Buttons generator like TFT_e_SPI #359
Replies: 8 comments
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hi, thanks for your feedback 👍 Please try LGFX_Button. You can use it as is, or eventually create a derivated class from that if you need to add extra methods: class My_Button : public LGFX_Button {
public:
void setLabel( const char* label ) { strncpy(_label, label, 11); };
const char* getLabel() { return _label; };
private:
char _label[12]; // Button text is 11 chars maximum unless long_name used
}; |
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Hi tobozo, //-------------------------------------------------------------------------------------
#include <SPI.h>
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
// Keypad start position, key sizes and spacing
#define KEY_X 40 // Centre of key
#define KEY_Y 96
#define KEY_W 62 // Width and height
#define KEY_H 30
#define KEY_SPACING_X 18 // X and Y gap
#define KEY_SPACING_Y 20
#define KEY_TEXTSIZE 1 // Font size multiplier
// Using two fonts since numbers are nice when bold
#define LABEL1_FONT &FreeSansOblique12pt7b // Key label font 1
#define LABEL2_FONT &FreeSansBold12pt7b // Key label font 2
// Numeric display box size and location
#define DISP_X 1
#define DISP_Y 10
#define DISP_W 238
#define DISP_H 50
#define DISP_TSIZE 3
#define DISP_TCOLOR TFT_CYAN
// Number length, buffer for storing it and character index
#define NUM_LEN 12
char numberBuffer[NUM_LEN + 1] = "";
uint8_t numberIndex = 0;
// We have a status line for messages
#define STATUS_X 120 // Centred on this
#define STATUS_Y 65
// Create 15 keys for the keypad
char keyLabel[15][5] = {"New", "Del", "Send", "1", "2", "3", "4", "5", "6", "7", "8", "9", ".", "0", "#" };
uint16_t keyColor[15] = {TFT_RED, TFT_DARKGREY, TFT_DARKGREEN,
TFT_BLUE, TFT_BLUE, TFT_BLUE,
TFT_BLUE, TFT_BLUE, TFT_BLUE,
TFT_BLUE, TFT_BLUE, TFT_BLUE,
TFT_BLUE, TFT_BLUE, TFT_BLUE
};
// Invoke the TFT_eSPI button class and create all the button objects
TFT_eSPI_Button key[15];
//------------------------------------------------------------------------------------------
void setup() {
// Use serial port
Serial.begin(9600);
// Initialise the TFT screen
tft.init();
// Set the rotation before we calibrate
tft.setRotation(1);
// Clear the screen
tft.fillScreen(TFT_BLACK);
// Draw keypad background
tft.fillRect(0, 0, 240, 320, TFT_DARKGREY);
// Draw number display area and frame
tft.fillRect(DISP_X, DISP_Y, DISP_W, DISP_H, TFT_BLACK);
tft.drawRect(DISP_X, DISP_Y, DISP_W, DISP_H, TFT_WHITE);
// Draw keypad
drawKeypad();
}
//------------------------------------------------------------------------------------------
void loop(void) {
uint16_t t_x = 0, t_y = 0; // To store the touch coordinates
// Pressed will be set true is there is a valid touch on the screen
bool pressed = tft.getTouch(&t_x, &t_y);
// / Check if any key coordinate boxes contain the touch coordinates
for (uint8_t b = 0; b < 15; b++) {
if (pressed && key[b].contains(t_x, t_y)) {
key[b].press(true); // tell the button it is pressed
} else {
key[b].press(false); // tell the button it is NOT pressed
}
}
// Check if any key has changed state
for (uint8_t b = 0; b < 15; b++) {
if (b < 3) tft.setFreeFont(LABEL1_FONT);
else tft.setFreeFont(LABEL2_FONT);
if (key[b].justReleased()) key[b].drawButton(); // draw normal
if (key[b].justPressed()) {
key[b].drawButton(true); // draw invert
// if a numberpad button, append the relevant # to the numberBuffer
if (b >= 3) {
if (numberIndex < NUM_LEN) {
numberBuffer[numberIndex] = keyLabel[b][0];
numberIndex++;
numberBuffer[numberIndex] = 0; // zero terminate
}
status(""); // Clear the old status
}
// Del button, so delete last char
if (b == 1) {
numberBuffer[numberIndex] = 0;
if (numberIndex > 0) {
numberIndex--;
numberBuffer[numberIndex] = 0;//' ';
}
status(""); // Clear the old status
}
if (b == 2) {
status("Sent value to serial port");
Serial.println(numberBuffer);
}
// we dont really check that the text field makes sense
// just try to call
if (b == 0) {
status("Value cleared");
numberIndex = 0; // Reset index to 0
numberBuffer[numberIndex] = 0; // Place null in buffer
}
// Update the number display field
tft.setTextDatum(TL_DATUM); // Use top left corner as text coord datum
tft.setFreeFont(&FreeSans18pt7b); // Choose a nicefont that fits box
tft.setTextColor(DISP_TCOLOR); // Set the font colour
// Draw the string, the value returned is the width in pixels
int xwidth = tft.drawString(numberBuffer, DISP_X + 4, DISP_Y + 12);
// Now cover up the rest of the line up by drawing a black rectangle. No flicker this way
// but it will not work with italic or oblique fonts due to character overlap.
tft.fillRect(DISP_X + 4 + xwidth, DISP_Y + 1, DISP_W - xwidth - 5, DISP_H - 2, TFT_BLACK);
delay(10); // UI debouncing
}
}
}
//------------------------------------------------------------------------------------------
void drawKeypad()
{
// Draw the keys
for (uint8_t row = 0; row < 5; row++) {
for (uint8_t col = 0; col < 3; col++) {
uint8_t b = col + row * 3;
if (b < 3) tft.setFreeFont(LABEL1_FONT);
else tft.setFreeFont(LABEL2_FONT);
key[b].initButton(&tft, KEY_X + col * (KEY_W + KEY_SPACING_X),
KEY_Y + row * (KEY_H + KEY_SPACING_Y), // x, y, w, h, outline, fill, text
KEY_W, KEY_H, TFT_WHITE, keyColor[b], TFT_WHITE,
keyLabel[b], KEY_TEXTSIZE);
key[b].drawButton();
}
}
}
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
// Print something in the mini status bar
void status(const char *msg) {
tft.setTextPadding(240);
//tft.setCursor(STATUS_X, STATUS_Y);
tft.setTextColor(TFT_WHITE, TFT_DARKGREY);
tft.setTextFont(0);
tft.setTextDatum(TC_DATUM);
tft.setTextSize(1);
tft.drawString(msg, STATUS_X, STATUS_Y);
}
//------------------------------------------------------------------------------------------ Thanks for your comprehension :) |
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I assume you have successfully run the example sketches and have a valid display configuration for your build, so maybe start by replacing |
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yes,thank you for this clear explanation,i'm a little bit candid in programming, |
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I have these error messages while compiling:
Edit: lines disappeared ,maybe it's because i copied only a small region and not the all debug page by using |
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I fixed the formatting in your post (edit it to see the differences) but I don't know why you get this error since I can't see what code caused it. please have a look at this implementation example |
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Good point,i got it working but have problem with the color definition,the color array declaration does not fit,should i use
One other question,why using "int16_t" and not "uint16_t"?
have problem with keyColor[b],for the moment i use TFT_BLUE |
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Is there an implementation for this fonction:
TFT_eSPI_Button key[15];
To build a keypad with xbuttons.
I don't know how to write a wrapper with TFT_e_SPI ,if this possible,thanks to enlight me :)
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