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-There's an issue with the code at line 1318 of main.js. Apparently this has proven to screw up the timings of zombie spawns, especially on high speed, or even at x1 speed but on extremely low-end devices. When this occurs, there will be barely be any zombies on-screen, then I pause the game for it to enter idle state, and then when I resume the game suddenly spawns a bunch of zombies at once. (You can test it yourself by slowing down the CPU and play levels like One Last Act or True Exhibitor of Art) Currently a 1-second timeout is added to the requestidlecallback as a temporary solution.
Tell AS to fix Skill Tournament, it is broken, opening a Skill Tournament level gives error
There seems to be issues with the SVGs (check services.js), getExcited for example as the red flashing animation does not work at all (The SVG code is still correct as tested in other HTML playgrounds, there's just something that seems to prevent it from running normally in PvZ Travel)
The text was updated successfully, but these errors were encountered:
-There's an issue with the code at line 1318 of main.js. Apparently this has proven to screw up the timings of zombie spawns, especially on high speed, or even at x1 speed but on extremely low-end devices. When this occurs, there will be barely be any zombies on-screen, then I pause the game for it to enter idle state, and then when I resume the game suddenly spawns a bunch of zombies at once. (You can test it yourself by slowing down the CPU and play levels like One Last Act or True Exhibitor of Art) Currently a 1-second timeout is added to the requestidlecallback as a temporary solution.
The text was updated successfully, but these errors were encountered: