circle merges with Merewala Court to the southeast, and flows into the central clearing to the northwest. At this pivotal junction sits a mean-looking shanty, in and out of which trudge seedy adventurers who appear down on their luck, as well as richly dressed traders. For a single establishment to cater to such an odd mix of clientele strikes you as odd.</description>
<position x="140" y="-60" z="0" />
<arc exit="north" move="north" destination="19" />
<arc exit="southeast" move="southeast" destination="32" />
<arc exit="southwest" move="southwest" destination="27" />
<arc exit="northwest" move="northwest" destination="18" />
<arc exit="go" move="go shanty" destination="188" />
</node>
<node id="27" name="Leth Deriel, Oakenheart Circle">
<description>The mighty tree that is the heart and soul of Leth Deriel towers above, a few paces to the north. Its massive trunk and thick limbs house the town hall, where citizens can store their valuables in safety, and various official functions are performed there. To the northeast in a triangular clearing between the paths, a dovecote made of lashed branches holds messenger pigeons that serve as the town's link to far flung Elven settlements.</description>
<position x="120" y="-40" z="0" />
<arc exit="north" move="north" destination="18" />
<arc exit="northeast" move="northeast" destination="26" />
<arc exit="south" move="south" destination="28" />
<arc exit="northwest" move="northwest" destination="79" />
<arc exit="go" move="go square" destination="167" />
</node>
<node id="28" name="Leth Deriel, Basswood Terrace">
<description>A mature oak tree with impeccably pruned foliage seems to flourish in the shadows of Sana'ati Dyaus to the north. Cleverly trimmed hedges in the shapes of fanciful animals are admired by a casual, well dressed crowd of Elvenfolk. One flowering vine, growing over a large hole in the oak's trunk, is cunningly trained around some branches to form the image of a dashing figure in a long, green cloak.</description>
<position x="120" y="-20" z="0" />
<arc exit="north" move="north" destination="27" />
<arc exit="south" move="south" destination="29" />
<arc exit="go" move="go hole" destination="170" />
</node>
<node id="29" name="Leth Deriel, Cambium Circle">
<description>Oaks line the inner arcs of this junction in an astonishing array of varieties. Red oaks, white oaks, and holm oaks are all in the process of shedding acorns, much to the joy of the spotted piglet rooting among them. Basswood Terrace intersects with the Circle here, straight north to the main clearing, and south to connect with the outer road that girds the city.</description>
<position x="120" y="40" z="0" />
<arc exit="north" move="north" destination="28" />
<arc exit="northeast" move="northeast" destination="30" />
<arc exit="south" move="south" destination="86" />
<arc exit="northwest" move="northwest" destination="80" />
</node>
<node id="30" name="Leth Deriel, Cambium Circle">
<description>Thorny shrubs clog the ground to the northwest. On the opposite side, there towers a stately white oak with a trunk over five feet in diameter. More striking still is the fact that the branches and surface are covered in intricate knotwork and figures carved in high relief. You notice what appears to be some kind of door in the side of the trunk, cleverly fitted to almost conceal it.</description>
<position x="140" y="20" z="0" />
<arc exit="northeast" move="northeast" destination="31" />
<arc exit="southwest" move="southwest" destination="29" />
<arc exit="go" move="go door" destination="150" />
</node>
<node id="31" name="Leth Deriel, Cambium Circle">
<description>The circle here intersects with Merewala Court to the northwest. Ankis Dir Boulevard, which lies southeast, leads out one of the gates to the mysterious stone observatory on the outskirts of town.</description>
<position x="180" y="-20" z="0" />
<arc exit="northeast" move="northeast" destination="33" />
<arc exit="southeast" move="southeast" destination="45" />
<arc exit="southwest" move="southwest" destination="30" />
<arc exit="northwest" move="northwest" destination="32" />
</node>
<node id="32" name="Leth Deriel, Merewala Court">
<description>The path is wide, bowing out into the encroaching trees to form a court here. It appears the leaves and branches of the surrounding wood have been carefully pruned to reveal a clear, welcome patch of sky. A slender Elven lass, holding an exquisite brass telescope, smiles at you shyly before redirecting her gaze heavenward for a brief moment, and then disappears into the undergrowth.</description>
<position x="160" y="-40" z="0" />
<arc exit="southeast" move="southeast" destination="31" />
<arc exit="northwest" move="northwest" destination="26" />
</node>
<node id="33" name="Leth Deriel, Cambium Circle">
<description>A high pitched shriek pierces the calm of the canopied road, and you instinctively tense up in a defensive posture. Looking around, you perceive no threat, no foe, no foul creature that might be the source of such a bloodcurdling cry. Like a knife, the shrill call shatters the peace again, and you notice a magnificent male peacock, his fan open, strutting along one of the arboreal platforms.</description>
<position x="200" y="-40" z="0" />
<arc exit="northeast" move="northeast" destination="21" />
<arc exit="southwest" move="southwest" destination="31" />
</node>
<node id="34" name="Leth Deriel, Cambium Circle">
<description>One great tree, looking almost as old as Sana'ati Dyaus itself, nearly blocks the path here. Its roots are a jumbled network of tendrils reaching above the surface and out across the road. Sheets of bark are sloughing off the trunk in spots, and the tree throws its branches out wildly in all directions, as though casting jealously about to snare those beings fortunate enough not be rooted where they stand.</description>
<position x="200" y="-120" z="0" />
<arc exit="southeast" move="southeast" destination="21" />
<arc exit="northwest" move="northwest" destination="35" />
</node>
<node id="35" name="Leth Deriel, Cambium Circle">
<description>An ancient banyan tree, the town's main temple, looms to the southwest, as pilgrims come and go in a steady, quiet stream. Not only are there clerics, empaths, mages and other devotees of the spiritual in the mix, but more secular types also seem to cluster around the temple. Its dark, leathery leaves rustle on high, maintaining rhythm with the intoned prayers, chants and hymns of worshippers gathered in its precincts.</description>
<position x="180" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="75" />
<arc exit="southeast" move="southeast" destination="34" />
<arc exit="southwest" move="southwest" destination="78" />
<arc exit="northwest" move="northwest" destination="36" />
</node>
<node id="36" name="Leth Deriel, Cambium Circle">
<description>Twisted trees with scaly bark and glossy, dark green leaves surround you here. Underfoot the path feels a bit dry and sandy. To the north, on a swath of land that has been painstakingly cleared, stands an arbor of entwining vines. Heady, musky bunches of deep purple grapes hang from the trellises. A few willow baskets are scattered before a modest wattle structure to one side.</description>
<position x="140" y="-180" z="0" />
<arc exit="southeast" move="southeast" destination="35" />
<arc exit="northwest" move="northwest" destination="37" />
<arc exit="go" move="go wattle structure" destination="220" />
</node>
<node id="37" name="Leth Deriel, Cambium Circle">
<description>A perpetual, low lying mist obscures the ground in this part of Leth Deriel. It curls around your feet and makes it difficult to see where you are stepping. Something slimy reaches around your ankle and tugs at it, then lets go. Nothing seems to be moving beneath the haze, all you can see are some half buried roots and a few vines whose ends are lost in fog.</description>
<position x="120" y="-200" z="0" />
<arc exit="north" move="north" destination="70" />
<arc exit="southeast" move="southeast" destination="36" />
<arc exit="south" move="south" destination="71" />
<arc exit="southwest" move="southwest" destination="38" />
</node>
<node id="38" name="Leth Deriel, Cambium Circle">
<description>Stands of birches with gleaming white bark brighten the way. Set back from the path slightly are the usual bothersome brambles. A flash of tawny brown and a soft sighing from shadows close by reveal a sloe-eyed doe, dining contentedly on a feast of blackberries served up on thorny offshoots. Behind the deer, several cloaked figures with aquiline features gather the ripe fruit.</description>
<position x="100" y="-180" z="0" />
<arc exit="northeast" move="northeast" destination="37" />
<arc exit="southwest" move="southwest" destination="39" />
</node>
<node id="39" name="Leth Deriel, Cambium Circle">
<description>The surreal sense of being caught in a web, being toyed with by the unseen inhabitants all about you is heightened by the soft, elusive perfumes of leaf and wood floating by on the warm, moist zephyrs. A whiff of a lady's cologne, or a curl of pipe smoke, a scent of leather all taunt your nostrils.</description>
<position x="60" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="38" />
<arc exit="southeast" move="southeast" destination="43" />
<arc exit="southwest" move="southwest" destination="40" />
<arc exit="northwest" move="northwest" destination="41" />
</node>
<node id="40" name="Leth Deriel, Cambium Circle">
<description>The northwest side of the path is lined with fresh, green willow trees, eternally thirsty for the nourishment and moisture in the dark, rich soil here. A sudden breeze playfully toys with their branches, like a kitten batting at a length of yarn. Just as abruptly, the air currents subside and all is still, save for the sound of your own heavy footsteps.</description>
