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反作弊方面的考虑 #52

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weyenrooney opened this issue Oct 12, 2024 · 1 comment
Open

反作弊方面的考虑 #52

weyenrooney opened this issue Oct 12, 2024 · 1 comment

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@weyenrooney
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如果是做多人联网的物理游戏,比如足球,台球这种有碰撞变向的,服务器又没有物理计算的逻辑,这种碰撞变向的权威数据如何生成呢。如果是客户端生成,那又如何防止作弊呢

@k8w
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k8w commented Oct 29, 2024

需要确定性的物理引擎

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@k8w @weyenrooney and others