This repository has been archived by the owner on Jul 18, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathevent.cpp
244 lines (235 loc) · 8.54 KB
/
event.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
/*
Contains all the things needed to use events in SDL.
Copyright James Russell 2010
*/
//INCLUDES//
#include "event.h"
//CLASS_DECLARES//
//Main event. Don't know if I need more than one.
SDL_Event AC_MainEvent;
//External func/classes.//
extern AC_C_FPS AC_FPS;
extern AC_C_DigiClock AC_DigiClock;
extern AC_C_SecondHand AC_SecondHand;
////////////////FUNCTIONS////////////////
//Check input function.//
void AC_CheckInput(void)
{
//If an event has happened...
if(SDL_PollEvent(&AC_MainEvent))
{
//Check to see if the user has pressed the "X" button,
// in the top-right corner of window. Yes, that "X".
//If it was...
if(AC_MainEvent.type==SDL_QUIT)
{
//Set the quit switch to true.
AC_Quit=true;
}
//Check if it was a key press.
//If it was...
if(AC_MainEvent.type==SDL_KEYDOWN)
{
//See what one it was.
switch(AC_MainEvent.key.keysym.sym)
{
//If it was esc, quit the program.
case SDLK_ESCAPE: AC_Quit=true; break;
case SDLK_f: AC_FPS.ChangeShowState(); break;
case SDLK_SPACE: AC_DigiClock.Pause(); AC_SecondHand.Pause(); break;
case SDLK_r: AC_DigiClock.Reset_Time(); AC_SecondHand.Reset(); break;
case SDLK_RETURN: AC_DigiClock.Switch_UpOrDown(); break;
//case SDLK_RIGHT: AC_DigiClock.Test_Func(); break;
case SDLK_F12: SDL_SaveBMP(AC_Screen,"screenshot.bmp"); break;
default: break;
}
}
//Check the mouse input.
AC_CheckMouseInput();
}
}
//Check mouse input.//
void AC_CheckMouseInput(void)
{
//If a mouse button was pressed...
if(AC_MainEvent.type==SDL_MOUSEBUTTONDOWN)
{
//And if it was the left button...
if(AC_MainEvent.button.button==SDL_BUTTON_LEFT)
{
//If it was in the area of the "Set Time" button...
if(AC_MainEvent.button.x>463 && AC_MainEvent.button.y>227
&& AC_MainEvent.button.x<(463+AC_ButtonOff->w) && AC_MainEvent.button.y<(227+AC_ButtonOff->h))
{
//Switch the "Set Time" switch.
AC_DigiClock.Switch_SetTime();
}
//Check the "Set Time" arrow input.
AC_CheckSetTimeArrowInput();
}
}
}
//Check the input for the "Set Time" arrows.//
void AC_CheckSetTimeArrowInput(void)
{
//Check the up arrows first.
//Hours tens.
if(AC_MainEvent.button.x>233 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(233+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the hours tens digit is within the 0-9 range...
if(AC_DigiClock.CountDown_HoursTens<9)
{
//Add one to the hours tens digit.
AC_DigiClock.CountDown_HoursTens++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Hours ones.
if(AC_MainEvent.button.x>264 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(264+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the hours tens digit is within the 0-9 range...
if(AC_DigiClock.CountDown_HoursOnes<9)
{
//Add one to the hours tens digit.
AC_DigiClock.CountDown_HoursOnes++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Minutes tens.
if(AC_MainEvent.button.x>299 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(299+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the hours tens digit is within the 0-9 range...
if(AC_DigiClock.CountDown_MinutesTens<5)
{
//Add one to the hours tens digit.
AC_DigiClock.CountDown_MinutesTens++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Minutes ones.
if(AC_MainEvent.button.x>330 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(330+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the hours tens digit is within the 0-9 range...
if(AC_DigiClock.CountDown_MinutesOnes<9)
{
//Add one to the hours tens digit.
AC_DigiClock.CountDown_MinutesOnes++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Seconds tens.
if(AC_MainEvent.button.x>365 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(365+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the hours tens digit is within the 0-9 range...
if(AC_DigiClock.CountDown_SecondsTens<5)
{
//Add one to the hours tens digit.
AC_DigiClock.CountDown_SecondsTens++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
AC_ShowSurface(AC_ArrowUp,365,212);
//Seconds ones.
if(AC_MainEvent.button.x>396 && AC_MainEvent.button.y>212
&& AC_MainEvent.button.x<(396+AC_ArrowUp->w) && AC_MainEvent.button.y<(212+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_SecondsOnes<9)
{
//Add one to the seconds ones digit.
AC_DigiClock.CountDown_SecondsOnes++;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Now check the down arrows.
//Hours tens.
if(AC_MainEvent.button.x>234 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(234+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_HoursTens>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_HoursTens--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Hours ones.
if(AC_MainEvent.button.x>265 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(265+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_HoursOnes>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_HoursOnes--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Minutes tens.
if(AC_MainEvent.button.x>299 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(299+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_MinutesTens>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_MinutesTens--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Minutes ones.
if(AC_MainEvent.button.x>330 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(330+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_MinutesOnes>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_MinutesOnes--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Seconds tens.
if(AC_MainEvent.button.x>365 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(365+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_SecondsTens>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_SecondsTens--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
//Seconds ones.
if(AC_MainEvent.button.x>396 && AC_MainEvent.button.y>263
&& AC_MainEvent.button.x<(396+AC_ArrowUp->w) && AC_MainEvent.button.y<(263+AC_ArrowUp->h))
{
//If the seconds one digit is within the 0-9 range...
if(AC_DigiClock.CountDown_SecondsOnes>0)
{
//Subtract one to the seconds ones digit.
AC_DigiClock.CountDown_SecondsOnes--;
//Then render the numbers.
AC_DigiClock.RenderTimeOnSurfs();
}
}
}
////////////////EOF////////////////