<position x="40" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="39" />
<arc exit="southwest" move="southwest" destination="15" />
</node>
<node id="41" name="Leth Deriel, Liyos Approach">
<description>Tall proud conifers line the approach here. The faint scent of pine resin gives you cause to stop and recall the last time that you enjoyed that refreshingly clear smell. Squirrels leap cheerfully from limb to limb in search of more bounty and to escape each other.</description>
<position x="40" y="-160" z="0" />
<arc exit="southeast" move="southeast" destination="39" />
<arc exit="northwest" move="northwest" destination="42" />
</node>
<node id="42" name="Leth Deriel, Liyos Approach">
<description>Chains of liberated prisoners are hanging from trees and serve as a remembrance of times more harsh. In former times, the condemned prisoner was dragged to the gallows, hanged by the neck until either a prolonged gurgling sound issued forth or a quick clean snap was heard.</description>
<position x="20" y="-180" z="0" />
<arc exit="southeast" move="southeast" destination="41" />
<arc exit="northwest" move="northwest" destination="11" />
<arc exit="go" move="go gallows tree" destination="180" />
</node>
<node id="43" name="Leth Deriel, Peri'el Way">
<description>Light and shadow weave a tangled web of enchantment, with dappled forms falling along the well-tended path here. Shapes that sometimes look man-like, sometimes bird-like, quickly dissolve into undifferentiated shadows. The hedge here is no longer purely ornamental, but composed of various species of medicinal shrubs.</description>
<position x="80" y="-120" z="0" />
<arc exit="southeast" move="southeast" destination="44" />
<arc exit="northwest" move="northwest" destination="39" />
</node>
<node id="44" name="Leth Deriel, Oakenheart Circle" note="street vendor's cart|Chestnuts" color="#FF0000">
<description>On the northeast verge of the central clearing, in the shadow of Sana'ati Dyaus, stands a figure shod in rags and cloaked in a tattered green blanket. She huddles over an iron brazier, stirring chestnuts in a pan. The crowd around the tree, which also serves as the town hall, barely notices her cries as she hawks her wares. Nor do they heed those of the infant swaddled in dirty skins that she bends down to comfort every now and again.</description>
<position x="100" y="-100" z="0" />
<arc exit="northeast" move="northeast" destination="72" />
<arc exit="southeast" move="southeast" destination="18" />
<arc exit="south" move="south" destination="17" />
<arc exit="northwest" move="northwest" destination="43" />
</node>
<node id="45" name="Leth Deriel, Ankis Dir Boulevard">
<description>A riotous melange of colorful berry bushes flourish beneath the fragrant durmast trees here. Some look ripe, plump and pleasingly edible, others, of more vivid hue, look violently poisonous. A brilliantly painted willow shack off the path is surrounded by low hanging limbs. From these boughs hang freshly dyed votive strips of fabric and wet garments in every shade of the rainbow.</description>
<position x="200" y="0" z="0" />
<arc exit="southeast" move="southeast" destination="46" />
<arc exit="northwest" move="northwest" destination="31" />
<arc exit="go" move="go willow shack" destination="146" />
</node>
<node id="46" name="Leth Deriel, Ankis Dir Boulevard">
<description>Southeast lies the Durmast Bower Gate that leads to the stone observatory of Ankis Dir, built by an ancient Elven dynasty that once called Leth Deriel its capital. The boulevard continues straight to the center of town northwest, where you can see the leafy spires of Sana'ati Dyaus.</description>
<position x="240" y="40" z="0" />
<arc exit="southeast" move="southeast" destination="47" />
<arc exit="northwest" move="northwest" destination="45" />
<arc exit="go" move="go vine-covered cottage" destination="148" />
</node>
<node id="47" name="Leth Deriel, Elder Bark Circle">
<description>The air is heavy with the oily scent of the durmast trees that grow thickly along the inner arc of the circle here. To the southeast, they thin out into a single file, meeting the deobars of the town walls at right angles. The durmasts continue, forming the overarching gate that leads to the stone observatory of Ankis Dir.</description>
<position x="260" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="56" />
<arc exit="southeast" move="southeast" destination="48" />
<arc exit="southwest" move="southwest" destination="49" />
<arc exit="northwest" move="northwest" destination="46" />
</node>
<node id="48" name="Leth Deriel, Durmast Bower Gate" note="Durmast Bower Gate|SE Gate">
<description>A few thickets form tangled blankets over sharp, irregular outcrops of native stone, while dense, regular stands of thick-trunked durmast trees form a narrow defile leading southeast. Their grey, fissured bark marks them as ghostly guardians and their stiff, leathery leaves rustle of their own accord, voices on a wind yet unborn that beckon and admonish you to pass beyond.</description>
<position x="280" y="80" z="0" />
<arc exit="northwest" move="northwest" destination="47" />
<arc exit="go" move="go durmast gate" destination="99" />
</node>
<node id="49" name="Leth Deriel, Elder Bark Circle">
<description>Some great force, beyond any a mortal spellcaster or axe wielder could muster, has split the trunk of a stout deobar here in two, leaving a V-shaped gash from crown to roots. The splintered edges of the inner wood are green and alive, with no signs of charring from fire or lightning. Through the fissure to the east, you can see the outline of Ankas Dir, the Observatory of the Cosmic Eye.</description>
<position x="240" y="80" z="0" />
<arc exit="northeast" move="northeast" destination="47" />
<arc exit="southwest" move="southwest" destination="50" />
</node>
<node id="50" name="Leth Deriel, Elder Bark Circle">
<description>Looking down to avoid the roots and creepers that lay in your way, you barely keep your footing. Suddenly, a soft chittering commands your attention. A ruddy faced Elven lad stands just off the path, conversing with a ferret lurking in the underbrush. Absorbed in watching, you trip over a stray taproot. Instantly, the boy leaps to your aid, lifts you up effortlessly and smiles. You amble off sheepishly.</description>
<position x="220" y="100" z="0" />
<arc exit="northeast" move="northeast" destination="49" />
<arc exit="southwest" move="southwest" destination="51" />
</node>
<node id="51" name="Leth Deriel, Elder Bark Circle">
<description>The path here is rutted and unkempt. Ground ivy and fallen vines line the walkway. Between two spear-like young poplars is stretched an enormous spider web, its silken strands glinting with drops of a sticky substance. Something brushes against your cheek and you jump back, only to find it is just an overhanging, leafy branch.</description>
<position x="200" y="120" z="0" />
<arc exit="northeast" move="northeast" destination="50" />
<arc exit="west" move="west" destination="52" />
</node>
<node id="52" name="Leth Deriel, Elder Bark Circle">
<description>You have reached the southernmost point along the outer rim of the Elven stronghold. One broad spoke, Basswood Terrace, leads north directly to the central hub that is the town's gathering place. Even from here, you can see the weathered, hoary crown of Sana'ati Dyaus towering above all the other trees.</description>
<position x="120" y="120" z="0" />
<arc exit="north" move="north" destination="87" />
<arc exit="east" move="east" destination="51" />
<arc exit="west" move="west" destination="53" />
</node>
<node id="53" name="Leth Deriel, Elder Bark Circle" color="#00FFFF">
<description>The sharp, cedar-like scent of the deobar wood along the south mingles with the resinous aroma of the slender, pyramidal pines that line the inner area. The pines are sparse, and thickets of berry bushes grow in their shade. Soft beds of fallen needles entice you to leave the path, as does a curious wooden shed set back under one of the taller conifers.</description>
<position x="40" y="120" z="0" />
<arc exit="east" move="east" destination="52" />
<arc exit="northwest" move="northwest" destination="54" />
<arc exit="go" move="go wooden shed" destination="223" />
</node>
<node id="54" name="Leth Deriel, Elder Bark Circle">
<description>A shallow pond north of the path is surrounded by reeds and rushes. Overhanging the water are young willows, their tender limbs trailing across its surface. Pointy leaves float towards shore, launched by a breeze in a miniature re-enactment of the mighty Elven fleets of yore. Tied bundles of cut twigs and stalks are piled along the far bank, next to a wattle-and-daub hut.</description>
<position x="20" y="100" z="0" />
<arc exit="southeast" move="southeast" destination="53" />
<arc exit="northwest" move="northwest" destination="55" />
<arc exit="go" move="go hut" destination="154" />
</node>
<node id="55" name="Leth Deriel, Elder Bark Circle">
<description>Gradually, imperceptibly, the defensive stands of deobars merge with the darker, higher trees beyond. These wild woodland interlopers form the fringe of the inaccessible weald surrounding Leth Deriel to the south and southwest. In a gloomy hollow beneath the roots of a half-dead deobar, you see a crudely carved wooden figure.</description>
<position x="0" y="80" z="0" />
<arc exit="southeast" move="southeast" destination="54" />
<arc exit="northwest" move="northwest" destination="3" />
</node>
<node id="56" name="Leth Deriel, Elder Bark Circle" color="#00FFFF">
<description>The deobar fence here rises high, but there is a narrow gap left where one of the trees has fallen. A peek through it reveals a grassy clearing to the southeast, with a grey granite dome rising at its center. Atop the outcrop, immense angular stone blocks are silhouetted against the heavens.</description>
