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Select pre-existing map military installations for deployment locations #3
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Let's discuss approaches. I'd prefer map-agnostic solutions that don't rely on design-time objects added to missions. |
@Diffusion9 I think you have some experience with figuring out map military installations based on world objects. Your advice is appreciated here. |
I would also generally prefer a map-agnostic solution. There is so much inconsistency and variety in those bases it is difficult to programatically populate them without just doing something really vanilla and bland like spawning units inside the existing buildings and just calling it a day. We could try a hybridized approach; Del could manually mark locations on certain maps, we could store those positions in an array, and he could make one (or a variety) of different base styles that would go into each special location. Then we could do a check at runtime, figure out what map it is, if those positions apply, and then execute appropriately. That way we're not relying on needing to use a specific mission.sqm, and if Del makes a couple of different styles for each base then there is at least a little variety there. |
My plan was just use system markers to mark existing base locations, and have them populated in a bland manner, but we'd also have convoys originate at the marked locations. |
I'm assigning this to @DEL-J. For the ASG MVP, we'll go with whatever works best for him. In the future, I'll want to cook-up a map/terrain independent system, but that's out of scope for this issue. |
Re: marking the existing base locations using markers: Instead, maybe try using createLocation for @DEL-J's custom locations as we discussed one day in the Boardroom chat.
This would let him create his custom locations, and you can programmatically generate your system that is map-independent, as all things should be /thanos. |
MOBs and FOBs might be placed in pre-existing military installations on a given map. This needs to be addressed as an exceptional case for the position selection algorithm for the owning elements.
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