diff --git a/examples/audio/01-simple-playback/simple-playback.c b/examples/audio/01-simple-playback/simple-playback.c index ae6eabd041bca..a2b95bf0765ef 100644 --- a/examples/audio/01-simple-playback/simple-playback.c +++ b/examples/audio/01-simple-playback/simple-playback.c @@ -76,9 +76,9 @@ SDL_AppResult SDL_AppIterate(void *appstate) for (i = 0; i < SDL_arraysize(samples); i++) { /* You don't have to care about this math; we're just generating a simple sine wave as we go. https://en.wikipedia.org/wiki/Sine_wave */ - const float time = total_samples_generated / 8000.0f; + const double time = total_samples_generated / 8000.0; const int sine_freq = 500; /* run the wave at 500Hz */ - samples[i] = SDL_sinf(6.283185f * sine_freq * time); + samples[i] = (float)SDL_sin(6.283185 * sine_freq * time); total_samples_generated++; } diff --git a/examples/audio/02-simple-playback-callback/simple-playback-callback.c b/examples/audio/02-simple-playback-callback/simple-playback-callback.c index 47d5098d4af6c..f91aaa6ee2204 100644 --- a/examples/audio/02-simple-playback-callback/simple-playback-callback.c +++ b/examples/audio/02-simple-playback-callback/simple-playback-callback.c @@ -36,9 +36,9 @@ static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astr for (i = 0; i < total; i++) { /* You don't have to care about this math; we're just generating a simple sine wave as we go. https://en.wikipedia.org/wiki/Sine_wave */ - const float time = total_samples_generated / 8000.0f; + const double time = total_samples_generated / 8000.0; const int sine_freq = 500; /* run the wave at 500Hz */ - samples[i] = SDL_sinf(6.283185f * sine_freq * time); + samples[i] = (float)SDL_sin(6.283185 * sine_freq * time); total_samples_generated++; }