<position x="280" y="40" z="0" />
<arc exit="northeast" move="northeast" destination="57" />
<arc exit="southwest" move="southwest" destination="47" />
</node>
<node id="57" name="Leth Deriel, Elder Bark Circle">
<description>The roots of the deobars, deep and strong, quest downward for nourishment. In their inexorable search, the trees are mightier than the very stones, as their roots crack and pulverize the rock. Along with their fallen leaves, the deobars thus transform the terrain into dark, fertile soil, which provides the residents with nature's bounty.</description>
<position x="300" y="20" z="0" />
<arc exit="northeast" move="northeast" destination="58" />
<arc exit="southwest" move="southwest" destination="56" />
</node>
<node id="58" name="Leth Deriel, Elder Bark Circle">
<description>The path curves north and southwest, with the deobar walls directly to your east. So tall and lush is their growth here that it is difficult to see much in the shadows. Warblings, calls and responses, echo from the branches of the red maples to the west. A watch of nightingales has honored you with their chorus, but are roused from their roosts by several green garbed figures hurrying by.</description>
<position x="320" y="0" z="0" />
<arc exit="north" move="north" destination="24" />
<arc exit="southwest" move="southwest" destination="57" />
</node>
<node id="59" name="Leth Deriel, Elder Bark Circle">
<description>A rustic Elven youth weaves among the mature red maples that crowd along the path to the west, gathering small buckets filled with thick, sweet sap. Following behind him, an Elothean trader calmly and rationally negotiates for his sticky goods, having little apparent success. A few plump, slow moving honey bees buzz by your ears, heading northwest.</description>
<position x="320" y="-120" z="0" />
<arc exit="south" move="south" destination="24" />
<arc exit="northwest" move="northwest" destination="60" />
</node>
<node id="60" name="Leth Deriel, Elder Bark Circle">
<description>The deobar stands and the sturdy platforms high among their branches bound the east side of the circle here. They protect the residents of Leth Deriel from unwanted visitors and serve as a windbreak in this fairly open spot. A clearing along the inner area holds several wooden frames around which swarm black clouds of loudly buzzing bees. A colorful one room house sits behind the crude apiaries.</description>
<position x="280" y="-160" z="0" />
<arc exit="southeast" move="southeast" destination="59" />
<arc exit="northwest" move="northwest" destination="61" />
<arc exit="go" move="go house" destination="143" />
</node>
<node id="61" name="Leth Deriel, Elder Bark Circle">
<description>The earthy aroma of the packed dirt road invigorates you. Just off the path, the soil is less compact, and leaf mold and fallen logs play host to colonies of brightly colored mushrooms. Their spotted, angry red caps attract the local insects, who occasionally buzz past your nose. Depressions in the soft beds indicate some of the fungus has been recently gathered.</description>
<position x="260" y="-180" z="0" />
<arc exit="southeast" move="southeast" destination="60" />
<arc exit="northwest" move="northwest" destination="62" />
</node>
<node id="62" name="Leth Deriel, Elder Bark Circle">
<description>The deobars thin out, leaving the path northeast to E'erdream Bower Gate lined only with straight, wispy E'erdream trees. Their lacy foliage sways lazily overhead and the fragrance of their flowers fills your nostrils. The soft beds of fallen leaves at their bases look like the perfect spot for a short nap.</description>
<position x="240" y="-200" z="0" />
<arc exit="northeast" move="northeast" destination="77" />
<arc exit="southeast" move="southeast" destination="61" />
<arc exit="southwest" move="southwest" destination="76" />
<arc exit="northwest" move="northwest" destination="63" />
</node>
<node id="63" name="Leth Deriel, Elder Bark Circle">
<description>Bracket fungus clings to the bark and roots of the deobar barricades here. Dignified elder Eloths, Elves, Humans and even a Halfling or two, all dressed in loose, dark robes that swish about their ankles, stride by. Groups of lanky Elven boys and girls dash past, all clad in some kind of green sylvan uniform. Their haste seems at once purposeful and graceful.</description>
<position x="220" y="-220" z="0" />
<arc exit="southeast" move="southeast" destination="62" />
<arc exit="northwest" move="northwest" destination="64" />
</node>
<node id="64" name="Leth Deriel, Elder Bark Circle">
<description>Sullen Elven lads wield pine-bough brooms and sweep the path perfunctorily. The platform in the trees along the north bristles with vigilant archers. Such protection is merited by the presence of eminent scholars from all over Elanthia, who lecture at Izma Ru'ef, Leth Deriel's university. Truly a seat of higher learning, it is headquartered in the tall sequoia set off from the south side of the road.</description>
<position x="180" y="-260" z="0" />
<arc exit="southeast" move="southeast" destination="63" />
<arc exit="south" move="south" destination="88" />
<arc exit="northwest" move="northwest" destination="65" />
</node>
<node id="65" name="Leth Deriel, Elder Bark Circle">
<description>Venerable mages, veteran fighters, intense empaths, and otherworldly clerics of all races pass by, headed west to the main gate of town or east to the Elven university of Izma Ru'ef. There appears to be a conspicuous lack of traders, bards, thieves and other frivolous sorts among the mix. You straighten up and try to look intellectual while a blue-black raven perched in a redwood regards you with disdain.</description>
<position x="140" y="-300" z="0" />
<arc exit="southeast" move="southeast" destination="64" />
<arc exit="west" move="west" destination="66" />
</node>
<node id="66" name="Leth Deriel, Rowntree Shade">
<description>A small arbor marks a quiet spot by the side of the road for rest and contemplation. A wooden bench, hewn of ash and lovingly shaped, looks surprisingly comfortable. Beneath a cool bush, a wide oaken bucket with a ladle fashioned from a gourd offers liquid refreshment for the weary pedestrian. Perched on its rim, a bright red cardinal daintily sips and then flits off.</description>
<position x="120" y="-300" z="0" />
<arc exit="east" move="east" destination="65" />
<arc exit="south" move="south" destination="69" />
<arc exit="west" move="west" destination="67" />
<arc exit="go" move="go shop" destination="258" />
</node>
<node id="67" name="Leth Deriel, Elder Bark Circle">
<description>The road seems oddly empty, in fact the entire town seems more like a silent forest than an urban center. The few folks that you encounter appear to be outsiders, travelers, hunters, pilgrims, foragers, and traders. Nevertheless a constant soft whispering, and movement of leaves just beyond the road hint at hidden life and the secret bustle of a city.</description>
<position x="60" y="-300" z="0" />
<arc exit="east" move="east" destination="66" />
<arc exit="southwest" move="southwest" destination="68" />
</node>
<node id="68" name="Leth Deriel, Elder Bark Circle">
<description>To the southeast beyond the solid wall of hedges you spy a great hickory tree rising above its surroundings. Its branches are heavy with nuts and all the woodland creatures that those attract. Impossibly straddling the stouter branches in the midst of the tree is a two story wooden structure that you can just barely make out from this vantage point.</description>
<position x="40" y="-280" z="0" />
<arc exit="northeast" move="northeast" destination="67" />
<arc exit="southwest" move="southwest" destination="12" />
</node>
<node id="69" name="Leth Deriel, Rowntree Walk">
<description>This part of town seems relatively well frequented, its haughty citizens mingling somewhat condescendingly with outsiders who have business in Leth Deriel. Reserved laughter and banter with a distinctive Elvish lilt, mixed with harsh cries and shouts from less refined tongues, reverberate overhead. Mesmerizing music in the wide branches of the hickory tree a few paces west off the walkway tugs at you from above.</description>
<position x="120" y="-240" z="0" />
<arc exit="north" move="north" destination="66" />
<arc exit="south" move="south" destination="70" />
<arc exit="west" move="west" destination="73" />
</node>
<node id="70" name="Leth Deriel, Rowntree Walk">
<description>An old trunk, shattered by age or a storm, mossy and hoary with lichen, assumes a supernatural aspect in the shifting light that filters into the heart of the sylvan fastness of the city. Around its rotting form swirl mists that seem to take on shapes of woodland spirits. Faint laughter echoes from the treetops.</description>
<position x="120" y="-220" z="0" />
<arc exit="north" move="north" destination="69" />
<arc exit="south" move="south" destination="37" />
</node>
<node id="71" name="Leth Deriel, Rowntree Walk">
<description>Acacia gum and sandalwood trees line the path. Their fragrance mingles with an indescribable melange of scents that drift up from the south, complex, heady and entirely enchanting. A brilliant yellow brimstone butterfly zigzags past, as though it too were intoxicated by the very air here.</description>
<position x="120" y="-160" z="0" />
<arc exit="north" move="north" destination="37" />
<arc exit="south" move="south" destination="72" />
</node>
<node id="72" name="Leth Deriel, Oakenheart Circle">
<description>A meandering path off the main road leads to a tiny shack, so covered in vines and dried leaves that it is almost invisible in the half-murk of the woodland interior that is the essence of Leth Deriel. A sweet, elusive scent drifts over from it that tantalizes, inflames and soothes the senses all at once.</description>
<position x="120" y="-120" z="0" />
