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alloca.cpp
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#include <alloca.h>
#include <iostream>
#include <vector>
struct Base
{
virtual ~Base() { }
virtual int to_int() const = 0;
};
struct Integer : Base
{
Integer(int n) : n_(n) { }
int to_int() const { return n_; }
int n_;
};
struct Double : Base
{
Double(double n) : n_(n) { }
int to_int() const { return -n_; }
double n_;
};
inline Base* factory(double d) __attribute__((always_inline));
inline Base* factory(double d)
{
if ((double)(int)d != d)
return new (alloca(sizeof(Double))) Double(d);
else
return new (alloca(sizeof(Integer))) Integer(d);
}
int main()
{
std::vector<Base*> numbers;
numbers.push_back(factory(29.3));
numbers.push_back(factory(29));
numbers.push_back(factory(7.1));
numbers.push_back(factory(2));
numbers.push_back(factory(231.0));
for (std::vector<Base*>::const_iterator i = numbers.begin();
i != numbers.end(); ++i)
{
std::cout << *i << ' ' << (*i)->to_int() << '\n';
(*i)->~Base(); // optionally / else Undefined Behaviour iff the
// program depends on side effects of destructor
}
}