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No deepdark #47

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tazercopter opened this issue Sep 9, 2024 · 8 comments
Open

No deepdark #47

tazercopter opened this issue Sep 9, 2024 · 8 comments

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@tazercopter
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It really is quite that simple, adding any squisher of any kind results in the deep dark not generating. I know usually it's because of some other issue or whatever but I can't find a root cause. If anyone tests it out and gets the deep dark generating with a squisher active (in series overworld biomes) then I'll send more details?

@lukebemish
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Hmm. That's interesting -- can you share the squishers you're using? It could be I'm not treating the depth dimension properly and that's leading to this issue. I'll have to poke it!

@tazercopter
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For sure yeah here's the mid slice for one of my biomes (I'm using multiple squishers for each slice of the world, but even registering the mid slice alone made the deep dakr not generate)
mid_slice.json

@tazercopter
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also been testing both biomesquisher and terrablender, does biomesquisher just not work with terrablender installed even if you're not using it? (maybe should be seperate issue but I'm not 100% sure on this)

@lukebemish
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Hmm. It in theory should work though I've not tested much; feel free to open another issue and I can poke the causes. There's nothing in terms of the conceptual stuff that should inherently conflict so if it doesn't work, it's probably fixable

@Rebel459
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Rebel459 commented Oct 4, 2024

I've had this same problem, and noticed that biomes are being placed vertically where they should not (eg jungle in the sky above an unrelated biome)

@Rebel459
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Rebel459 commented Oct 4, 2024

Could be because depth is meant to be an exact number, not a range

@Rebel459
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Rebel459 commented Oct 4, 2024

image
Example: no deep dark, snowy plains above forest

@AnonymousHacker1279
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Can confirm the Deep Dark does not generate in my dev environment or a pack that I've been playing recently. In my dev environment, this is the only squisher active. I'm on version 0.4.1.

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4 participants