<arc exit="north" move="north" destination="71" />
<arc exit="southeast" move="southeast" destination="25" />
<arc exit="south" move="south" destination="18" />
<arc exit="southwest" move="southwest" destination="44" />
<arc exit="go" move="go meandering path" destination="164" />
</node>
<node id="73" name="Leth Deriel, Before Rest of Ages Inn">
<description>This is the base of the hickory tree in which is housed the Rest of Ages Inn. Irresistible scents of cooked meat, sausages and stews drift out of the door and windows all the while exciting the taste buds. The constant coming and going of patrons suggests that the Inn has a lively trade.</description>
<position x="100" y="-240" z="0" />
<arc exit="east" move="east" destination="69" />
<arc exit="west" move="west" destination="74" />
<arc exit="go" move="go stable door" destination="206" />
<arc exit="go" move="go hickory tree" destination="208" />
</node>
<node id="74" name="Leth Deriel, Stable Yard">
<description>Set into the back side of the hickory tree that houses the Rest of Ages Inn, this small stable has little to offer beyond fresh straw, a clean stall, and a dry roof for its equine residents. Two pots of white geraniums rest near the tree's massive trunk, and a path of trampled straw leads back to the inn. A metal sign with a cut-out of a prancing horse swings above the stable door. Stablehands wander through the area, taking horses into the barn for customers looking to stable their animals.</description>
<position x="80" y="-240" z="0" />
<arc exit="east" move="east" destination="73" />
<arc exit="go" move="go stable door" destination="207" />
</node>
<node id="75" name="Leth Deriel, Lorethew Lerili Road">
<description>The leafy tunnel overhead provides a highway for fuzzy tailed squirrels, fat-cheeked chipmunks, and darting greenish-brown lizards. A few stray acorns fall to the ground with a dull thud, missing you by a narrow margin. A break in the hedgerow to the south leads to a hut with a smoking chimney, from which wafts the unmistakable aroma of baking bread.</description>
<position x="200" y="-160" z="0" />
<arc exit="northeast" move="northeast" destination="76" />
<arc exit="southwest" move="southwest" destination="35" />
<arc exit="go" move="go hut" destination="145" />
</node>
<node id="76" name="Leth Deriel, Lorethew Lerili Road">
<description>The trees converge here, and their crowns spread out to meet in a canopy of leafy boughs. Passing through this soothing and shady tunnel of foliage, the songs of the feathered sylvan orchestra overhead are amplified as they warble their myriad hymns to the ageless deities who watch over Leth Deriel.</description>
<position x="220" y="-180" z="0" />
<arc exit="northeast" move="northeast" destination="62" />
<arc exit="southwest" move="southwest" destination="75" />
</node>
<node id="77" name="Leth Deriel, E'erdream Bower Gate" note="E'erdream Bower Gate|Northeast Gate|NE Gate">
<description>You could listen to the melody of the calling birds here in the greenwood for what would seem to be mere minutes but when roused from your reverie, actual years, so enchanting and vibrant are their songs at this gate. Brilliant E'erdream trees form colonnades on either side of the way, leading southwest back into the heart of town, and northeast to a grassy hillock.</description>
<position x="260" y="-220" z="0" />
<arc exit="southwest" move="southwest" destination="62" />
<arc exit="go" move="go e'erdream gate" destination="89" />
</node>
<node id="78" name="Leth Deriel, Aldiyaus Square">
<description>Kilth Aldiyaus, Leth Deriel's main temple dedicated to all the gods and goddesses of Elanthia, is housed in the intersecting aerial roots and branches of an old banyan tree off the south side of the path here. The branches arcing to the ground form new saplings, and those too will do the same when they mature. The chambers of the temple are contained within the labyrinthian thickets of rooted limbs and limb-like roots, allowing communion with the elements and open air.</description>
<position x="160" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="35" />
<arc exit="southwest" move="southwest" destination="25" />
<arc exit="go" move="go path" destination="183" />
</node>
<node id="79" name="Leth Deriel, Oakenheart Circle">
<description>A circle of interlocking wooden logs, about waist high, stands off to one side. Over it, broad leafed Zulnatha trees form a sheltering roof. Beads of dew roll off the leaves and into the center of the log circle with a muffled plop. You realize that the structure is some kind of well or reservoir.</description>
<position x="100" y="-60" z="0" />
<arc exit="north" move="north" destination="17" />
<arc exit="northeast" move="northeast" destination="18" />
<arc exit="southeast" move="southeast" destination="27" />
<arc exit="southwest" move="southwest" destination="83" />
</node>
<node id="80" name="Leth Deriel, Cambium Circle">
<description>An unusual flurry in the undergrowth beyond bursts out onto the road in the form of a full fledged gaggle of geese that waddle furiously past. In their haste to reach the other side, they scatter feathers everywhere, as if some unseen keeper were guiding them. Just when their honking subsides, a downy yellow gosling toddles by with a plaintive *PEEP PEEP*.</description>
<position x="80" y="0" z="0" />
<arc exit="southeast" move="southeast" destination="29" />
<arc exit="northwest" move="northwest" destination="81" />
</node>
<node id="81" name="Leth Deriel, Cambium Circle">
<description>Here is yet another intersection, where Cambium Circle joins Myristica Wynd to the southwest and Atila Lane to the northeast. You sense at this and at every corner or turn along the streets of Leth Deriel, that clearings, tended paths and compacted dirt roads are grudging concessions to the outsiders who provide essential trade goods, foodstuffs and raw materials to the disdainful locals.</description>
<position x="60" y="-20" z="0" />
<arc exit="northeast" move="northeast" destination="83" />
<arc exit="southeast" move="southeast" destination="80" />
<arc exit="southwest" move="southwest" destination="84" />
<arc exit="northwest" move="northwest" destination="82" />
</node>
<node id="82" name="Leth Deriel, Cambium Circle">
<description>This area is slightly marshy, with broad banyan trees sending off shoots into the spongy, black ground. Bunches of thin stalked, green fringed papyrus plants grow along the margins of a deep artificial pool here. Dry clumps of stubble indicate these plants have been cultivated and harvested from time to time. A shed, constructed of oiled paper stretched over branches lashed crosswise, stands to one side.</description>
<position x="20" y="-60" z="0" />
<arc exit="southeast" move="southeast" destination="81" />
<arc exit="northwest" move="northwest" destination="15" />
<arc exit="go" move="go silk tent" destination="158" />
</node>
<node id="83" name="Leth Deriel, Atila Lane">
<description>A log cabin, one of the more prosperous-looking freestanding structures in Leth Deriel, perches jauntily just off the path to the north. Elegantly planned and planted beds of fern and fir alternating with colorful flame-leaf shrubs landscape the cabin grounds, cleverly melding into the surrounding forested environment. A gilded sign hangs over the door.</description>
<position x="80" y="-40" z="0" />
<arc exit="northeast" move="northeast" destination="79" />
<arc exit="southwest" move="southwest" destination="81" />
<arc exit="go" move="go side door" destination="157" />
</node>
<node id="84" name="Leth Deriel, Myristica Wynd">
<description>Scattered along the wayside are exquisitely carved miniatures of horses, unicorns, gazelles, and carts. A rush doll, dressed in an immaculate replica of an Elven lady's finery, lies in the middle of the path. From the hedgerows on both sides, you hear high-pitched childish giggles, though you see nothing in the shadows.</description>
<position x="40" y="0" z="0" />
<arc exit="northeast" move="northeast" destination="81" />
<arc exit="southwest" move="southwest" destination="85" />
</node>
<node id="85" name="Leth Deriel, Myristica Wynd">
<description>The path is carpeted with a soft, springy cover of mosses and wildflowers. On either side, immense tree trunks limit your view. Each is clad in its own coloring of leaves, texture of bark and mantle of woodland life, as unique as any sentient being. Seated cozily in the crooks of the trees are humble structures from which emanate sounds of domestic harmony.</description>
<position x="20" y="20" z="0" />
<arc exit="northeast" move="northeast" destination="84" />
<arc exit="southwest" move="southwest" destination="3" />
<arc exit="climb" move="climb wooden staircase" destination="155" />
</node>
<node id="86" name="Leth Deriel, Basswood Terrace">
<description>The gladdening sight of crowds greets you along this busy section of Basswood Terrace. Here are races both local and far flung gathered in animated conversation. Snatches of heraldic verse and snippets of recitations both sacred and profane fill the air. Ensconced in vine-sheltered nooks between the basswood trunks, groups of bards engaged in impromptu competitions hold forth.</description>
<position x="120" y="60" z="0" />
<arc exit="north" move="north" destination="29" />
<arc exit="south" move="south" destination="87" />
</node>
<node id="87" name="Leth Deriel, Basswood Terrace">
<description>Wandering in your own bemused solitude, you ignore the tall, graceful figures treading almost noiselessly past, who leave the road and melt mysteriously into the verdant depths of the woods that are the soul of Leth Deriel's inner life. Captivating music and convivial clamor drift in from the north. A carved, lyre-shaped sign hangs from a basswood tree, over a man high knothole.</description>
<position x="120" y="80" z="0" />
