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Games

Snake

Compiling the Snake Game

To compile the Snake game, you can use the following command:

g++ -o ./snake/snake ./snake/snake.cpp -lncurses

Running the Game

To start the Snake game, simply run the compiled executable:

./snake/snake

Ping Pong

Setting up raylib for ping-pong-raylib

This guide will walk you through setting up the raylib library.

Step 1: Clone raylib repository

Clone the raylib repository from GitHub:

git clone https://github.com/raysan5/raylib.git

Step 2: Navigate to raylib source directory:

Change directory to the src folder inside the cloned raylib repository:

cd ./raylib/src/

Step 3: Build raylib:

Build the raylib library using make:

make

Step 4: Copy library and header files:

Copy the built libraylib.a, raylib.h, and raymath.h files to your project directory named "ping-pong-raylib" (replace <your-path> with the path to your project directory):

cp libraylib.a <your-path>/ping-pong-raylib
cp raylib.h <your-path>/ping-pong-raylib
cp raymath.h <your-path>/ping-pong-raylib

Compiling the Ping Pong Game using MacOS

To compile the Ping Pong game using MacOS, you can use the following command:

g++ -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL -std=c++11 libraylib.a pingpong.cpp -o pingpong

Running the Game

To start the Ping Pong game, simply run the compiled executable:

./pingpong