<arc exit="north" move="north" destination="86" />
<arc exit="south" move="south" destination="52" />
<arc exit="go" move="go knothole" destination="151" />
</node>
<node id="88" name="Leth Deriel, Izma Ru'ef Entrance">
<description>Exuding a sense of serenity, the tall sequoia which houses Leth Deriel's university towers over you. A handful of students make their way past, heading out to the main road.</description>
<position x="180" y="-240" z="0" />
<arc exit="north" move="north" destination="64" />
<arc exit="go" move="go great knot" destination="215" />
</node>
<node id="89" name="Bosque Deriel, Grove Lawn" color="#00FFFF">
<description>Due east, a clearing atop a small grassy hill rises to a point. At its summit you can barely make out a circular growth of plants at regularly-spaced intervals. To the southwest is E'erdream Bower gate, through which lies the Elven stronghold of Leth Deriel. Thick stands of deobar trees form an impenetrable wall around the city on either side of the arching canopy of E'erdream trees.</description>
<position x="300" y="-260" z="0" />
<arc exit="northeast" move="northeast" destination="131" />
<arc exit="east" move="east" destination="90" />
<arc exit="southwest" move="southwest" destination="77" />
</node>
<node id="90" name="Bosque Deriel, Trelda's Faery Ring">
<description>You come upon a circular clearing, wreathed in mist and ringed by the largest toadstools you have ever seen. The haze curls around the base and beneath the caps of the gigantic mushrooms, creeping noiselessly along and from time to time assuming fanciful Elven shapes. Inside the ring, the dirt is trodden down, and the grass does not grow, as if a circle dance of intense frenzy had been performed here night after night, since before time was.</description>
<position x="320" y="-260" z="0" />
<arc exit="north" move="north" destination="101" />
<arc exit="south" move="south" destination="91" />
<arc exit="west" move="west" destination="89" />
</node>
<node id="91" name="Bosque Deriel, Dense Woods">
<description>Something brownish-green darts through the branches overhead, and suddenly falls at your feet with a *THWAP*! The chameleon skitters away, and hot on its tail, out of nowhere, bursts an Elven child, clad in brownish green like its quarry. Amid shrieks of delight, the child pursues the lizard as they both melt into the forest. To the north, the land becomes more open and grassy, rising slightly, while to the south are clumps of trees.</description>
<position x="320" y="-240" z="0" />
<arc exit="north" move="north" destination="90" />
<arc exit="southeast" move="southeast" destination="92" />
</node>
<node id="92" name="Bosque Deriel, Dense Woods">
<description>The darkness of the woods is almost absolute here, making you lose all sense of time and place. Low locust trees line the path, their long, thin pods hanging down like serpents ready to drop and squeeze your last life's breath out of you. Looking at the ground, you notice a diamond-backed snake slowly coiling its way into a hollow root cave.</description>
<position x="340" y="-220" z="0" />
<arc exit="south" move="south" destination="93" />
<arc exit="northwest" move="northwest" destination="91" />
</node>
<node id="93" name="Bosque Deriel, Hermit's Shacks">
<description>Here on the route between the sacred sites of the Observatory and the Faery Ring is a semi-circular clearing. At its center stands a hut made of lashed branches, roofed with broad leaves. A certain sect of Elven clerics, who are renowned for their devotion to contemplation, are wont to retire into the solitudes of the woods and groves hereabouts. They are not, however, renowned for their hospitality.</description>
<position x="340" y="-200" z="0" />
<arc exit="north" move="north" destination="92" />
<arc exit="south" move="south" destination="94" />
</node>
<node id="94" name="Bosque Deriel, Burial Ground">
<description>You come upon an Elven burial ground in the shade of sacred groves. The graves are almost impossible to distinguish from the surrounding forest growth, save for a slight elevation, greener cover, and saplings planted at their heads to commemorate the departed soul. The forest nomads also come here, and leave their dead in the trees, to be stripped by scavenger birds.</description>
<position x="340" y="-180" z="0" />
<arc exit="north" move="north" destination="93" />
<arc exit="southeast" move="southeast" destination="95" />
</node>
<node id="95" name="Bosque Deriel, Greengrove">
<description>The trees here are uniform and have all the appearance of being trimmed by art or artifice. They almost take on the shapes of the very woodland creatures that cavort among them. One especially fine beech tree has clay watering pots filled with wine resting among its roots.</description>
<position x="360" y="-160" z="0" />
<arc exit="south" move="south" destination="96" />
<arc exit="northwest" move="northwest" destination="94" />
</node>
<node id="96" name="Bosque Deriel, Greengrove">
<description>A grove of evergreen oaks and laurels flourishs in the dry, gritty soil here. Several fresh holes, dark and moist, are apparent, as though someone were planting trees. Trunks, charred by forest fire or split by lightning, lie on the ground, torn up by their roots. A few deer carcasses are draped over them, newly killed. A path leads up to the south, rising to the top of Ankis Dir.</description>
<position x="360" y="-80" z="0" />
<arc exit="north" move="north" destination="95" />
<arc exit="up" move="up" destination="97" />
</node>
<node id="97" name="Bosque Deriel, Ankis Dir Observatory">
<description>A monument to the ancient Elven craftsmen of stone, the main observatory at Ankis Dir consists of four enormous rocks placed two by two so as to form an alley ten feet long and six feet wide between them. A fifth rock, higher and thicker than the others, closes the space to the east. The whole platform on which these stones stand is carved from a huge, thick mass of bedrock. A path leads down to the north.</description>
<position x="360" y="0" z="0" />
<arc exit="south" move="south" destination="98" />
<arc exit="down" move="down" destination="96" />
</node>
<node id="98" name="Bosque Deriel, Ankis Dir Observatory">
<description>A ruined dolmen in the shape of a royal tomb squats solidly in the middle of the stone rubble atop the granite dome. Close by it is a fountain, carved from a massive block of native black rock. Beside the fountain is a marvelous step-like structure of stone, and an oak from which hangs a golden basin. The basin is filled with fresh rain water.</description>
<position x="360" y="80" z="0" />
<arc exit="north" move="north" destination="97" />
<arc exit="down" move="down" destination="99" />
</node>
<node id="99" name="Bosque Deriel, Ankis Dir Observatory" note="Ankis Dir Observatory|Observatory">
<description>The Durmast Bower Gate leading into Leth Deriel lies to the northwest. The level forest floor transitions to a sloping hill here. It becomes less grassy and steeper to the east, and the path in that direction is composed mostly of granite with a few weeds in the cracks. Atop this outcrop stand the grey stone menhirs of Ankis Dir, the ancient Elven Observatory of the Cosmic Eye. To the southwest, a small trail meanders off into dense forest.</description>
<position x="320" y="120" z="0" />
<arc exit="southwest" move="southwest" destination="100" />
<arc exit="northwest" move="northwest" destination="48" />
<arc exit="up" move="up" destination="98" />
</node>
<node id="100" name="Bosque Deriel, Dense Woods">
<description>Dense woodlands, undergrowth and lack of any visible path apart from the way back all prove daunting enough to prevent you from exploring any farther. A shriek in the trees overhead and a barely audible rustle reveal the unseen presence of a Neldian forest cat. To the northeast looms the grey granite hill crowned with the jagged stone monoliths of Ankis Dir.</description>
<position x="300" y="140" z="0" />
<arc exit="northeast" move="northeast" destination="99" />
<arc exit="go" move="go grass-covered hill" destination="190" />
</node>
<node id="101" name="Bosque Deriel, Trelda's Faery Ring">
<description>These gloomy groves surround the Faery Ring and are said to be tenanted by supernatural beings and phantom wayfarers, all too charmed to leave this place, even in death. When passing through the somber shade, the breeze rustles the heavy foliage and causes branches to sway and creak. To the northwest, to your relief, is a golden glow along the tree line.</description>
<position x="320" y="-340" z="0" />
<arc exit="south" move="south" destination="90" />
<arc exit="northwest" move="northwest" destination="102" />
</node>
<node id="102" name="Bosque Deriel, Golden Grove">
<description>The trees here all bear foliage in a glorious yellow hue. On a tree of deep gold-yellow shade is a branch with supple leaves and limber twigs of real gold, the mark of a sacred site. This whole grove covers and shades a carpet of yellow-tipped mosses. It is said if a traveler plucks the golden bough, a wood sprite will appear to lead the adventurer to a sacred secret place.</description>
<position x="300" y="-360" z="0" />
<arc exit="southeast" move="southeast" destination="101" />
<arc exit="northwest" move="northwest" destination="103" />
<arc exit="go" move="go faint path" destination="229" />
</node>
<node id="103" name="Bosque Deriel, Northern Reaches">
<description>Trees to the north, where Bosque Deriel merges with the Endrus Forest, seem different, more homogenous, while those to the south in the heart of the Bosque grow in a riotous profusion of color, height, flower, fruit and foliage, appearing to be in all stages of development and season. The view to the south truly would gladden the heart of all but the most jaded of travelers.</description>
<position x="260" y="-400" z="0" />
<arc exit="southeast" move="southeast" destination="102" />
<arc exit="southwest" move="southwest" destination="104" />
</node>
<node id="104" name="Bosque Deriel, Northern Reaches">
<description>A falcon stoops from on high, swooping down to snatch up some smaller, tastier game bird. A quick whistle, a whirring and flapping send the feathered hunter on its way. Although there is no sign of two-legged hunters about, you wonder whether that choice catch will grace some Elven lord's dinner table shortly. This path through the trees continues around Leth Deriel's northern border.</description>
<position x="240" y="-380" z="0" />
<arc exit="northeast" move="northeast" destination="103" />
<arc exit="west" move="west" destination="105" />
</node>
<node id="105" name="Bosque Deriel, Northern Reaches">
<description>A covey of pheasants races across the road, some running, some flying, flushed out of the undergrowth by some unseen hunting party. Shouts in Elvish ring out from the forest, and an arrow whizzes by your ear, lodging in the breast of a particularly plump bird. Not wanting to get caught in another crossfire, you hurry along.</description>
<position x="160" y="-380" z="0" />
<arc exit="east" move="east" destination="104" />
<arc exit="west" move="west" destination="106" />
</node>
<node id="106" name="Bosque Deriel, Northern Reaches">
<description>At the bases of the trees here are thick beds of matted, decaying leaves and twigs. Flourishing in the rich mixture are curiously beautiful bird's nest orchids. The tangled roots of the woodland plants grow up from out of the ground, surrounding the stalks with what appear to be untidy nests. Overhead, their arboreal cousins, epiphytes of other sorts, grow in the crooks of branches.</description>
<position x="80" y="-380" z="0" />
<arc exit="east" move="east" destination="105" />
<arc exit="west" move="west" destination="107" />
</node>
<node id="107" name="Bosque Deriel, Northern Reaches" color="#00FFFF">
<description>Stout pines and deobars predominate here, and at the base of one of the taller trees, dug deep into the loamy ground, is a burrow hole. A heap of dirt forms a mound marking the entrance. All the surrounding standing timber shows deep, ragged claw marks, where the resident badger is wont to sharpen its claws.</description>
<position x="-20" y="-380" z="0" />
<arc exit="northeast" move="northeast" destination="137" />
<arc exit="east" move="east" destination="106" />
<arc exit="southwest" move="southwest" destination="108" />
</node>
<node id="108" name="Bosque Deriel, Northern Reaches">
<description>A dun-colored woodcock, the plain female of the species, scratches with her feet and pokes for worms in the soft earth here. A rustling in the scrubby bush startles her and she takes flight. Out of the corner of your eye, you spy an Elven hunter making her way through the foliage, a brace of game birds over her shoulder.</description>
<position x="-40" y="-360" z="0" />
<arc exit="northeast" move="northeast" destination="107" />
<arc exit="southwest" move="southwest" destination="109" />
</node>
<node id="109" name="Bosque Deriel, Northern Reaches" note="RTZ23|RT-LNW-LF" color="#C2B280">
<description>The trees thin out a bit to the southeast, where the path leads to some kind of junction. The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.</description>
<position x="-60" y="-340" z="0" />
<arc exit="northeast" move="northeast" destination="108" />
<arc exit="southwest" move="southwest" destination="110" />
</node>
<node id="110" name="Southern Trade Route, Bosque Deriel">
<description>Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses. Strange calls, unlike those of any bird, reverberate in the treetops. You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.</description>
<position x="-80" y="-320" z="0" />
<arc exit="northeast" move="northeast" destination="109" />
<arc exit="south" move="south" destination="111" />
<arc exit="southwest" move="southwest" destination="116" />
<arc exit="northwest" move="northwest" destination="115" />
</node>
<node id="111" name="Southern Trade Route, Bosque Deriel">
<description>A purposeful rustling overhead makes you look up. Atop platforms of lashed branches and planks stand Elven archers, watchfully guarding the approach to Leth Deriel. The treetops bristle with their numbers. In various spots of the road, you notice broken arrow shafts sticking out of the dirt. These appear to be recent additions to the roadbed.</description>
<position x="-80" y="-300" z="0" />
<arc exit="north" move="north" destination="110" />
<arc exit="south" move="south" destination="112" />
</node>
<node id="112" name="Southern Trade Route, Bosque Deriel">
<description>The Elven woodland fortress of Leth Deriel looms before you to the south, its walls of defensive deobar trees forming huge arcs to the southwest and east. The high tops and entwined branches of the Alder Bower Gate overshadow the south section of the road. Even from this distance, you see the tallest, most ancient and most venerated tree in the Elven lands, the Sana'ati Dyaus, which stands at the center of the city.</description>
<position x="-80" y="-280" z="0" />
<arc exit="north" move="north" destination="111" />
<arc exit="southeast" move="southeast" destination="113" />
</node>
<node id="113" name="Southern Trade Route, Outside Leth Deriel" note="NW Gate">
<description>Directly before you to the south stands the main entrance that connects Leth Deriel with the outside world. Huge stands of alder trees form the gate, their branches raising and falling to allow caravans, expeditions and large groups to pass through. On either side, a living palisade of deobar trees serves as a protective, impenetrable fortification around the entire stronghold.</description>
<position x="-60" y="-260" z="0" />
<arc exit="northwest" move="northwest" destination="112" />
<arc exit="go" move="go bower gate" destination="114" />
</node>
<node id="114" name="Leth Deriel, Alder Bower Gate" note="Alder Bower Gate|Northwest Gate|NW Gate">
<description>Huge, broad leafed alder trees shoot up tall and straight, sentinels in constant watch over the main gate that leads into and out of Leth Deriel, ancient Elven stronghold. Their spreading crowns meet high overhead, forming a dense, impenetrable roof, as stalwart as any fortress made by nature or artifice. The way leading into the town is quite wide here.</description>
<position x="-40" y="-240" z="0" />
<arc exit="southeast" move="southeast" destination="11" />
<arc exit="go" move="go bower gate" destination="113" />
</node>
<node id="115" name="Southern Trade Route, Bosque Deriel" note="Map60_STR1.xml|STR1|Crossing">
<description>While pondering the fantastic variety of flora here, you listen to the wildlife encircling you. Familiar bird songs, insect chirpings, and the rooting of forest-floor foragers all comfort you. And yet, there is an undercurrent, a foreign and disquieting subtext of sounds and voices that lie just outside your conscious range of hearing.</description>
<position x="-100" y="-340" z="0" />
<arc exit="southeast" move="southeast" destination="110" />
<arc exit="northwest" move="northwest" />
</node>
<node id="116" name="Bosque Deriel, Whispering Woods">
<description>Oracle Hollow dips to the northwest, a slight depression with rushes, reeds, bamboos and willows growing in abundance, fed by a stream from the south. The whispering of these tall, swaying plants together with the murmurings of the spring form an unearthly chorus. To the southwest you see the gleaming surface of Mirror Lake, while to the northeast traffic to and from the town passes through.</description>
<position x="-100" y="-300" z="0" />
<arc exit="northeast" move="northeast" destination="110" />
<arc exit="southwest" move="southwest" destination="117" />
<arc exit="northwest" move="northwest" destination="119" />
</node>
<node id="117" name="Bosque Deriel, Whispering Woods" note="RTZ22|RT-LNW-GPN" color="#C2B280">
<description>A grove of old trees has shot up above the common height of the surrounding forest. They shut out the sight of the sky by the gloom of their matted boughs. You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade. Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.</description>
<position x="-160" y="-240" z="0" />
<arc exit="northeast" move="northeast" destination="116" />
<arc exit="south" move="south" destination="118" />
</node>
<node id="118" name="Bosque Deriel, Ilkas Veridun">
<description>Frogs croak and call to each other, from limb to limb, shore to shore. The west side of the lake is swathed in lily pads and floating lotuses, their black seeds gleaming like myriad dark moons. A small stream flows north from the lake, its murmurings seeming to carry portents in their effervescent currents. The mirror-smooth surface of the water remains impossibly undisturbed.</description>
<position x="-160" y="-200" z="0" />
<arc exit="north" move="north" destination="117" />
<arc exit="south" move="south" destination="120" />
</node>
<node id="119" name="Bosque Deriel, Oracle Hollow">
<description>The ground is grassy in this slight depression. A gentle upward slope to the southeast leads to the forest encircling Leth Deriel. Here, in Oracle Hollow, have the Elvenfolk and other seekers of knowledge gathered since time immemorial, beseeching the woodland spirits to foretell the fates of men and empires. At the bottom of the hollow a sacred grove of bamboo marks the spot where ceremonies are conducted.</description>
<position x="-120" y="-320" z="0" />
<arc exit="southeast" move="southeast" destination="116" />
</node>
<node id="120" name="Bosque Deriel, Ilkas Veridun">
<description>The path verges on the eastern shore of Ilkas Veridun, the Mirror Lake, sacred to the Elven peoples of Elanthia. Its waters are said to raise the dead, if used with a pure spirit and a right mind. The surface is like glass, reflecting the sky and trees, with no ripples or bubbles breaking it. Two streams lead out of the lake, one flowing north, the other east. You cannot detect the source of all this water though.</description>
<position x="-160" y="-160" z="0" />
<arc exit="north" move="north" destination="118" />
<arc exit="south" move="south" destination="121" />
</node>
<node id="121" name="Bosque Deriel, Hag's Rill">
<description>A small stream flows out of Ilkas Veridun eastwards, and disappears into the ground beneath a large tree. A korrigan is said to haunt the sylvan spring here by night. She lures unwary travelers to an enchanted castle far beneath the floor of Ilkas Veridun, or so the superstition goes, for a night of faery revelry. At dawn, she turns into her true form, a hideous hag, and leaves her victims beside the path, most quite mad for life.</description>
<position x="-160" y="-100" z="0" />
<arc exit="north" move="north" destination="120" />
<arc exit="south" move="south" destination="122" />
</node>
<node id="122" name="Bosque Deriel, Clearing">
<description>The clearing here is eerily desolate, blanketed in brambles and other thorny plants. Local legend has it this clearing is the haunt of hags and witches, and should be shunned by all but the bravest travelers. The air hums with hordes of almost-invisible gnats. Perhaps the strangest feature of the terrain is a large, out-of-place boulder that appears to cover a hole leading underground.</description>
<position x="-160" y="-40" z="0" />
<arc exit="north" move="north" destination="121" />
<arc exit="east" move="east" destination="123" />
<arc exit="southeast" move="southeast" destination="124" />
</node>
<node id="123" name="Bosque Deriel, Clearing">
<description>A solitary rowan tree, apparently never growing any larger, sits by itself in this corner of the clearing, seeming forlorn and abandoned. There is a gravel path circling it, along which are glistening trails of slime that appear to be left by some species of gastropod, although the oozing tracks are ten times wider than any snail could possibly leave.</description>
<position x="-140" y="-40" z="0" />
<arc exit="west" move="west" destination="122" />
</node>
<node id="124" name="Old Crank's Road, Forest">
<description>Stalks of spiny bladebrush growing along the roadside have been neatly pruned back to keep from attacking any passerby who stays to the trail, but the sharp fronds and thorn bushes discourage most from venturing into the woods. A few scraps of tattered cloth and strands of beast-like hair prove that not everybody is so timid of the vicious plants. The path is a misshapen fork, one tine pulling northwest, the other tine bending southwest.</description>
<position x="-140" y="-20" z="0" />
<arc exit="south" move="south" destination="125" />
<arc exit="southwest" move="southwest" destination="126" />
<arc exit="northwest" move="northwest" destination="122" />
</node>
<node id="125" name="Old Crank's Road, Field">
<description>Invisible through the dense forest, the only indication of the nearby city wall and catwalk overhead is the occasional call from tree to tree where Leth Deriel's Elven guards watch for danger. A large boulder forces the path to bend around it.</description>
<position x="-140" y="0" z="0" />
<arc exit="north" move="north" destination="124" />
<arc exit="southeast" move="southeast" destination="127" />
</node>
<node id="126" name="Old Crank's Road, Forest" note="Map112_Ilaya_Taipa.xml|Ilaya Taipa">
<description>Tufts of dragon lilies edge the rutted path, adding a vibrant wash of red and orange to the muted greens of the forest's trees, moss and weeds. A nearby gurgle of water soaks the ear with sound, and the cool tang of damp earth tingles the nose. Relatively straight through this section of the forest, the path becomes slightly wider as it flows southwesterly.</description>
<position x="-220" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="124" />
<arc exit="southwest" move="southwest" />
</node>
<node id="127" name="Old Crank's Road, Forest">
<description>Roots from a massive oak growing beside the road erupt from below, threatening to lame beasts and break wheels. Sharp cuts in the bark are evidence of attempts to remove the hazard, but thus far, the tree is winning the battle. The road takes a sharp bend as it continues to follow the diamond-shaped outline of the city wall.</description>
<position x="-120" y="20" z="0" />
<arc exit="south" move="slow south" destination="179" />
<arc exit="northwest" move="slow northwest" destination="125" />
</node>
<node id="128" name="Old Crank's Road, Forest" note="RTZ30|RT-LWN-IT" color="#C2B280">
<description>Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees. Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.</description>
<position x="-100" y="100" z="0" />
<arc exit="southeast" move="southeast" destination="129" />
<arc exit="northwest" move="northwest" destination="179" />
</node>
<node id="129" name="Southern Trade Route, Esouvar Deriel">
<description>Smooth flagstones line the dusky-red soil of the road. Bright yellow flowers peek from around dark patches of green moss, their tones falling gently over the sparse earth like abandoned drops of sunlight.</description>
<description>Patches of night shadow the flagstones of the road. Their darkness blots over and dims the bright yellow of the delicate flowers nearby.</description>
<position x="-80" y="120" z="0" />
<arc exit="northeast" move="northeast" destination="1" />
<arc exit="south" move="south" destination="130" />
<arc exit="northwest" move="northwest" destination="128" />
</node>
<node id="130" name="Southern Trade Route, Esouvar Deriel" note="Map62_STR2.xml|STR2|Gondola|Shard">
<description>The road twists and winds southward, the density of trees becoming sparse and thin as the frequency of travel picks up. The Deobar Bower Gate to the north peeks quietly over the dark ironwood trees clustering around Leth Deriel.</description>
<position x="-80" y="140" z="0" />
<arc exit="north" move="north" destination="129" />
<arc exit="southwest" move="southwest" />
</node>
<node id="131" name="Bosque Deriel, Forest">
<description>Only the loudest shouts filter this deep into the forest, where a bird's whistle is more common than a teamster's. Thick stands of deobar trees laced together by half-hidden catwalks overlook the narrow dirt pathway meandering through the woods. These swinging perches are part of the high road encircling the city, where the Leth Deriel guards patrol and keep a watchful eye upon those approaching and leaving the gates.</description>
<position x="340" y="-300" z="0" />
<arc exit="east" move="east" destination="132" />
<arc exit="southwest" move="southwest" destination="89" />
</node>
<node id="132" name="Bosque Deriel, Forest">
<description>This far from the gate, the brool of the forest's voice has replaced all town noises. The roadway, no more than a wide earthen trail hewn from the forest floor, bends sharply to accommodate the exposed root of a sequoia. The tree is short by reckoning of its kind and seems out of place among the crowding deobar and leaf-patched rutted road.</description>
<position x="360" y="-300" z="0" />
<arc exit="northeast" move="northeast" destination="133" />
<arc exit="west" move="west" destination="131" />
</node>
<node id="133" name="Bosque Deriel, Forest">
<description>Beyond the weeds marking this winding, well-traveled road's edge, is a busted wagon wheel leaning against a moss-dappled boulder. Strands of honeysuckle twisting up the wheel's cracked wooden spokes look as though they are trying to mend the wheel so that it can continue upon its way. High overhead, the forest's canopy twitches with life as the branches and leaves shake with unseen activity.</description>
<description>Beyond the weeds marking this winding, well-traveled road's edge, is the dim shape of a wagon wheel leaning against a dark boulder. Bound in place by honeysuckle vines twisting up the wheel's wooden spokes, it has come to its journey's end. High overhead, the branches of the forest's canopy are visible only as swaying shades of dark that call and howl with nocturnal life.</description>
<position x="380" y="-320" z="0" />
<arc exit="southeast" move="southeast" destination="134" />
<arc exit="southwest" move="southwest" destination="132" />
</node>
<node id="134" name="Bosque Deriel, Forest">
<description>Shrubs and weeds vie with lacy ferns for space along the twisting, deeply rutted road's edge. Someone has tried to patch the worst of the holes with loose stones and leaves, but the repairs are impermanent and already failing. Slabs of white stones are piled into a cairn at the edge of the road.</description>
<position x="400" y="-300" z="0" />
<arc exit="northeast" move="northeast" destination="135" />
<arc exit="northwest" move="northwest" destination="133" />
</node>
<node id="135" name="Fala Inisulen, Road">
<description>Mountain laurel grow in clumps among the sequoia, like small flowers clustered against the base of a towering oak. The road twists among the giant trees, then merges with a wide, dry stream bed before heaving itself over the bank and continuing into the forest.</description>
<position x="420" y="-320" z="0" />
<arc exit="northeast" move="northeast" destination="136" />
<arc exit="southwest" move="southwest" destination="134" />
</node>
<node id="136" name="Fala Inisulen, Road">
<description>Veering neither left nor right, the road continues straight into an arched tunnel cut through a massive sequoia straddling the road. From a distance the tunnel looks dangerously narrow, but the opening proves wide enough to allow for two lane caravan travel. A sign planted at the base of the tree cautions, Yell first!</description>
<position x="440" y="-340" z="0" />
<arc exit="southwest" move="southwest" destination="135" />
<arc exit="go" move="go sequoia tunnel" destination="178" />
</node>
<node id="137" name="Eik Wood, Granite Outcroppings">
<description>A smooth, sloping granite outcropping, like a monolith fallen and half buried, stands as a gate between familiar ground and the forest beyond. With the momentum of a trot it is an easy climb up and over to the forest trail.</description>
<position x="0" y="-400" z="0" />
<arc exit="southwest" move="southwest" destination="107" />
<arc exit="climb" move="climb monolith" destination="182" />
</node>
<node id="138" name="Imperial Depository, Lobby" note="Imperial Depository|Bank">
<description>The inside of the lobby here is breathtaking, unlike anything else you have seen so far in Leth Deriel in terms of its display of wealth and worldliness. The interior of the ebonwood tree has been polished and grooved to resemble rich paneling. A brass sign along the far wall points up.</description>
<position x="180" y="-70" z="0" />
<arc exit="up" move="up" destination="139" />
<arc exit="out" move="out" destination="20" />
</node>
<node id="139" name="Imperial Depository, Domestic Branch" note="Teller" color="#00FF00">
<description>Here at the inside of a large fork is a chamber that houses the tellers for local currency transactions. Despite their rather conservative nature, the local merchants, traders and citizens seem to be conducting a fair amount of business. A sign points up for the Foreign Branch.</description>
<position x="190" y="-70" z="0" />
<arc exit="up" move="up" destination="140" />
<arc exit="down" move="down" destination="138" />
</node>
<node id="140" name="Imperial Depository, Foreign Branch" note="Exchange" color="#00FF00">
<description>Here is the foreign exchange window at which one province's currency may be exchanged for that of another. Exchange rates in Leth Deriel have always been governed primarily by the forces of supply and demand - if you want supplies here, the town's merchants demand local currency.</description>
<position x="200" y="-70" z="0" />
<arc exit="down" move="down" destination="139" />
</node>
<node id="141" name="Alberdeen's Meats and Provisions, Front Room" note="Alberdeen's Meats and Provisions|General" color="#FF0000">
<description>Alberdeen the Provisioner is a rather rustic-looking Elf, more used to hunting and foraging than dealing with customers, but helpful nonetheless. Salted and cured game, jerked meats, pickled eggs, and hard Elven waybread sit on simple shelves behind the counter, along with necessities like rope, sacks and simple tools. The prices are reasonable, and one could equip a good-sized caravan or hunting party for a relatively modest outlay.</description>
<position x="260" y="-70" z="0" />
<arc exit="down" move="down" destination="142" />
<arc exit="out" move="out" destination="22" />
</node>
<node id="142" name="Alberdeen's Meats and Provisions, Storage Cellar">
<description>Bags of produce and carcasses wrapped in burlap hang from cool recesses between tangled roots and rafters shored up with earth. Kegs of salt, hogsheads of flour, crocks of honey and cheese, are all piled high in niches dug into the cool floor of the cellar. Crates of ropes, candles, sacks, and other general merchandise lie open, ready to be restocked upstairs as needed.</description>
<position x="260" y="-60" z="0" />
<arc exit="up" move="up" destination="141" />
</node>
<node id="143" name="De'ali's Elven Delights, Salesroom" note="De'ali's Elven Delights|Candy" color="#FF0000">
<description>De'ali, a grandmotherly elf and the proprietor of this popular sweet shop, is somewhat plump for her kind, but pleasingly so. In her starched white apron, she meticulously arranges bonbons on trays atop a spotless display counter. A sweet, heady almost cloying aroma wafts up from the back. You can hear laughter and conversation from below and from outside the door.</description>
<position x="280" y="-170" z="0" />
<arc exit="down" move="down" destination="144" />
<arc exit="out" move="out" destination="60" />
</node>
<node id="144" name="De'ali's Elven Delights, Cooking Room">
<description>In a hollow just below ground, behind the shop's salesroom, is De'ali's Cooking Room, where wooden vats of simmering syrups and succulent fruits, herbs, nuts and other delights of the woods are transformed into scrumptious, sumptuous treats, almost magically. Her young apprentices carefully monitor the process, gathered around the vats with long spoons and mixing paddles. Despite their obvious dedication, they manage to laugh and gossip in the midst of their hot toil.</description>
<position x="290" y="-170" z="0" />
<arc exit="up" move="up" destination="143" />
</node>
<node id="145" name="Mithin's Bakery, Sales Counter" note="Mithin's Bakery|Bakery" color="#FF0000">
<description>A profusion of loaves, rolls, biscuits and pastries greets you in this cheery hut, filled with the aroma of baking bread and rising sweetdough. Mithin the baker stands smiling and ready to serve you. A cool marble counter holds assorted fresh merchandise.</description>
<position x="210" y="-160" z="0" />
<arc exit="out" move="out" destination="75" />
</node>
<node id="146" name="Reena's Rainbow, Salesroom" note="Reena's Rainbow|Dyer" color="#FF0000">
<description>Reena the Dyer dashes around the showroom, as flamboyant as the colors she produces. Despite appearances, she is a painstaking and methodical perfectionist, since her calling requires her to be part artist, part alchemist. All her dyes are prepared from the leaves, twigs, roots, berries, and flowers of indigenous plants or from local animal substances. Swatches of dyed sample cloths are strewn across a faux marble counter next to a menu board listing all available color choices.</description>
<position x="190" y="0" z="0" />
<arc exit="down" move="down" destination="147" />
<arc exit="out" move="out" destination="45" />
</node>
<node id="147" name="Reena's Rainbow, Dyeing Vats">
<description>Skeins of wool, spools of thread and bolts of fabric rest on wooden decks surrounding bubbling dye vats. Reena's secret mixtures of natural substances and mordents produce noxious fumes but long-lasting, intense colors. Apprentice dyers of various races and regions, hoping to learn the trade and start their own shops back home, tend to the actual operations.</description>
<position x="190" y="10" z="0" />
<arc exit="up" move="up" destination="146" />
</node>
<node id="148" name="Dove's Delightful Dwellings" note="Dove's Delightful Dwellings" color="#FF0000">
<description>At first glance, one might easily mistake this charming shop for a private home, so discreet and well-placed are the displays of quality building materials. Thin slabs of stone form colorful tiled patterns up the walls, and thick logs of expensive woods form an attractive border around the floor. Dove, a slender Elven woman, busies herself about her wares with a jar of lemon oil and a soft cotton cloth.</description>
<position x="240" y="30" z="0" />
<arc exit="out" move="out" destination="46" />
<arc exit="go" move="go vine curtain" destination="149" />
</node>
<node id="149" name="Dove's Doors" note="Doors" color="#FF0000">
<description>The pleasing fragrance of fresh-cut elm and wild flowers fills the back room of Dove's charming shop, drifting in on a light breeze from the woods beyond the wide-open windows. A young Elf closely resembling the proprietor leans against a low counter at the back of the room, her face alight with an impish smile as customers peruse the selection of hand-turned doors on display.</description>
<position x="250" y="30" z="0" />
<arc exit="go" move="go vine curtain" destination="148" />
</node>
<node id="150" name="Yerui's Woodcraft, Workshop" note="Yerui's Woodcraft|Woodcraft" color="#FF0000">
<description>Wood shavings cover the floor, causing a slightly musty odor to permeate throughout the workshop. Scattered all around are examples of Yerui's knowledge of woods and his skill with tools, displaying a fine talent in design in the various statues, toys and sundry items set out for sale.</description>
<position x="140" y="10" z="0" />
<arc exit="go" move="go wooden door" destination="30" />
</node>
<node id="151" name="Sinjian's Bardic Requisites, Sales Room" note="Sinjian's Bardic Requisites|Music" color="#FF0000">
<description>Inside the basswood tree grows a green patch of grass, lending it the ambience of a courtyard. Full of goldfish, a stone fount is an unexpected centerpiece to the eccentric atelier of Sinjian the bard, the charismatic but mercurial musical instrument maker and teacher. Examples of his work, from harps, lyres, psalteries, and lutes to recorders, flutes and pennywhistles, line the shop walls.</description>
<position x="130" y="80" z="0" />
<arc exit="up" move="up" destination="152" />
<arc exit="down" move="down" destination="153" />
<arc exit="out" move="out" destination="87" />
</node>
<node id="152" name="Sinjian's Bardic Requisites, Workshop">
<description>Soundboards, strings, reeds, frets and various unidentifiable pieces cover a broad work table here, forgotten remnants of projects from earlier in the day. Casting odd-shaped shadows that dance in the flickering lamplight, they seem more like a macabre jigsaw puzzle come to life rather than the exquisite instruments they will be turned into by the skillful hands of Sinjian and his apprentices.</description>
<description>Soundboards, strings, reeds, frets and various unidentifiable pieces cover a broad work table here, looking more like a giant, unsolved jigsaw puzzle than the exquisite instruments they will be turned into by the skilled hands of Sinjian and his apprentices. One such apprentice is planing some wood in the corner, her gaze intent upon her task.</description>